Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright © 1996-2005, Valve LLC, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// wad2lib.c
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <errno.h>
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
//#include <sys/file.h>
#include <stdarg.h>
#ifdef NeXT
#include <libc.h>
#endif
#include "cmdlib.h"
#include "wadlib.h"
#include "commonmacros.h"
/*
============================================================================
WAD READING
============================================================================
*/
lumpinfo_t *lumpinfo; // location of each lump on disk
int numlumps;
wadinfo_t header;
FILE *wadhandle;
/*
====================
W_OpenWad
====================
*/
void W_OpenWad (char *filename)
{
lumpinfo_t *lump_p;
unsigned i;
int length;
//
// open the file and add to directory
//
wadhandle = SafeOpenRead (filename);
SafeRead (wadhandle, &header, sizeof(header));
if (!STRING_MATCHES_ID(header.identification,WAD_ID))
Error ("Wad file %s doesn't have %s identifier\n",filename, WAD_IDNAME);
header.numlumps = LittleLong(header.numlumps);
header.infotableofs = LittleLong(header.infotableofs);
numlumps = header.numlumps;
length = numlumps*sizeof(lumpinfo_t);
lumpinfo = malloc (length);
lump_p = lumpinfo;
fseek (wadhandle, header.infotableofs, SEEK_SET);
SafeRead (wadhandle, lumpinfo, length);
//
// Fill in lumpinfo
//
for (i=0 ; i<numlumps ; i++,lump_p++)
{
lump_p->filepos = LittleLong(lump_p->filepos);
lump_p->size = LittleLong(lump_p->size);
}
}
void CleanupName (char *in, char *out)
{
int i;
for (i=0 ; i<sizeof( ((lumpinfo_t *)0)->name ) ; i++ )
{
if (!in[i])
break;
out[i] = toupper(in[i]);
}
for ( ; i<sizeof( ((lumpinfo_t *)0)->name ); i++ )
out[i] = 0;
}
/*
====================
W_CheckNumForName
Returns -1 if name not found
====================
*/
int W_CheckNumForName (char *name)
{
char cleanname[TEXTURE_NAME_LENGTH];
int v1,v2, v3, v4;
int i;
lumpinfo_t *lump_p;
CleanupName (name, cleanname);
// make the name into four integers for easy compares
v1 = *(int *)cleanname;
v2 = *(int *)&cleanname[4];
v3 = *(int *)&cleanname[8];
v4 = *(int *)&cleanname[12];
// find it
lump_p = lumpinfo;
for (i=0 ; i<numlumps ; i++, lump_p++)
{
if ( *(int *)lump_p->name == v1
&& *(int *)&lump_p->name[4] == v2
&& *(int *)&lump_p->name[8] == v3
&& *(int *)&lump_p->name[12] == v4
&& !strcmp( lump_p->name, cleanname ) )
return i;
}
return -1;
}
/*
====================
W_GetNumForName
Calls W_CheckNumForName, but bombs out if not found
====================
*/
int W_GetNumForName (char *name)
{
int i;
i = W_CheckNumForName (name);
if (i != -1)
return i;
Error ("W_GetNumForName: %s not found!",name);
return -1;
}
/*
====================
W_LumpLength
Returns the buffer size needed to load the given lump
====================
*/
int W_LumpLength (int lump)
{
if (lump >= numlumps)
Error ("W_LumpLength: %i >= numlumps",lump);
return lumpinfo[lump].size;
}
/*
====================
W_ReadLumpNum
Loads the lump into the given buffer, which must be >= W_LumpLength()
====================
*/
void W_ReadLumpNum (int lump, void *dest)
{
lumpinfo_t *l;
if (lump >= numlumps)
Error ("W_ReadLump: %i >= numlumps",lump);
l = lumpinfo+lump;
fseek (wadhandle, l->filepos, SEEK_SET);
SafeRead (wadhandle, dest, l->size);
}
/*
====================
W_LoadLumpNum
====================
*/
void *W_LoadLumpNum (int lump)
{
void *buf;
if ((unsigned)lump >= numlumps)
Error ("W_CacheLumpNum: %i >= numlumps",lump);
buf = malloc (W_LumpLength (lump));
W_ReadLumpNum (lump, buf);
return buf;
}
/*
====================
W_LoadLumpName
====================
*/
void *W_LoadLumpName (char *name)
{
return W_LoadLumpNum (W_GetNumForName(name));
}
/*
===============================================================================
WAD CREATION
===============================================================================
*/
FILE *outwad;
lumpinfo_t outinfo[4096];
int outlumps;
short (*wadshort) (short l);
int (*wadlong) (int l);
/*
===============
NewWad
===============
*/
void NewWad (char *pathname, qboolean bigendien)
{
outwad = SafeOpenWrite (pathname);
fseek (outwad, sizeof(wadinfo_t), SEEK_SET);
memset (outinfo, 0, sizeof(outinfo));
if (bigendien)
{
wadshort = BigShort;
wadlong = BigLong;
}
else
{
wadshort = LittleShort;
wadlong = LittleLong;
}
outlumps = 0;
}
/*
===============
AddLump
===============
*/
void AddLump (char *name, void *buffer, int length, int type, int compress)
{
lumpinfo_t *info;
int ofs;
info = &outinfo[outlumps];
outlumps++;
memset (info,0,sizeof(info));
strcpy (info->name, name);
Q_strupr (info->name);
ofs = ftell(outwad);
info->filepos = wadlong(ofs);
info->size = info->disksize = wadlong(length);
info->type = type;
info->compression = compress;
// FIXME: do compression
SafeWrite (outwad, buffer, length);
}
/*
===============
WriteWad
===============
*/
void WriteWad (int wad3)
{
wadinfo_t header;
int ofs;
// write the lumpingo
ofs = ftell(outwad);
SafeWrite (outwad, outinfo, outlumps*sizeof(lumpinfo_t) );
// write the header
// a program will be able to tell the ednieness of a wad by the id
ID_TO_STRING( WAD_ID, header.identification );
header.numlumps = wadlong(outlumps);
header.infotableofs = wadlong(ofs);
fseek (outwad, 0, SEEK_SET);
SafeWrite (outwad, &header, sizeof(header));
fclose (outwad);
}