Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EDGEPROPERTIES_H
#define EDGEPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
class CCurveData;
class ChoreoScene;
class CChoreoEvent;
class CFlexAnimationTrack;
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CEdgePropertiesParams : public CBaseDialogParams
{
// GlobalEvent descriptive name
char m_szName[ 256 ];
void SetFromFlexTrack( CFlexAnimationTrack *track );
void ApplyToTrack( CFlexAnimationTrack *track );
void SetFromCurve( CCurveData *ramp );
void ApplyToCurve( CCurveData *ramp );
bool m_bActive[ 2 ];
int m_InterpolatorType[ 2 ];
float m_flValue[ 2 ];
};
int EdgeProperties( CEdgePropertiesParams *params );
#endif // EDGEPROPERTIES_H