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51 lines
1.4 KiB
51 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( EXPRESSIONS_H )
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#define EXPRESSIONS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "studio.h"
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#include "expression.h"
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class FlexPanel;
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class ControlPanel;
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class MatSysWindow;
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class CExpClass;
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class ExpressionTool;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class IExpressionManager
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{
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public:
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virtual void Reset( void ) = 0;
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// File i/o
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virtual void LoadClass( const char *filename ) = 0;
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virtual void CreateNewClass( const char *filename ) = 0;
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virtual bool CloseClass( CExpClass *cl ) = 0;
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virtual void ActivateExpressionClass( CExpClass *cl ) = 0;
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virtual CExpClass *AddCExpClass( const char *classname, const char *filename ) = 0;
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virtual int GetNumClasses( void ) = 0;
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virtual CExpression *GetCopyBuffer( void ) = 0;
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virtual bool CanClose( void ) = 0;
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virtual CExpClass *GetActiveClass( void ) = 0;
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virtual CExpClass *GetClass( int num ) = 0;
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virtual CExpClass *FindClass( const char *classname, bool bMatchBaseNameOnly ) = 0;
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};
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extern IExpressionManager *expressions;
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#endif // EXPRESSIONS_H
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