Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "vguiwnd.h"
#include <vgui_controls/EditablePanel.h>
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "VGuiMatSurface/IMatSystemSurface.h"
#include "FacePoser_VGui.h"
// #include "material.h"
#include "materialsystem/imaterialvar.h"
#include "materialsystem/imaterial.h"
#define REPAINT_TIMER_ID 1042 //random value, hopfully no collisions
inline MaterialSystem_Config_t& MaterialSystemConfig()
{
extern MaterialSystem_Config_t g_materialSystemConfig;
return g_materialSystemConfig;
}
inline IMaterialSystemHardwareConfig* MaterialSystemHardwareConfig()
{
extern IMaterialSystemHardwareConfig* g_pMaterialSystemHardwareConfig;
return g_pMaterialSystemHardwareConfig;
}
class CBaseMainPanel : public vgui::EditablePanel
{
public:
CBaseMainPanel(Panel *parent, const char *panelName) : vgui::EditablePanel( parent, panelName ) {};
virtual void OnSizeChanged(int newWide, int newTall)
{
// call Panel and not EditablePanel OnSizeChanged.
Panel::OnSizeChanged(newWide, newTall);
}
};
int CVGuiPanelWnd::handleEvent( mxEvent *event )
{
if ( !HandeEventVGui( event ) )
{
return BaseClass::handleEvent( event );
}
return 1;
}
CVGuiWnd::CVGuiWnd(void)
{
m_pMainPanel = NULL;
m_pParentWnd = NULL;
m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT;
m_bIsDrawing = false;
m_ClearColor.SetColor( 0,0,0,255 );
m_bClearZBuffer = true;
}
CVGuiWnd::~CVGuiWnd(void)
{
if ( FaceposerVGui()->HasFocus( this ) )
{
FaceposerVGui()->SetFocus( NULL );
}
if ( m_hVGuiContext != vgui::DEFAULT_VGUI_CONTEXT )
{
vgui::ivgui()->DestroyContext( m_hVGuiContext );
m_hVGuiContext = vgui::DEFAULT_VGUI_CONTEXT;
}
// kill the timer if any
::KillTimer( (HWND)m_pParentWnd->getHandle(), REPAINT_TIMER_ID );
if ( m_pMainPanel )
m_pMainPanel->MarkForDeletion();
}
void CVGuiWnd::SetParentWindow(mxWindow *pParent)
{
m_pParentWnd = pParent;
/*
m_pParentWnd->EnableWindow( true );
m_pParentWnd->SetFocus();
*/
HWND h = (HWND)m_pParentWnd->getHandle();
EnableWindow( h, TRUE );
SetFocus( h );
}
int CVGuiWnd::GetVGuiContext()
{
return m_hVGuiContext;
}
void CVGuiWnd::SetCursor(vgui::HCursor cursor)
{
if ( m_pMainPanel )
{
m_pMainPanel->SetCursor( cursor );
}
}
void CVGuiWnd::SetCursor(const char *filename)
{
vgui::HCursor hCursor = vgui::surface()->CreateCursorFromFile( filename );
m_pMainPanel->SetCursor( hCursor );
}
void CVGuiWnd::SetMainPanel( vgui::EditablePanel * pPanel )
{
SetRepaintInterval( 75 );
Assert( m_pMainPanel == NULL );
Assert( m_hVGuiContext == vgui::DEFAULT_VGUI_CONTEXT );
m_pMainPanel = pPanel;
m_pMainPanel->SetParent( vgui::surface()->GetEmbeddedPanel() );
m_pMainPanel->SetVisible( true );
m_pMainPanel->SetPaintBackgroundEnabled( false );
m_pMainPanel->SetCursor( vgui::dc_arrow );
m_hVGuiContext = vgui::ivgui()->CreateContext();
vgui::ivgui()->AssociatePanelWithContext( m_hVGuiContext, m_pMainPanel->GetVPanel() );
}
vgui::EditablePanel *CVGuiWnd::CreateDefaultPanel()
{
return new CBaseMainPanel( NULL, "mainpanel" );
}
vgui::EditablePanel *CVGuiWnd::GetMainPanel()
{
return m_pMainPanel;
}
mxWindow *CVGuiWnd::GetParentWnd()
{
return m_pParentWnd;
}
void CVGuiWnd::SetRepaintInterval( int msecs )
{
m_pParentWnd->setTimer( msecs );
}
void CVGuiWnd::DrawVGuiPanel()
{
if ( !m_pMainPanel || !m_pParentWnd || m_bIsDrawing )
return;
m_bIsDrawing = true; // avoid recursion
HWND hWnd = (HWND)m_pParentWnd->getHandle();
int w,h;
RECT rect;
::GetClientRect(hWnd, &rect);
CMatRenderContextPtr pRenderContext( g_pMaterialSystem );
g_pMaterialSystem->SetView( hWnd );
pRenderContext->Viewport( rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top );
pRenderContext->ClearColor4ub( m_ClearColor.r(), m_ClearColor.g(), m_ClearColor.b(), m_ClearColor.a() );
pRenderContext->ClearBuffers( true, m_bClearZBuffer );
g_pMaterialSystem->BeginFrame( 0 );
// draw from the main panel down
m_pMainPanel->GetSize( w , h );
if ( w != rect.right || h != rect.bottom )
{
m_pMainPanel->SetBounds( 2 + rect.left, 2 + rect.top, rect.right - rect.left - 4, rect.bottom - rect.top - 4 );
m_pMainPanel->Repaint();
}
FaceposerVGui()->Simulate();
vgui::surface()->PaintTraverseEx( m_pMainPanel->GetVPanel(), true );
g_pMaterialSystem->EndFrame();
g_pMaterialSystem->SwapBuffers();
m_bIsDrawing = false;
}
CVGuiPanelWnd::CVGuiPanelWnd( mxWindow *parent, int x, int y, int w, int h )
: BaseClass( parent, x, y, w, h )
{
}
void CVGuiPanelWnd::redraw()
{
DrawVGuiPanel();
}
int CVGuiWnd::HandeEventVGui( mxEvent *event )
{
if ( !m_pParentWnd )
return 0;
HWND hWnd = (HWND)m_pParentWnd->getHandle();
// switch( uMsg )
// {
// case WM_GETDLGCODE :
// {
// // forward all keyboard into to vgui panel
// return DLGC_WANTALLKEYS|DLGC_WANTCHARS;
// }
// case WM_PAINT :
// {
// // draw the VGUI panel now
// DrawVGuiPanel();
// break;
// }
// case WM_TIMER :
// {
// if ( wParam == REPAINT_TIMER_ID )
// {
// m_pParentWnd->Invalidate();
// }
// break;
// }
// case WM_SETCURSOR:
// return 1; // don't pass WM_SETCURSOR
/*
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
case WM_MOUSEMOVE:
{
// switch vgui focus to this panel
FaceposerVGui()->SetFocus( this );
// request keyboard focus too on mouse down
if ( uMsg != WM_MOUSEMOVE)
{
m_pParentWnd->Invalidate();
m_pParentWnd->SetFocus();
}
break;
}
case WM_KILLFOCUS:
{
// restore normal arrow cursor when mouse leaves VGUI panel
SetCursor( vgui::dc_arrow );
break;
}
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
case WM_LBUTTONDBLCLK:
case WM_RBUTTONDBLCLK:
case WM_MBUTTONDBLCLK:
case WM_MOUSEWHEEL:
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_SYSCHAR:
case WM_CHAR:
case WM_KEYUP:
case WM_SYSKEYUP:
{
// redraw window
m_pParentWnd->Invalidate();
break;
}
}
*/
switch ( event->event )
{
case mxEvent::KeyUp:
case mxEvent::KeyDown:
case mxEvent::MouseUp:
case mxEvent::MouseWheeled:
case mxEvent::Char:
case mxEvent::MouseMove:
{
InvalidateRect( hWnd, NULL, FALSE );
}
break;
case mxEvent::Timer:
{
InvalidateRect( hWnd, NULL, FALSE );
}
break;
case mxEvent::Focus:
break;
case mxEvent::MouseDown:
{
// switch vgui focus to this panel
FaceposerVGui()->SetFocus( this );
// request keyboard focus too on mouse down
if ( event->event != mxEvent::MouseMove )
{
InvalidateRect( hWnd, NULL, FALSE );
SetFocus( hWnd );
}
}
break;
}
return 0;
}