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59 lines
1.5 KiB
59 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef CHOREOGLOBALEVENTWIDGET_H
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#define CHOREOGLOBALEVENTWIDGET_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "choreowidget.h"
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class CChoreoEvent;
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//-----------------------------------------------------------------------------
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// Purpose: For section start/end
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// FIXME: Finish this
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//-----------------------------------------------------------------------------
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class CChoreoGlobalEventWidget : public CChoreoWidget
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{
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public:
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typedef CChoreoWidget BaseClass;
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// Construction/destruction
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CChoreoGlobalEventWidget( CChoreoWidget *parent );
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virtual ~CChoreoGlobalEventWidget( void );
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// Create children
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virtual void Create( void );
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// Redo layout
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virtual void Layout( RECT& rc );
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// Screen refresh
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virtual void redraw(CChoreoWidgetDrawHelper& drawHelper);
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// Access underlying scene object
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CChoreoEvent *GetEvent( void );
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void SetEvent( CChoreoEvent *event );
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// Draw focus rect while mouse dragging is going on
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void DrawFocusRect( void );
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private:
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void DrawLabel( CChoreoWidgetDrawHelper& drawHelper, COLORREF clr, int x, int y, bool right );
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// The underlying scene object
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CChoreoEvent *m_pEvent;
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// For updating focus rect
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bool m_bDragging;
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int m_xStart;
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RECT m_rcFocus;
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RECT m_rcOrig;
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HCURSOR m_hPrevCursor;
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};
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#endif // CHOREOGLOBALEVENTWIDGET_H
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