Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#define PROTECTED_THINGS_DISABLE
#undef PROTECT_FILEIO_FUNCTIONS
#undef fopen
#include "winlite.h"
#include "basetypes.h"
#include "utlvector.h"
#include "utlsymbol.h"
#include "utldict.h"
#include "utlbuffer.h"
#include "steamcommon.h"
#include "bugreporter/bugreporter.h"
#include "filesystem_tools.h"
#include "KeyValues.h"
#include "netadr.h"
#include "steam/steamclientpublic.h"
bool UploadBugReport(
const netadr_t& cserIP,
const CSteamID& userid,
int build,
char const *title,
char const *body,
char const *exename,
char const *gamedir,
char const *mapname,
char const *reporttype,
char const *email,
char const *accountname,
int ram,
int cpu,
char const *processor,
unsigned int high,
unsigned int low,
unsigned int vendor,
unsigned int device,
char const *osversion,
char const *attachedfile,
unsigned int attachedfilesize
);
IBaseFileSystem *g_pFileSystem = NULL;
class CBug
{
public:
CBug()
{
Clear();
}
void Clear()
{
Q_memset( title, 0, sizeof( title ) );
Q_memset( desc, 0, sizeof( desc ) );
Q_memset( submitter, 0, sizeof( submitter ) );
Q_memset( owner, 0, sizeof( owner ) );
Q_memset( severity, 0, sizeof( severity ) );
Q_memset( priority, 0, sizeof( priority ) );
Q_memset( area, 0, sizeof( area ) );
Q_memset( mapnumber, 0, sizeof( mapnumber) );
Q_memset( reporttype, 0, sizeof( reporttype ) );
Q_memset( level, 0, sizeof( level ) );
Q_memset( build, 0, sizeof( build ) );
Q_memset( position, 0, sizeof( position ) );
Q_memset( orientation, 0, sizeof( orientation ) );
Q_memset( screenshot_unc, 0, sizeof( screenshot_unc ) );
Q_memset( savegame_unc, 0, sizeof( savegame_unc ) );
Q_memset( bsp_unc, 0, sizeof( bsp_unc ) );
Q_memset( vmf_unc, 0, sizeof( vmf_unc ) );
Q_memset( driverinfo, 0, sizeof( driverinfo ) );
Q_memset( misc, 0, sizeof( misc ) );
Q_memset( zip, 0, sizeof( zip ) );
Q_memset( exename, 0, sizeof( exename ) );
Q_memset( gamedir, 0, sizeof( gamedir ) );
ram = 0;
cpu = 0;
Q_memset( processor, 0, sizeof( processor ) );
dxversionhigh = 0;
dxversionlow = 0;
dxvendor = 0;
dxdevice = 0;
Q_memset( osversion, 0, sizeof( osversion ) );
includedfiles.Purge();
}
char title[ 256 ];
char desc[ 8192 ];
char owner[ 256 ];
char submitter[ 256 ];
char severity[ 256 ];
char priority[ 256 ];
char area[ 256 ];
char mapnumber[ 256 ];
char reporttype[ 256 ];
char level[ 256 ];
char build[ 256 ];
char position[ 256 ];
char orientation[ 256 ];
char screenshot_unc[ 256 ];
char savegame_unc[ 256 ];
char bsp_unc[ 256 ];
char vmf_unc[ 256 ];
char driverinfo[ 2048 ];
char misc[ 1024 ];
char exename[ 256 ];
char gamedir[ 256 ];
unsigned int ram;
unsigned int cpu;
char processor[ 256 ];
unsigned int dxversionhigh;
unsigned int dxversionlow;
unsigned int dxvendor;
unsigned int dxdevice;
char osversion[ 256 ];
char zip[ 256 ];
struct incfile
{
char name[ 256 ];
};
CUtlVector< incfile > includedfiles;
};
class CBugReporter : public IBugReporter
{
public:
CBugReporter();
virtual ~CBugReporter();
// Initialize and login with default username/password for this computer (from resource/bugreporter.res)
virtual bool Init( CreateInterfaceFn engineFactory );
virtual void Shutdown();
virtual bool IsPublicUI() { return true; }
virtual char const *GetUserName();
virtual char const *GetUserName_Display();
virtual int GetNameCount();
virtual char const *GetName( int index );
virtual int GetDisplayNameCount();
virtual char const *GetDisplayName( int index );
virtual char const *GetDisplayNameForUserName( char const *username );
virtual char const *GetUserNameForDisplayName( char const *display );
virtual int GetSeverityCount();
virtual char const *GetSeverity( int index );
virtual int GetPriorityCount();
virtual char const *GetPriority( int index );
virtual int GetAreaCount();
virtual char const *GetArea( int index );
virtual int GetAreaMapCount();
virtual char const *GetAreaMap( int index );
virtual int GetMapNumberCount();
virtual char const *GetMapNumber( int index );
virtual int GetReportTypeCount();
virtual char const *GetReportType( int index );
virtual char const *GetRepositoryURL( void ) { return NULL; }
virtual char const *GetSubmissionURL( void ) { return NULL; }
virtual int GetLevelCount(int area) { return 0; }
virtual char const *GetLevel(int area, int index ) { return ""; }
// Submission API
virtual void StartNewBugReport();
virtual void CancelNewBugReport();
virtual bool CommitBugReport( int& bugSubmissionId );
virtual void SetTitle( char const *title );
virtual void SetDescription( char const *description );
// NULL for current user
virtual void SetSubmitter( char const *username = 0 );
virtual void SetOwner( char const *username );
virtual void SetSeverity( char const *severity );
virtual void SetPriority( char const *priority );
virtual void SetArea( char const *area );
virtual void SetMapNumber ( char const *mapnumber );
virtual void SetReportType( char const *reporttype );
virtual void SetLevel( char const *levelnamne );
virtual void SetPosition( char const *position );
virtual void SetOrientation( char const *pitch_yaw_roll );
virtual void SetBuildNumber( char const *build_num );
virtual void SetScreenShot( char const *screenshot_unc_address );
virtual void SetSaveGame( char const *savegame_unc_address );
virtual void SetBSPName( char const *bsp_unc_address );
virtual void SetVMFName( char const *vmf_unc_address );
virtual void AddIncludedFile( char const *filename );
virtual void ResetIncludedFiles();
virtual void SetDriverInfo( char const *info );
virtual void SetZipAttachmentName( char const *zipfilename );
virtual void SetMiscInfo( char const *info );
virtual void SetCSERAddress( const struct netadr_s& adr );
virtual void SetExeName( char const *exename );
virtual void SetGameDirectory( char const *gamedir );
virtual void SetRAM( int ram );
virtual void SetCPU( int cpu );
virtual void SetProcessor( char const *processor );
virtual void SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device );
virtual void SetOSVersion( char const *osversion );
virtual void SetSteamUserID( void *steamid, int idsize );
private:
void SubstituteBugId( int bugid, char *out, int outlen, CUtlBuffer& src );
CUtlSymbolTable m_BugStrings;
CUtlVector< CUtlSymbol > m_Severity;
CUtlVector< CUtlSymbol > m_Area;
CUtlVector< CUtlSymbol > m_MapNumber;
CUtlVector< CUtlSymbol > m_ReportType;
CUtlSymbol m_UserName;
CBug *m_pBug;
netadr_t m_cserIP;
CSteamID m_SteamID;
};
CBugReporter::CBugReporter()
{
Q_memset( &m_cserIP, 0, sizeof( m_cserIP ) );
m_pBug = NULL;
m_Severity.AddToTail( m_BugStrings.AddString( "Zero" ) );
m_Severity.AddToTail( m_BugStrings.AddString( "Low" ) );
m_Severity.AddToTail( m_BugStrings.AddString( "Medium" ) );
m_Severity.AddToTail( m_BugStrings.AddString( "High" ) );
m_Severity.AddToTail( m_BugStrings.AddString( "Showstopper" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "<<Choose Item>>" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Video / Display Problems" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Network / Connectivity Problems" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Download / Installation Problems" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "In-game Crash" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Game play / Strategy Problems" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Steam Problems" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Unlisted Bug" ) );
m_ReportType.AddToTail( m_BugStrings.AddString( "Feature Request / Suggestion" ) );
}
CBugReporter::~CBugReporter()
{
m_BugStrings.RemoveAll();
m_Severity.Purge();
m_Area.Purge();
m_MapNumber.Purge();
m_ReportType.Purge();
delete m_pBug;
}
//-----------------------------------------------------------------------------
// Purpose: Initialize and login with default username/password for this computer (from resource/bugreporter.res)
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBugReporter::Init( CreateInterfaceFn engineFactory )
{
g_pFileSystem = (IFileSystem *)engineFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
if ( !g_pFileSystem )
{
AssertMsg( 0, "Failed to create/get IFileSystem" );
return false;
}
return true;
}
void CBugReporter::Shutdown()
{
}
char const *CBugReporter::GetUserName()
{
return m_UserName.String();
}
char const *CBugReporter::GetUserName_Display()
{
return GetUserName();
}
int CBugReporter::GetNameCount()
{
return 1;
}
char const *CBugReporter::GetName( int index )
{
if ( index < 0 || index >= 1 )
return "<<Invalid>>";
return GetUserName();
}
int CBugReporter::GetDisplayNameCount()
{
return 1;
}
char const *CBugReporter::GetDisplayName( int index )
{
if ( index < 0 || index >= 1 )
return "<<Invalid>>";
return GetUserName();
}
char const *CBugReporter::GetDisplayNameForUserName( char const *username )
{
return username;
}
char const *CBugReporter::GetUserNameForDisplayName( char const *display )
{
return display;
}
int CBugReporter::GetSeverityCount()
{
return m_Severity.Count() ;
}
char const *CBugReporter::GetSeverity( int index )
{
if ( index < 0 || index >= m_Severity.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_Severity[ index ] );
}
int CBugReporter::GetPriorityCount()
{
return 0;
}
char const *CBugReporter::GetPriority( int index )
{
return "<<Invalid>>";
}
int CBugReporter::GetAreaCount()
{
return 0;
}
char const *CBugReporter::GetArea( int index )
{
return "<<Invalid>>";
}
int CBugReporter::GetAreaMapCount()
{
return 0;
}
char const *CBugReporter::GetAreaMap( int index )
{
return "<<Invalid>>";
}
int CBugReporter::GetMapNumberCount()
{
return 0;
}
char const *CBugReporter::GetMapNumber( int index )
{
return "<<Invalid>>";
}
int CBugReporter::GetReportTypeCount()
{
return m_ReportType.Count();
}
char const *CBugReporter::GetReportType( int index )
{
if ( index < 0 || index >= m_ReportType.Count() )
return "<<Invalid>>";
return m_BugStrings.String( m_ReportType[ index ] );
}
void CBugReporter::StartNewBugReport()
{
if ( !m_pBug )
{
m_pBug = new CBug();
}
else
{
m_pBug->Clear();
}
}
void CBugReporter::CancelNewBugReport()
{
if ( !m_pBug )
return;
m_pBug->Clear();
}
void CBugReporter::SubstituteBugId( int bugid, char *out, int outlen, CUtlBuffer& src )
{
out[ 0 ] = 0;
char *dest = out;
src.SeekGet( CUtlBuffer::SEEK_HEAD, 0 );
char const *replace = "\\BugId\\";
int replace_len = Q_strlen( replace );
for ( int pos = 0; pos <= src.TellPut() && ( ( dest - out ) < outlen ); )
{
char const *str = ( char const * )src.PeekGet( pos );
if ( !Q_strnicmp( str, replace, replace_len ) )
{
*dest++ = '\\';
char num[ 32 ];
Q_snprintf( num, sizeof( num ), "%i", bugid );
char *pnum = num;
while ( *pnum )
{
*dest++ = *pnum++;
}
*dest++ = '\\';
pos += replace_len;
continue;
}
*dest++ = *str;
++pos;
}
*dest = 0;
}
bool CBugReporter::CommitBugReport( int& bugSubmissionId )
{
bugSubmissionId = -1;
if ( !m_pBug )
return false;
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
buf.Printf( "%s\n\n", m_pBug->desc );
buf.Printf( "level: %s\nbuild: %s\nposition: setpos %s; setang %s\n",
m_pBug->level,
m_pBug->build,
m_pBug->position,
m_pBug->orientation );
if ( m_pBug->screenshot_unc[ 0 ] )
{
buf.Printf( "screenshot: %s\n", m_pBug->screenshot_unc );
}
if ( m_pBug->savegame_unc[ 0 ] )
{
buf.Printf( "savegame: %s\n", m_pBug->savegame_unc );
}
/*
if ( m_pBug->bsp_unc[ 0 ] )
{
buf.Printf( "bsp: %s\n", m_pBug->bsp_unc );
}
if ( m_pBug->vmf_unc[ 0 ] )
{
buf.Printf( "vmf: %s\n", m_pBug->vmf_unc );
}
if ( m_pBug->includedfiles.Count() > 0 )
{
int c = m_pBug->includedfiles.Count();
for ( int i = 0 ; i < c; ++i )
{
buf.Printf( "include: %s\n", m_pBug->includedfiles[ i ].name );
}
}
*/
if ( m_pBug->driverinfo[ 0 ] )
{
buf.Printf( "%s\n", m_pBug->driverinfo );
}
if ( m_pBug->misc[ 0 ] )
{
buf.Printf( "%s\n", m_pBug->misc );
}
buf.PutChar( 0 );
// Store desc
int bugId = 0;
bugSubmissionId = (int)bugId;
int attachedfilesize = ( m_pBug->zip[ 0 ] == 0 ) ? 0 : g_pFileSystem->Size( m_pBug->zip );
if ( !UploadBugReport(
m_cserIP,
m_SteamID,
atoi( m_pBug->build ),
m_pBug->title,
(char const *)buf.Base(),
m_pBug->exename,
m_pBug->gamedir,
m_pBug->level,
m_pBug->reporttype,
m_pBug->owner,
m_pBug->submitter,
m_pBug->ram,
m_pBug->cpu,
m_pBug->processor,
m_pBug->dxversionhigh,
m_pBug->dxversionlow,
m_pBug->dxvendor,
m_pBug->dxdevice,
m_pBug->osversion,
m_pBug->zip,
attachedfilesize
) )
{
Msg( "Unable to upload bug...\n" );
}
m_pBug->Clear();
return true;
}
void CBugReporter::SetTitle( char const *title )
{
Assert( m_pBug );
Q_strncpy( m_pBug->title, title, sizeof( m_pBug->title ) );
}
void CBugReporter::SetDescription( char const *description )
{
Assert( m_pBug );
Q_strncpy( m_pBug->desc, description, sizeof( m_pBug->desc ) );
}
void CBugReporter::SetSubmitter( char const *username /*= 0*/ )
{
m_UserName = username;
/*
if ( !username )
{
username = GetUserName();
}
*/
Assert( m_pBug );
Q_strncpy( m_pBug->submitter, username ? username : "", sizeof( m_pBug->submitter ) );
}
void CBugReporter::SetOwner( char const *username )
{
Q_strncpy( m_pBug->owner, username, sizeof( m_pBug->owner ) );
}
void CBugReporter::SetSeverity( char const *severity )
{
}
void CBugReporter::SetPriority( char const *priority )
{
}
void CBugReporter::SetArea( char const *area )
{
}
void CBugReporter::SetMapNumber( char const *mapnumber )
{
}
void CBugReporter::SetReportType( char const *reporttype )
{
Q_strncpy( m_pBug->reporttype, reporttype, sizeof( m_pBug->reporttype ) );
}
void CBugReporter::SetLevel( char const *levelnamne )
{
Assert( m_pBug );
Q_strncpy( m_pBug->level, levelnamne, sizeof( m_pBug->level ) );
}
void CBugReporter::SetDriverInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->driverinfo, info, sizeof( m_pBug->driverinfo ) );
}
void CBugReporter::SetZipAttachmentName( char const *zipfilename )
{
Assert( m_pBug );
Q_strncpy( m_pBug->zip, zipfilename, sizeof( m_pBug->zip ) );
}
void CBugReporter::SetMiscInfo( char const *info )
{
Assert( m_pBug );
Q_strncpy( m_pBug->misc, info, sizeof( m_pBug->misc ) );
}
void CBugReporter::SetPosition( char const *position )
{
Assert( m_pBug );
Q_strncpy( m_pBug->position, position, sizeof( m_pBug->position ) );
}
void CBugReporter::SetOrientation( char const *pitch_yaw_roll )
{
Assert( m_pBug );
Q_strncpy( m_pBug->orientation, pitch_yaw_roll, sizeof( m_pBug->orientation ) );
}
void CBugReporter::SetBuildNumber( char const *build_num )
{
Assert( m_pBug );
Q_strncpy( m_pBug->build, build_num, sizeof( m_pBug->build ) );
}
void CBugReporter::SetScreenShot( char const *screenshot_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->screenshot_unc, screenshot_unc_address, sizeof( m_pBug->screenshot_unc ) );
}
void CBugReporter::SetSaveGame( char const *savegame_unc_address )
{
Assert( m_pBug );
Q_strncpy( m_pBug->savegame_unc, savegame_unc_address, sizeof( m_pBug->savegame_unc ) );
}
void CBugReporter::SetBSPName( char const *bsp_unc_address )
{
}
void CBugReporter::SetVMFName( char const *vmf_unc_address )
{
}
void CBugReporter::AddIncludedFile( char const *filename )
{
}
void CBugReporter::ResetIncludedFiles()
{
}
void CBugReporter::SetExeName( char const *exename )
{
Assert( m_pBug );
Q_strncpy( m_pBug->exename, exename, sizeof( m_pBug->exename ) );
}
void CBugReporter::SetGameDirectory( char const *pchGamedir )
{
Assert( m_pBug );
Q_FileBase( pchGamedir, m_pBug->gamedir, sizeof( m_pBug->gamedir ) );
}
void CBugReporter::SetRAM( int ram )
{
Assert( m_pBug );
m_pBug->ram = ram;
}
void CBugReporter::SetCPU( int cpu )
{
Assert( m_pBug );
m_pBug->cpu = cpu;
}
void CBugReporter::SetProcessor( char const *processor )
{
Assert( m_pBug );
Q_strncpy( m_pBug->processor, processor, sizeof( m_pBug->processor ) );
}
void CBugReporter::SetDXVersion( unsigned int high, unsigned int low, unsigned int vendor, unsigned int device )
{
Assert( m_pBug );
m_pBug->dxversionhigh = high;
m_pBug->dxversionlow = low;
m_pBug->dxvendor = vendor;
m_pBug->dxdevice = device;
}
void CBugReporter::SetOSVersion( char const *osversion )
{
Assert( m_pBug );
Q_strncpy( m_pBug->osversion, osversion, sizeof( m_pBug->osversion ) );
}
void CBugReporter::SetCSERAddress( const struct netadr_s& adr )
{
m_cserIP = adr;
}
void CBugReporter::SetSteamUserID( void *steamid, int idsize )
{
Assert( idsize == sizeof( uint64 ) );
m_SteamID.SetFromUint64( *((uint64*)steamid) );
}
EXPOSE_SINGLE_INTERFACE( CBugReporter, IBugReporter, INTERFACEVERSION_BUGREPORTER );