Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include <stdio.h>
#include "hlfaceposer.h"
#include "choreoactorwidget.h"
#include "choreochannelwidget.h"
#include "choreoactor.h"
#include "choreoview.h"
#include "choreowidgetdrawhelper.h"
#include "mxBitmapButton.h"
#include "choreoviewcolors.h"
#include "choreochannel.h"
#include "filesystem.h"
#include "StudioModel.h"
#define ACTOR_NAME_HEIGHT 26
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
// *parent -
// x -
// y -
// w -
// h -
// 0 -
// 0 -
//-----------------------------------------------------------------------------
CActorBitmapButton::CActorBitmapButton( CChoreoActorWidget *actor, mxWindow *parent, int x, int y, int w, int h, int id /*= 0*/, const char *bitmap /*= 0*/ )
: mxBitmapButton( parent, x, y, w, h, id, bitmap )
{
m_pActor = actor;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoActorWidget *CActorBitmapButton::GetActor( void )
{
return m_pActor;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CActorActiveCheckBox::CActorActiveCheckBox( CChoreoActorWidget *actor, mxWindow *parent, int x, int y, int w, int h, const char *label /*= 0*/, int id /*= 0*/ )
: mxCheckBox( parent, x, y, w, h, label, id )
{
m_pActor = actor;
}
CChoreoActorWidget *CActorActiveCheckBox::GetActor( void )
{
return m_pActor;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
//-----------------------------------------------------------------------------
CChoreoActorWidget::CChoreoActorWidget( CChoreoWidget *parent )
: CChoreoWidget( parent )
{
m_pParent = parent;
m_pActor = NULL;
m_bShowChannels = true;
m_btnOpen = new CActorBitmapButton( this, m_pView, 0, 0, 0, 0, IDC_CHANNELOPEN, "gfx/hlfaceposer/channelopen.bmp" );
m_btnClose = new CActorBitmapButton( this, m_pView, 0, 0, 0, 0, IDC_CHANNELCLOSE, "gfx/hlfaceposer/channelclose.bmp" );
ShowChannels( m_bShowChannels );
memset( m_rgCurrentSetting, 0, sizeof( m_rgCurrentSetting ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CChoreoActorWidget::~CChoreoActorWidget( void )
{
for ( int i = 0 ; i < m_Channels.Size(); i++ )
{
CChoreoChannelWidget *c = m_Channels[ i ];
delete c;
}
m_Channels.RemoveAll();
delete m_btnOpen;
delete m_btnClose;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CChoreoActorWidget::GetShowChannels( void )
{
return m_bShowChannels;
}
//-----------------------------------------------------------------------------
// Purpose: Switch modes
// Input : show -
//-----------------------------------------------------------------------------
void CChoreoActorWidget::ShowChannels( bool show )
{
m_bShowChannels = show;
m_btnOpen->setVisible( !m_bShowChannels );
m_btnClose->setVisible( m_bShowChannels );
m_pView->InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoActorWidget::Create( void )
{
// Create objects for children
Assert( m_pActor );
// Create objects for children
for ( int i = 0; i < m_pActor->GetNumChannels(); i++ )
{
CChoreoChannel *channel = m_pActor->GetChannel( i );
Assert( channel );
if ( !channel )
{
continue;
}
CChoreoChannelWidget *channelWidget = new CChoreoChannelWidget( this );
channelWidget->SetChannel( channel );
channelWidget->Create();
AddChannel( channelWidget );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : rc -
//-----------------------------------------------------------------------------
void CChoreoActorWidget::Layout( RECT& rc )
{
setBounds( rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top );
int buttonSize = 16;
int ypos = rc.top + ( ACTOR_NAME_HEIGHT - buttonSize )/ 2;
m_btnOpen->setBounds( rc.left + 2, ypos, buttonSize, buttonSize );
m_btnClose->setBounds( rc.left + 2, ypos, buttonSize, buttonSize );
bool buttonsVisible = ( ypos > m_pView->GetStartRow() && ( ypos + buttonSize ) < m_pView->GetEndRow() ) ? true : false;
if ( !buttonsVisible )
{
m_btnOpen->setVisible( false );
m_btnClose->setVisible( false );
}
else
{
m_btnOpen->setVisible( !m_bShowChannels );
m_btnClose->setVisible( m_bShowChannels );
}
RECT rcChannels;
rcChannels = rc;
rcChannels.top += ACTOR_NAME_HEIGHT;
// Create objects for children
for ( int i = 0; i < m_Channels.Size(); i++ )
{
CChoreoChannelWidget *channel = m_Channels[ i ];
Assert( channel );
if ( !channel )
{
continue;
}
rcChannels.bottom = rcChannels.top + channel->GetItemHeight();
channel->Layout( rcChannels );
OffsetRect( &rcChannels, 0, channel->GetItemHeight() );
channel->setVisible( m_bShowChannels );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CChoreoActorWidget::GetItemHeight( void )
{
int itemHeight = ACTOR_NAME_HEIGHT + 2;
if ( m_bShowChannels )
{
for ( int i = 0; i < m_Channels.Size(); i++ )
{
CChoreoChannelWidget *channel = m_Channels[ i ];
itemHeight += channel->GetItemHeight();
}
}
return itemHeight;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoActorWidget::redraw( CChoreoWidgetDrawHelper& drawHelper )
{
if ( !getVisible() )
return;
CChoreoActor *actor = GetActor();
if ( !actor )
return;
RECT rcClient = getBounds();
if ( !actor->GetActive() )
{
RECT rcBg = rcClient;
rcBg.right = rcBg.left + m_pView->GetLabelWidth() ;
InflateRect( &rcBg, -3, -5 );
drawHelper.DrawFilledRect( RGB( 220, 220, 220 ), rcBg );
}
RECT rcText;
rcText.left = rcClient.left;
rcText.right = rcClient.left + m_pView->GetLabelWidth();
rcText.top = rcClient.top;
rcText.bottom = rcClient.top + ACTOR_NAME_HEIGHT;
drawHelper.DrawColoredLine( COLOR_CHOREO_ACTORLINE, PS_SOLID, 1, 0, rcText.top,
rcClient.right, rcText.top );
drawHelper.DrawColoredLine( COLOR_CHOREO_ACTORLINE, PS_SOLID, 1, 0, rcClient.bottom-2,
rcClient.right, rcClient.bottom-2 );
drawHelper.DrawColoredLine( RGB(200,206,255), PS_SOLID, 1, 0, rcClient.bottom-1,
rcClient.right, rcClient.bottom-1 );
drawHelper.DrawColoredLine( COLOR_CHOREO_DIVIDER, PS_SOLID, 1, rcText.right, rcClient.top,
rcText.right, rcClient.bottom-1 );
RECT rcName = rcText;
rcName.left += 18;
char n[ 512 ];
V_strcpy_safe( n, actor->GetName() );
drawHelper.DrawColoredText( "Arial",
m_pView->GetFontSize() + 5,
1000,
actor->GetActive() ? COLOR_CHOREO_ACTORNAME : COLOR_CHOREO_ACTORNAME_INACTIVE,
rcName, n );
if ( !actor->GetActive() )
{
strcpy( n, "(inactive)" );
RECT rcInactive = rcName;
int len = drawHelper.CalcTextWidth( "Arial", m_pView->GetFontSize() - 2, 500, n );
rcInactive.left = rcInactive.right - len - 5;
rcInactive.top += 3;
rcInactive.bottom = rcInactive.top + m_pView->GetFontSize() - 2;
drawHelper.DrawColoredText( "Arial", m_pView->GetFontSize() - 2, 500,
COLOR_CHOREO_ACTORNAME_INACTIVE, rcInactive, n );
}
rcName.left -= 18;
if ( actor->GetFacePoserModelName()[0] )
{
int textWidth = drawHelper.CalcTextWidth( "Arial", m_pView->GetFontSize() + 5, 1000, actor->GetName() );
RECT rcModelName = rcName;
rcModelName.left += ( 14 + textWidth + 2 );
int fontsize = m_pView->GetFontSize() - 2;
char shortname[ 512 ];
Q_FileBase (actor->GetFacePoserModelName(), shortname, sizeof( shortname ) );
strcat( shortname, ".mdl" );
int len = drawHelper.CalcTextWidth( "Arial", fontsize, FW_NORMAL, shortname );
rcModelName.left = rcModelName.right - len - 5;
rcModelName.top = rcModelName.bottom - fontsize;
OffsetRect( &rcModelName, 0, -3 );
drawHelper.DrawColoredText( "Arial", fontsize, FW_NORMAL, COLOR_CHOREO_LIGHTTEXT, rcModelName, shortname );
}
if ( m_bShowChannels )
{
for ( int j = 0; j < GetNumChannels(); j++ )
{
CChoreoChannelWidget *channel = GetChannel( j );
if ( channel )
{
channel->redraw( drawHelper );
}
RECT rcChannel = channel->getBounds();
drawHelper.DrawColoredLine( COLOR_CHOREO_ACTORLINE, PS_SOLID, 1, rcText.right+1, rcChannel.top,
rcChannel.right, rcChannel.top );
drawHelper.DrawColoredLine( COLOR_CHOREO_ACTORLINE, PS_SOLID, 1, rcText.right+1, rcChannel.bottom,
rcChannel.right, rcChannel.bottom );
}
return;
}
OffsetRect( &rcName, m_pView->GetLabelWidth() + 10, 0 );
rcName.right = w();
char sz[ 256 ];
// count channels and events
int ev = 0;
for ( int i = 0; i < actor->GetNumChannels(); i++ )
{
CChoreoChannel *ch = actor->GetChannel( i );
if ( ch )
{
ev += ch->GetNumEvents();
}
}
sprintf( sz, "%i channels with %i events hidden", actor->GetNumChannels(), ev );
drawHelper.DrawColoredText( "Arial", m_pView->GetFontSize(), FW_NORMAL, COLOR_CHOREO_ACTORNAME, rcName, sz );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : CChoreoActor
//-----------------------------------------------------------------------------
CChoreoActor *CChoreoActorWidget::GetActor( void )
{
return m_pActor;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *actor -
//-----------------------------------------------------------------------------
void CChoreoActorWidget::SetActor( CChoreoActor *actor )
{
m_pActor = actor;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *channel -
//-----------------------------------------------------------------------------
void CChoreoActorWidget::AddChannel( CChoreoChannelWidget *channel )
{
m_Channels.AddToTail( channel );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *channel -
//-----------------------------------------------------------------------------
void CChoreoActorWidget::RemoveChannel( CChoreoChannelWidget *channel )
{
m_Channels.FindAndRemove( channel );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : num -
// Output : CChoreoChannelWidget
//-----------------------------------------------------------------------------
CChoreoChannelWidget *CChoreoActorWidget::GetChannel( int num )
{
return m_Channels[ num ];
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CChoreoActorWidget::GetNumChannels( void )
{
return m_Channels.Size();
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float *CChoreoActorWidget::GetSettings( void )
{
return m_rgCurrentSetting;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CChoreoActorWidget::ResetSettings( void )
{
memset( m_rgCurrentSetting, 0, sizeof( m_rgCurrentSetting ) );
}