Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPENTITIES_H
#define MAPENTITIES_H
#ifdef _WIN32
#pragma once
#endif
class Vector;
class IMapEntities
{
public:
virtual void CheckUpdateMap( char const *mapname ) = 0;
virtual bool LookupOrigin( char const *name, Vector& origin, QAngle& angles ) = 0;
virtual int Count() = 0;
virtual char const *GetName( int number ) = 0;
};
extern IMapEntities *mapentities;
#endif // MAPENTITIES_H