Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

51 lines
1.4 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVER_H
#define SERVER_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Data describing a single server
//-----------------------------------------------------------------------------
struct serveritem_t
{
serveritem_t()
{
pings[0] = 0;
pings[1] = 0;
pings[2] = 0;
}
unsigned char ip[4];
int port;
int received;
float time;
int ping; // current ping time, derived from pings[]
int pings[3]; // last 3 ping times
bool hadSuccessfulResponse; // server has responded successfully in the past
bool doNotRefresh; // server is marked as not responding and should no longer be refreshed
char gameDir[32]; // current game directory
char map[32]; // current map
char gameDescription[64]; // game description
char name[64]; // server name
int players;
int maxPlayers;
int botPlayers;
bool proxy;
bool password;
unsigned int serverID;
int listEntryID;
char rconPassword[64]; // the rcon password for this server
bool loadedFromFile; // true if this entry was loaded from file rather than comming from the master
};
#endif // SERVER_H