Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef EXPRESSION_H
#define EXPRESSION_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "mxBitmapTools.h"
#include "hlfaceposer.h"
#define GLOBAL_STUDIO_FLEX_CONTROL_COUNT ( MAXSTUDIOFLEXCTRL * 4 )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CExpUndoInfo
{
public:
float setting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
float weight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
float redosetting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
float redoweight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
int counter;
};
class CExpression;
class CExpClass;
typedef unsigned int CRC32_t;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CExpression
{
public:
CExpression ( void );
~CExpression ( void );
CExpression( const CExpression& from );
void SetModified( bool mod );
bool GetModified( void );
void ResetUndo( void );
bool CanUndo( void );
bool CanRedo( void );
int UndoLevels( void );
int UndoCurrent( void );
const char *GetBitmapFilename( int modelindex );
const char *GetBitmapCheckSum();
CRC32_t GetBitmapCRC();
void CreateNewBitmap( int modelindex );
void PushUndoInformation( void );
void PushRedoInformation( void );
void Undo( void );
void Redo( void );
void SetSelected( bool selected );
bool GetSelected( void );
float *GetSettings( void );
float *GetWeights( void );
bool GetDirty( void );
void SetDirty( bool dirty );
void Revert( void );
CExpClass *GetExpressionClass( void );
void SetExpressionClass( char const *classname );
// name of expression
char name[32];
int index;
char description[128];
mxbitmapdata_t m_Bitmap[ MAX_FP_MODELS ];
bool m_bModified;
// Undo information
CUtlVector< CExpUndoInfo * > undo;
int m_nUndoCurrent;
bool m_bSelected;
bool m_bDirty;
private:
// settings of fields
float setting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
float weight[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ];
char expressionclass[ 128 ];
void WipeRedoInformation( void );
};
#endif // EXPRESSION_H