Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MXEXPRESSIONSLIDER_H
#define MXEXPRESSIONSLIDER_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mxWindow.h>
#include <mxtk/mxCheckBox.h>
#define IDC_INFLUENCE 1000
class mxExpressionSlider : public mxWindow
{
public:
enum
{
MAGNITUDE_BAR = 0,
BALANCE_BAR = 1,
NUMBARS = 2
};
mxExpressionSlider (mxWindow *parent, int x, int y, int w, int h, int id );
~mxExpressionSlider( void );
void SetTitleWidth( int width );
void SetDrawTitle( bool drawTitle );
void SetMode( bool paired );
void setValue ( int barnum, float value);
void setRange ( int barnum, float min, float max, int ticks = 100);
void setInfluence ( float value );
void setEdited( bool isEdited );
// ACCESSORS
float getRawValue( int barnum ) const;
float getValue( int barnum ) const;
float getMinValue( int barnum ) const;
float getMaxValue( int barnum ) const;
float getInfluence( ) const;
void setEdited( int barnum, bool isEdited );
bool isEdited( int barnum ) const;
virtual void redraw();
virtual bool PaintBackground( void );
virtual int handleEvent (mxEvent *event);
private:
void BoundValue( void );
void GetSliderRect( RECT& rc );
void GetBarRect( RECT &rc );
void GetThumbRect( int barnum, RECT &rc );
void DrawBar( HDC& dc );
void DrawThumb( int barnum, HDC& dc );
void DrawTitle( HDC &dc );
void MoveThumb( int barnum, int xpos, bool finish );
int m_nTitleWidth;
bool m_bDrawTitle;
float m_flMin[ NUMBARS ], m_flMax[ NUMBARS ];
int m_nTicks[ NUMBARS ];
float m_flCurrent[ NUMBARS ]; // slider location (amount/balance)
float m_flSetting[ NUMBARS ]; // paired flex input values (right/left)
bool m_bIsEdited[ NUMBARS ]; // paired flex input values (right/left)
bool m_bDraggingThumb;
int m_nCurrentBar;
bool m_bPaired;
mxCheckBox *m_pInfluence;
};
#endif // MXEXPRESSIONSLIDER_H