Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MXBITMAPBUTTON_H
#define MXBITMAPBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mx.h>
#include "mxBitmapTools.h"
class mxBitmapButton : public mxWindow
{
public:
mxBitmapButton( mxWindow *parent, int x, int y, int w, int h, int id = 0, const char *bitmap = 0 );
~mxBitmapButton( void );
virtual void redraw();
virtual int handleEvent( mxEvent * event );
void SetImage( const char *bitmapname );
private:
void DeleteImage( void );
mxbitmapdata_t m_bmImage;
};
#endif // MXBITMAPBUTTON_H