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171 lines
4.3 KiB
171 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef GLAPP_H
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#define GLAPP_H
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#pragma once
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class CSysModule;
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// Mouse button identifiers.
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#define MSA_BUTTON_LEFT 0
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#define MSA_BUTTON_RIGHT 1
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typedef struct
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{
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int width;
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int height;
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int bpp;
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int flags;
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int frequency;
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} screen_res_t;
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typedef struct
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{
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int width;
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int height;
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int bpp;
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} devinfo_t;
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class MaterialSystemApp
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{
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public:
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MaterialSystemApp();
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~MaterialSystemApp();
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void Term();
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void QuitNextFrame();
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// Post a message to shutdown the app.
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void AppShutdown();
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int WinMain(void *hInstance, void *hPrevInstance, char *szCmdLine, int iCmdShow);
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long WndProc(void *hwnd, long iMsg, long wParam, long lParam);
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int FindNumParameter(const char *s, int defaultVal=-1);
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bool FindParameter(const char *s);
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const char* FindParameterArg(const char *s);
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void SetTitleText(PRINTF_FORMAT_STRING const char *fmt, ...);
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// Make the matsysapp window the top window.
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void MakeWindowTopmost();
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void MouseCapture();
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void MouseRelease();
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private:
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bool InitMaterialSystem();
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void Clear();
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bool CreateMainWindow(int width, int height, int bpp, bool fullscreen);
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void RenderScene();
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void GetParameters();
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public:
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IMaterialSystem *m_pMaterialSystem;
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void *m_hMaterialSystemInst;
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devinfo_t m_DevInfo;
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void *m_hInstance;
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int m_iCmdShow;
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void *m_hWnd;
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void *m_hDC;
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bool m_bActive;
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bool m_bFullScreen;
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int m_width;
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int m_height;
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int m_centerx; // for mouse offset calculations
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int m_centery;
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int m_bpp;
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bool m_bChangeBPP;
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bool m_bAllowSoft;
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char *m_szCmdLine;
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int m_argc;
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char **m_argv;
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int m_glnWidth;
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int m_glnHeight;
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float m_gldAspect;
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float m_NearClip;
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float m_FarClip;
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float m_fov;
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screen_res_t *m_pResolutions;
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int m_iResCount;
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int m_iVidMode;
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};
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// ---------------------------------------------------------------------------------------- //
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// The app needs to define these symbols.
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// ---------------------------------------------------------------------------------------- //
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// g_szAppName[] -- char array applicaton name
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// void AppInit( void ) -- Called at init time
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// void AppRender( void ) -- Called each frame (as often as possible)
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// void AppExit( void ) -- Called to shut down
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// void AppKey( int key, int down ); -- called on each key up/down
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// void AppChar( int key ); -- key was pressed & released
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extern "C" char g_szAppName[];
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extern "C" void AppInit( void );
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extern "C" void AppRender( float frametime, float mouseDeltaX, float mouseDeltaY );
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extern "C" void AppExit( void );
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extern "C" void AppKey( int key, int down );
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extern "C" void AppChar( int key );
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extern bool g_bCaptureOnFocus; // The app needs to define this to control how matsysapp handles mouse cursor hiding.
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// If it's set to true, the mouse is captured and hidden when the app gets focus.
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// If false, the mouse is only captured and hidden while the left button is down.
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// ---------------------------------------------------------------------------------------- //
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// Global functions (MSA stands for Material System App)..
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// ---------------------------------------------------------------------------------------- //
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// Show an error dialog and quit.
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bool Sys_Error(PRINTF_FORMAT_STRING const char *pMsg, ...);
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// Print to the trace window.
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void con_Printf(PRINTF_FORMAT_STRING const char *pMsg, ...);
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// Returns true if the key is down.
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bool MSA_IsKeyDown(char key);
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// Sleep for the specified number of milliseconds... passing 0 does nothing.
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void MSA_Sleep(unsigned long countMS);
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// Returns true if the specified button is down.
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// button should be one of the MSA_BUTTON identifiers.
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bool MSA_IsMouseButtonDown( int button );
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extern MaterialSystemApp g_MaterialSystemApp;
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extern unsigned int g_Time;
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#endif // GLAPP_H
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