Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SCRATCHPAD_HELPERS_H
#define SCRATCHPAD_HELPERS_H
#ifdef _WIN32
#pragma once
#endif
#include "iscratchpad3d.h"
#include "bspfile.h"
void ScratchPad_DrawWinding( IScratchPad3D *pPad, int nPoints, Vector *pPoints, Vector vColor, Vector vOffset = Vector(0,0,0) );
void ScratchPad_DrawFace( IScratchPad3D *pPad, dface_t *f, int iFaceNumber = -1, const CSPColor &faceColor=CSPColor(1,1,1,1), const Vector &vOffset=Vector(0,0,0) );
void ScratchPad_DrawWorld( IScratchPad3D *pPad, bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) );
void ScratchPad_DrawWorld( bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) );
#endif // SCRATCHPAD_HELPERS_H