Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "hlfaceposer.h"
#include "mxExpressionTab.h"
#include "mdlviewer.h"
#include "expressions.h"
mxExpressionTab *g_pExpressionClass = 0;
//-----------------------------------------------------------------------------
// Purpose: Right click context menu
// Input : mx -
// my -
//-----------------------------------------------------------------------------
void mxExpressionTab::ShowRightClickMenu( int mx, int my )
{
if ( !g_MDLViewer )
return;
mxPopupMenu *pop = new mxPopupMenu();
Assert( pop );
pop->add( "New...", IDC_EXPRESSIONS_NEW );
pop->addSeparator ();
pop->add( "Load...", IDC_EXPRESSIONS_LOAD );
pop->add( "Save", IDC_EXPRESSIONS_SAVE );
pop->addSeparator ();
pop->add( "Export to VFE", IDC_EXPRESSIONS_EXPORT );
pop->addSeparator ();
if ( m_nSelected != -1 )
{
pop->add( "Close class", IDC_EXPRESSIONS_CLOSE );
}
pop->add( "Close all classes", IDC_EXPRESSIONS_CLOSEALL );
pop->addSeparator();
pop->add( "Recreate all bitmaps", IDC_EXPRESSIONS_REDOBITMAPS );
// Convert click position
POINT pt;
pt.x = mx;
pt.y = my;
ClientToScreen( (HWND)getHandle(), &pt );
ScreenToClient( (HWND)g_MDLViewer->getHandle(), &pt );
// Convert coordinate space
pop->popup( g_MDLViewer, pt.x, pt.y );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int mxExpressionTab::getSelectedIndex () const
{
// Convert based on override index
return m_nSelected;
}