Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
/*
glapp.c - Simple OpenGL shell
There are several options allowed on the command line. They are:
-height : what window/screen height do you want to use?
-width : what window/screen width do you want to use?
-bpp : what color depth do you want to use?
-window : create a rendering window rather than full-screen
-fov : use a field of view other than 90 degrees
*/
#include "stdafx.h"
#pragma warning(disable:4305)
#pragma warning(disable:4244)
#include <windows.h>
#include <math.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <mmsystem.h>
#include "matsysapp.h"
#include "cmdlib.h"
#include "mathlib/mathlib.h"
#include "materialsystem/imaterialproxyfactory.h"
#include "filesystem.h"
#include "materialsystem/imaterialproxy.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "tier0/icommandline.h"
#include "filesystem_tools.h"
#include "materialsystem/imesh.h"
#include "vstdlib/cvar.h"
static int g_nCapture = 0;
#define OSR2_BUILD_NUMBER 1111
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
SpewRetval_t MatSysAppSpewFunc( SpewType_t type, char const *pMsg )
{
printf( "%s", pMsg );
OutputDebugString( pMsg );
if( type == SPEW_ASSERT )
return SPEW_DEBUGGER;
else if( type == SPEW_ERROR )
return SPEW_ABORT;
else
return SPEW_CONTINUE;
}
class MatSysAppMaterialProxyFactory : public IMaterialProxyFactory
{
public:
virtual IMaterialProxy *CreateProxy( const char *proxyName )
{
CreateInterfaceFn clientFactory = Sys_GetFactoryThis();
if( !clientFactory )
{
return NULL;
}
// allocate exactly enough memory for the versioned name on the stack.
char proxyVersionedName[1024];
strcpy( proxyVersionedName, proxyName );
strcat( proxyVersionedName, IMATERIAL_PROXY_INTERFACE_VERSION );
IMaterialProxy *materialProxy;
materialProxy = ( IMaterialProxy * )clientFactory( proxyVersionedName, NULL );
if( !materialProxy )
{
return NULL;
}
return materialProxy;
}
virtual void DeleteProxy( IMaterialProxy *pProxy )
{
if( pProxy )
{
pProxy->Release();
}
}
};
MatSysAppMaterialProxyFactory g_MatSysAppMaterialProxyFactory;
MaterialSystemApp g_MaterialSystemApp;
float fAngle = 0.0f;
char *szFSDesc[] = { "Windowed", "Full Screen" };
extern "C" unsigned int g_Time;
unsigned int g_Time = 0;
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow)
{
return g_MaterialSystemApp.WinMain(hInstance, hPrevInstance, szCmdLine, iCmdShow);
}
BOOL isdigits( char *s )
{
int i;
for (i = 0; s[i]; i++)
{
if ((s[i] > '9') || (s[i] < '0'))
{
return FALSE;
}
}
return TRUE;
}
LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
{
return g_MaterialSystemApp.WndProc(hwnd, iMsg, wParam, lParam);
}
// This function builds a list the screen resolutions supported by the display driver
static void BuildModeList(screen_res_t* &pResolutions, int &iResCount)
{
DEVMODE dm;
int mode;
mode = 0;
while(EnumDisplaySettings(NULL, mode, &dm))
{
mode++;
}
pResolutions = (screen_res_t *)malloc(sizeof(screen_res_t)*mode);
mode = 0;
while(EnumDisplaySettings(NULL, mode, &dm))
{
pResolutions[mode].width = dm.dmPelsWidth;
pResolutions[mode].height = dm.dmPelsHeight;
pResolutions[mode].bpp = dm.dmBitsPerPel;
pResolutions[mode].flags = dm.dmDisplayFlags;
pResolutions[mode].frequency = dm.dmDisplayFrequency;
mode++;
}
iResCount = mode;
}
bool Sys_Error(const char *pMsg, ...)
{
va_list marker;
char msg[4096];
va_start(marker, pMsg);
vsprintf(msg, pMsg, marker);
va_end(marker);
MessageBox(NULL, msg, "FATAL ERROR", MB_OK);
g_MaterialSystemApp.Term();
exit(1);
return false;
}
void con_Printf(const char *pMsg, ...)
{
char msg[2048];
va_list marker;
va_start(marker, pMsg);
vsprintf(msg, pMsg, marker);
va_end(marker);
OutputDebugString(msg);
}
bool MSA_IsKeyDown(char key)
{
return !!(GetAsyncKeyState(key) & 0x8000);
}
bool MSA_IsMouseButtonDown( int button )
{
if( button == MSA_BUTTON_LEFT )
return !!(GetAsyncKeyState(VK_LBUTTON) & 0x8000);
else
return !!(GetAsyncKeyState(VK_RBUTTON) & 0x8000);
}
void MSA_Sleep(unsigned long count)
{
if(count > 0)
Sleep(count);
}
static void MaterialSystem_Error( char *fmt, ... )
{
char str[4096];
va_list marker;
va_start(marker, fmt);
vsprintf(str, fmt, marker);
va_end(marker);
Sys_Error(str);
}
static void MaterialSystem_Warning( char *fmt, ... )
{
}
void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig)
{
memset( pConfig, 0, sizeof(*pConfig) );
// pConfig->screenGamma = 2.2f;
// pConfig->texGamma = 2.2;
// pConfig->overbright = 2;
pConfig->bAllowCheats = false;
// pConfig->bLinearFrameBuffer = false;
pConfig->skipMipLevels = 0;
// pConfig->lightScale = 1.0f;
pConfig->bFilterLightmaps = true;
pConfig->bFilterTextures = true;
pConfig->bMipMapTextures = true;
pConfig->nShowMipLevels = 0;
pConfig->bReverseDepth = false;
pConfig->bCompressedTextures = true;
// pConfig->bBumpmap = true;
pConfig->bShowSpecular = true;
pConfig->bShowDiffuse = true;
// pConfig->maxFrameLatency = 1;
pConfig->bDrawFlat = false;
// pConfig->bLightingOnly = false;
pConfig->bSoftwareLighting = false;
pConfig->bEditMode = false; // No, we're not in WorldCraft.
// pConfig->m_bForceTrilinear = false;
pConfig->m_nForceAnisotropicLevel = 0;
// pConfig->m_bForceBilinear = false;
}
/*
====================
CalcFov
====================
*/
float CalcFov (float fov_x, float width, float height)
{
float a;
float x;
if (fov_x < 1 || fov_x > 179)
fov_x = 90; // error, set to 90
x = width/tan(fov_x/360*M_PI);
a = atan (height/x);
a = a*360/M_PI;
return a;
}
MaterialSystemApp::MaterialSystemApp()
{
Clear();
}
MaterialSystemApp::~MaterialSystemApp()
{
Term();
}
void MaterialSystemApp::Term()
{
int i;
// Free the command line holder memory
if (m_argc > 0)
{
// Free in reverse order of allocation
for (i = (m_argc-1); i >= 0; i--)
{
free(m_argv[i]);
}
// Free the parameter "pockets"
free(m_argv);
}
// Free the memory that holds the video resolution list
if (m_pResolutions)
free(m_pResolutions);
if (m_hDC)
{
if (!ReleaseDC((HWND)m_hWnd, (HDC)m_hDC))
{
MessageBox(NULL, "ShutdownOpenGL - ReleaseDC failed\n", "ERROR", MB_OK);
}
m_hDC = NULL;
}
if (m_bFullScreen)
{
ChangeDisplaySettings( 0, 0 );
}
Clear();
}
void MaterialSystemApp::Clear()
{
m_pMaterialSystem = NULL;
m_hMaterialSystemInst = 0;
m_hInstance = 0;
m_iCmdShow = 0;
m_hWnd = 0;
m_hDC = 0;
m_bActive = false;
m_bFullScreen = false;
m_width = m_height = 0;
m_centerx = m_centery = 0;
m_bpp = 0;
m_bChangeBPP = false;
m_bAllowSoft = 0;
g_nCapture = 0;
m_szCmdLine = 0;
m_argc = 0;
m_argv = 0;
m_glnWidth = 0;
m_glnHeight = 0;
m_gldAspect = 0;
m_NearClip = m_FarClip = 0;
m_fov = 90;
m_pResolutions = 0;
m_iResCount = 0;
m_iVidMode = 0;
}
int MaterialSystemApp::WinMain(void *hInstance, void *hPrevInstance, char *szCmdLine, int iCmdShow)
{
MSG msg;
HDC hdc;
memset(&msg,0,sizeof(msg));
CommandLine()->CreateCmdLine( Plat_GetCommandLine() );
// Not changable by user
m_hInstance = hInstance;
m_iCmdShow = iCmdShow;
m_pResolutions = 0;
m_NearClip = 8.0f;
m_FarClip = 28400.0f;
// User definable
m_fov = 90.0f;
m_bAllowSoft = FALSE;
m_bFullScreen = TRUE;
// Get the current display device info
hdc = GetDC( NULL );
m_DevInfo.bpp = GetDeviceCaps(hdc, BITSPIXEL);
m_DevInfo.width = GetSystemMetrics(SM_CXSCREEN);
m_DevInfo.height = GetSystemMetrics(SM_CYSCREEN);
ReleaseDC(NULL, hdc);
// Parse the command line if there is one
m_argc = 0;
if (strlen(szCmdLine) > 0)
{
m_szCmdLine = szCmdLine;
GetParameters();
}
// Default to 640 pixels wide
m_width = FindNumParameter("-width", 640);
m_height = FindNumParameter("-height", 480);
m_bpp = FindNumParameter("-bpp", 32);
m_fov = FindNumParameter("-fov", 90);
// Check for windowed rendering
m_bFullScreen = FALSE;
if (FindParameter("-fullscreen"))
{
m_bFullScreen = TRUE;
}
// Build up the video mode list
BuildModeList(m_pResolutions, m_iResCount);
// Create the main program window, start up OpenGL and create our viewport
if (CreateMainWindow( m_width, m_height, m_bpp, m_bFullScreen) != TRUE)
{
ChangeDisplaySettings(0, 0);
MessageBox(NULL, "Unable to create main window.\nProgram will now end.", "FATAL ERROR", MB_OK);
Term();
return 0;
}
// Turn the cursor off for full-screen mode
if (m_bFullScreen == TRUE)
{
// Probably want to do this all the time anyway
ShowCursor(FALSE);
}
// We're live now
m_bActive = TRUE;
// Define this funciton to init your app
AppInit();
RECT rect;
GetWindowRect( (HWND)m_hWnd, &rect );
m_centerx = ( rect.left + rect.right ) / 2;
m_centery = ( rect.top + rect.bottom ) / 2;
// Begin the main program loop
while (m_bActive == TRUE)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
if (m_pMaterialSystem)
{
RenderScene();
}
}
if (m_bFullScreen == TRUE)
{
ShowCursor(TRUE);
}
// Release the parameter and video resolution lists
Term();
// Tell the app to cleanup.
AppExit();
return msg.wParam;
}
long MaterialSystemApp::WndProc(void *inhwnd, long iMsg, long wParam, long lParam)
{
if(inhwnd != m_hWnd)
{
return DefWindowProc((HWND)inhwnd, iMsg, wParam, lParam);
}
HWND hwnd = (HWND)inhwnd;
switch (iMsg)
{
case WM_CHAR:
switch(wParam)
{
case VK_ESCAPE:
SendMessage(hwnd, WM_CLOSE, 0, 0);
break;
}
AppChar( wParam );
break;
case WM_KEYDOWN:
AppKey( wParam, true );
break;
case WM_KEYUP:
AppKey( wParam, false );
break;
case WM_ACTIVATE:
if ((LOWORD(wParam) != WA_INACTIVE) && ((HWND)lParam == NULL))
{
ShowWindow(hwnd, SW_RESTORE);
SetForegroundWindow(hwnd);
}
else
{
if (m_bFullScreen)
{
ShowWindow(hwnd, SW_MINIMIZE);
}
}
return 0;
case WM_SETFOCUS:
if(g_bCaptureOnFocus)
{
MouseCapture();
}
break;
case WM_KILLFOCUS:
if(g_bCaptureOnFocus)
{
MouseRelease();
}
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
{
if(!g_bCaptureOnFocus)
{
g_nCapture++;
MouseCapture();
}
}
break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
{
if(!g_bCaptureOnFocus)
{
g_nCapture--;
MouseRelease();
}
}
break;
case WM_CLOSE:
Term();
m_bActive = FALSE;
break;
case WM_DESTROY:
PostQuitMessage (0);
return 0;
}
return DefWindowProc (hwnd, iMsg, wParam, lParam);
}
bool MaterialSystemApp::InitMaterialSystem()
{
RECT rect;
// Init libraries.
MathLib_Init( true, true, true, 2.2f, 2.2f, 0.0f, 2.0f );
SpewOutputFunc( MatSysAppSpewFunc );
if ((m_hDC = GetDC((HWND)m_hWnd)) == NULL)
{
ChangeDisplaySettings(0, 0);
MessageBox(NULL, "GetDC on main window failed", "FATAL ERROR", MB_OK);
return FALSE;
}
// Load the material system DLL and get its interface.
char *pDLLName = "MaterialSystem.dll";
m_hMaterialSystemInst = LoadLibrary( pDLLName );
if( !m_hMaterialSystemInst )
{
return Sys_Error( "Can't load MaterialSystem.dll\n" );
}
CreateInterfaceFn clientFactory = Sys_GetFactory( pDLLName );
if ( clientFactory )
{
m_pMaterialSystem = (IMaterialSystem *)clientFactory( MATERIAL_SYSTEM_INTERFACE_VERSION, NULL );
if ( !m_pMaterialSystem )
{
return Sys_Error( "Could not get the material system interface from materialsystem.dll" );
}
}
else
{
return Sys_Error( "Could not find factory interface in library MaterialSystem.dll" );
}
const char *pPath = CommandLine()->ParmValue("-game");
if(!pPath)
{
// If they didn't specify -game on the command line, use VPROJECT.
CmdLib_InitFileSystem( "." );
pPath = ".";
}
else
{
CmdLib_InitFileSystem( pPath );
}
// BUGBUG: Can't figure out why this is broken. EXECUTABLE_PATH should already be there
// but it isn't so the shader system is computing texture memory on each run...
g_pFullFileSystem->AddSearchPath( "U:\\main\\game\\bin", "EXECUTABLE_PATH", PATH_ADD_TO_TAIL );
const char *pShaderDLL = FindParameterArg("-shaderdll");
char defaultShaderDLL[256];
if(!pShaderDLL)
{
strcpy(defaultShaderDLL, "shaderapidx9.dll");
pShaderDLL = defaultShaderDLL;
}
if(!m_pMaterialSystem->Init(pShaderDLL, &g_MatSysAppMaterialProxyFactory, CmdLib_GetFileSystemFactory()))
return Sys_Error("IMaterialSystem::Init failed");
MaterialSystem_Config_t config;
InitMaterialSystemConfig(&config);
config.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true );
config.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
if(!m_pMaterialSystem->SetMode(m_hWnd, config))
return Sys_Error("IMaterialSystem::SetMode failed");
m_pMaterialSystem->OverrideConfig(config, false);
GetClientRect((HWND)m_hWnd, &rect);
m_glnWidth= rect.right;
m_glnHeight = rect.bottom;
m_gldAspect = (float)m_glnWidth / m_glnHeight;
GetWindowRect( (HWND)m_hWnd, &rect );
m_centerx = (rect.left + rect.right) / 2;
m_centery = (rect.top + rect.bottom) / 2;
return true;
}
bool MaterialSystemApp::CreateMainWindow(int width, int height, int bpp, bool fullscreen)
{
HWND hwnd;
WNDCLASSEX wndclass;
DWORD dwStyle, dwExStyle;
int x, y, sx, sy, ex, ey, ty;
if ((hwnd = FindWindow(g_szAppName, g_szAppName)) != NULL)
{
SetForegroundWindow(hwnd);
return 0;
}
wndclass.cbSize = sizeof (wndclass);
wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wndclass.lpfnWndProc = ::WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = (HINSTANCE)m_hInstance;
wndclass.hIcon = 0;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)COLOR_GRAYTEXT;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = g_szAppName;
wndclass.hIconSm = 0;
if (!RegisterClassEx (&wndclass))
{
MessageBox(NULL, "Window class registration failed.", "FATAL ERROR", MB_OK);
return FALSE;
}
if (fullscreen)
{
dwExStyle = WS_EX_TOPMOST;
dwStyle = WS_POPUP | WS_VISIBLE;
x = y = 0;
sx = m_width;
sy = m_height;
}
else
{
dwExStyle = 0;
//dwStyle = WS_CAPTION | WS_SYSMENU | WS_THICKFRAME; // Use this if you want a "normal" window
dwStyle = WS_CAPTION;
ex = GetSystemMetrics(SM_CXEDGE);
ey = GetSystemMetrics(SM_CYEDGE);
ty = GetSystemMetrics(SM_CYSIZE);
// Center the window on the screen
x = (m_DevInfo.width / 2) - ((m_width+(2*ex)) / 2);
y = (m_DevInfo.height / 2) - ((m_height+(2*ey)+ty) / 2);
sx = m_width+(2*ex);
sy = m_height+(2*ey)+ty;
/*
Check to be sure the requested window size fits on the screen and
adjust each dimension to fit if the requested size does not fit.
*/
if (sx >= m_DevInfo.width)
{
x = 0;
sx = m_DevInfo.width-(2*ex);
}
if (sy >= m_DevInfo.height)
{
y = 0;
sy = m_DevInfo.height-((2*ey)+ty);
}
}
if ((hwnd = CreateWindowEx (dwExStyle,
g_szAppName, // window class name
g_szAppName, // window caption
dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, // window style
x, // initial x position
y, // initial y position
sx, // initial x size
sy, // initial y size
NULL, // parent window handle
NULL, // window menu handle
(HINSTANCE)m_hInstance, // program instance handle
NULL)) // creation parameters
== NULL)
{
ChangeDisplaySettings(0, 0);
MessageBox(NULL, "Window creation failed.", "FATAL ERROR", MB_OK);
return FALSE;
}
m_hWnd = hwnd;
if (!InitMaterialSystem())
{
m_hWnd = NULL;
return FALSE;
}
ShowWindow((HWND)m_hWnd, m_iCmdShow);
UpdateWindow((HWND)m_hWnd);
SetForegroundWindow((HWND)m_hWnd);
SetFocus((HWND)m_hWnd);
return TRUE;
}
void MaterialSystemApp::RenderScene()
{
if(!m_pMaterialSystem)
return;
static DWORD lastTime = 0;
POINT cursorPoint;
float deltax = 0, deltay = 0, frametime;
DWORD newTime = GetTickCount();
DWORD deltaTime = newTime - lastTime;
if ( deltaTime > 1000 )
deltaTime = 0;
lastTime = newTime;
frametime = (float) ((double)deltaTime * 0.001);
g_Time = newTime;
if ( g_nCapture )
{
GetCursorPos( &cursorPoint );
SetCursorPos( m_centerx, m_centery );
deltax = (cursorPoint.x - m_centerx) * 0.1f;
deltay = (cursorPoint.y - m_centery) * -0.1f;
}
else
{
deltax = deltay = 0;
}
CMatRenderContextPtr pRenderContext(m_pMaterialSystem);
m_pMaterialSystem->BeginFrame(deltaTime);
pRenderContext->ClearBuffers(true, true);
pRenderContext->Viewport( 0, 0, m_width, m_height );
pRenderContext->MatrixMode(MATERIAL_PROJECTION);
pRenderContext->LoadIdentity();
pRenderContext->PerspectiveX(m_fov, m_gldAspect, m_NearClip, m_FarClip);
pRenderContext->MatrixMode(MATERIAL_VIEW);
pRenderContext->LoadIdentity();
pRenderContext->MatrixMode(MATERIAL_MODEL);
pRenderContext->LoadIdentity();
AppRender( frametime, deltax, deltay );
m_pMaterialSystem->SwapBuffers();
m_pMaterialSystem->EndFrame();
}
void MaterialSystemApp::MouseCapture()
{
SetCapture( (HWND)m_hWnd );
ShowCursor(FALSE);
SetCursorPos( m_centerx, m_centery );
}
void MaterialSystemApp::MouseRelease()
{
ShowCursor(TRUE);
ReleaseCapture();
SetCursorPos( m_centerx, m_centery );
}
void MaterialSystemApp::GetParameters()
{
int count;
char *s, *tstring;
// Make a copy of the command line to count the parameters - strtok is destructive
tstring = (char *)malloc(sizeof(char)*(strlen(m_szCmdLine)+1));
strcpy(tstring, m_szCmdLine);
// Count the parameters
s = strtok(tstring, " ");
count = 1;
while (strtok(NULL, " ") != NULL)
{
count++;
}
free(tstring);
// Allocate "pockets" for the parameters
m_argv = (char **)malloc(sizeof(char*)*(count+1));
// Copy first parameter into the "pockets"
m_argc = 0;
s = strtok(m_szCmdLine, " ");
m_argv[m_argc] = (char *)malloc(sizeof(char)*(strlen(s)+1));
strcpy(m_argv[m_argc], s);
m_argc++;
// Copy the rest of the parameters
do
{
// get the next token
s = strtok(NULL, " ");
if (s != NULL)
{
// add it to the list
m_argv[m_argc] = (char *)malloc(sizeof(char)*(strlen(s)+1));
strcpy(m_argv[m_argc], s);
m_argc++;
}
}
while (s != NULL);
}
int MaterialSystemApp::FindNumParameter(const char *s, int defaultVal)
{
int i;
for (i = 0; i < (m_argc-1); i++)
{
if (stricmp(m_argv[i], s) == 0)
{
if (isdigits(m_argv[i+1]))
{
return(atoi(m_argv[i+1]));
}
else
{
return defaultVal;
}
}
}
return defaultVal;
}
bool MaterialSystemApp::FindParameter(const char *s)
{
int i;
for (i = 0; i < m_argc; i++)
{
if (stricmp(m_argv[i], s) == 0)
{
return true;
}
}
return false;
}
const char *MaterialSystemApp::FindParameterArg( const char *s )
{
int i;
for (i = 0; i < m_argc; i++)
{
if (stricmp(m_argv[i], s) == 0)
{
if( (i+1) < m_argc )
return m_argv[i+1];
else
return "";
}
}
return NULL;
}
void MaterialSystemApp::SetTitleText(const char *fmt, ...)
{
char str[4096];
va_list marker;
va_start(marker, fmt);
vsprintf(str, fmt, marker);
va_end(marker);
::SetWindowText((HWND)m_hWnd, str);
}
void MaterialSystemApp::MakeWindowTopmost()
{
::SetWindowPos((HWND)m_hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
}
void MaterialSystemApp::AppShutdown()
{
SendMessage( (HWND)m_hWnd, WM_CLOSE, 0, 0 );
}
void MaterialSystemApp::QuitNextFrame()
{
PostMessage( (HWND)m_hWnd, WM_CLOSE, 0, 0 );
}