Team Fortress 2 Source Code as on 22/4/2020
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#ifndef NV_TRISTRIP_OBJECTS_H
#define NV_TRISTRIP_OBJECTS_H
#include <assert.h>
#include <windows.h>
#include <vector>
#include <list>
#include "VertexCache.h"
/////////////////////////////////////////////////////////////////////////////////
//
// Types defined for stripification
//
/////////////////////////////////////////////////////////////////////////////////
struct MyVertex {
float x, y, z;
float nx, ny, nz;
};
typedef MyVertex MyVector;
struct MyFace {
int v1, v2, v3;
float nx, ny, nz;
};
class NvFaceInfo {
public:
// vertex indices
NvFaceInfo(int v0, int v1, int v2){
m_v0 = v0; m_v1 = v1; m_v2 = v2;
m_stripId = -1;
m_testStripId = -1;
m_experimentId = -1;
}
// data members are left public
int m_v0, m_v1, m_v2;
int m_stripId; // real strip Id
int m_testStripId; // strip Id in an experiment
int m_experimentId; // in what experiment was it given an experiment Id?
};
// nice and dumb edge class that points knows its
// indices, the two faces, and the next edge using
// the lesser of the indices
class NvEdgeInfo {
public:
// constructor puts 1 ref on us
NvEdgeInfo (int v0, int v1){
m_v0 = v0;
m_v1 = v1;
m_face0 = NULL;
m_face1 = NULL;
m_nextV0 = NULL;
m_nextV1 = NULL;
// we will appear in 2 lists. this is a good
// way to make sure we delete it the second time
// we hit it in the edge infos
m_refCount = 2;
}
// ref and unref
void Unref () { if (--m_refCount == 0) delete this; }
// data members are left public
UINT m_refCount;
NvFaceInfo *m_face0, *m_face1;
int m_v0, m_v1;
NvEdgeInfo *m_nextV0, *m_nextV1;
};
// This class is a quick summary of parameters used
// to begin a triangle strip. Some operations may
// want to create lists of such items, so they were
// pulled out into a class
class NvStripStartInfo {
public:
NvStripStartInfo(NvFaceInfo *startFace, NvEdgeInfo *startEdge, bool toV1){
m_startFace = startFace;
m_startEdge = startEdge;
m_toV1 = toV1;
}
NvFaceInfo *m_startFace;
NvEdgeInfo *m_startEdge;
bool m_toV1;
};
typedef std::vector<NvFaceInfo*> NvFaceInfoVec;
typedef std::list <NvFaceInfo*> NvFaceInfoList;
typedef std::list <NvFaceInfoVec*> NvStripList;
typedef std::vector<NvEdgeInfo*> NvEdgeInfoVec;
typedef std::vector<WORD> WordVec;
typedef std::vector<int> IntVec;
typedef std::vector<MyVertex> MyVertexVec;
typedef std::vector<MyFace> MyFaceVec;
template<class T>
inline void SWAP(T& first, T& second)
{
T temp = first;
first = second;
second = temp;
}
// This is a summary of a strip that has been built
class NvStripInfo {
public:
// A little information about the creation of the triangle strips
NvStripInfo(const NvStripStartInfo &startInfo, int stripId, int experimentId = -1) :
m_startInfo(startInfo)
{
m_stripId = stripId;
m_experimentId = experimentId;
visited = false;
m_numDegenerates = 0;
}
// This is an experiment if the experiment id is >= 0
inline bool IsExperiment () const { return m_experimentId >= 0; }
inline bool IsInStrip (const NvFaceInfo *faceInfo) const
{
if(faceInfo == NULL)
return false;
return (m_experimentId >= 0 ? faceInfo->m_testStripId == m_stripId : faceInfo->m_stripId == m_stripId);
}
bool SharesEdge(const NvFaceInfo* faceInfo, NvEdgeInfoVec &edgeInfos);
// take the given forward and backward strips and combine them together
void Combine(const NvFaceInfoVec &forward, const NvFaceInfoVec &backward);
//returns true if the face is "unique", i.e. has a vertex which doesn't exist in the faceVec
bool Unique(NvFaceInfoVec& faceVec, NvFaceInfo* face);
// mark the triangle as taken by this strip
bool IsMarked (NvFaceInfo *faceInfo);
void MarkTriangle(NvFaceInfo *faceInfo);
// build the strip
void Build(NvEdgeInfoVec &edgeInfos, NvFaceInfoVec &faceInfos);
// public data members
NvStripStartInfo m_startInfo;
NvFaceInfoVec m_faces;
int m_stripId;
int m_experimentId;
bool visited;
int m_numDegenerates;
};
typedef std::vector<NvStripInfo*> NvStripInfoVec;
//The actual stripifier
class NvStripifier {
public:
// Constructor
NvStripifier();
~NvStripifier();
//the target vertex cache size, the structure to place the strips in, and the input indices
void Stripify(const WordVec &in_indices, const int in_cacheSize, const int in_minStripLength,
const unsigned short maxIndex, NvStripInfoVec &allStrips, NvFaceInfoVec &allFaces);
void CreateStrips(const NvStripInfoVec& allStrips, IntVec& stripIndices, const bool bStitchStrips, unsigned int& numSeparateStrips);
static int GetUniqueVertexInB(NvFaceInfo *faceA, NvFaceInfo *faceB);
//static int GetSharedVertex(NvFaceInfo *faceA, NvFaceInfo *faceB);
static void GetSharedVertices(NvFaceInfo *faceA, NvFaceInfo *faceB, int* vertex0, int* vertex1);
static bool IsDegenerate(const NvFaceInfo* face);
protected:
WordVec indices;
int cacheSize;
int minStripLength;
float meshJump;
bool bFirstTimeResetPoint;
/////////////////////////////////////////////////////////////////////////////////
//
// Big mess of functions called during stripification
//
/////////////////////////////////////////////////////////////////////////////////
//********************
bool IsMoneyFace(const NvFaceInfo& face);
bool FaceContainsIndex(const NvFaceInfo& face, const unsigned int index);
bool IsCW(NvFaceInfo *faceInfo, int v0, int v1);
bool NextIsCW(const int numIndices);
bool IsDegenerate(const unsigned short v0, const unsigned short v1, const unsigned short v2);
static int GetNextIndex(const WordVec &indices, NvFaceInfo *face);
static NvEdgeInfo *FindEdgeInfo(NvEdgeInfoVec &edgeInfos, int v0, int v1);
static NvFaceInfo *FindOtherFace(NvEdgeInfoVec &edgeInfos, int v0, int v1, NvFaceInfo *faceInfo);
NvFaceInfo *FindGoodResetPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos);
void FindAllStrips(NvStripInfoVec &allStrips, NvFaceInfoVec &allFaceInfos, NvEdgeInfoVec &allEdgeInfos, int numSamples);
void SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips, NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList);
void RemoveSmallStrips(NvStripInfoVec& allStrips, NvStripInfoVec& allBigStrips, NvFaceInfoVec& faceList);
bool FindTraversal(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, NvStripInfo *strip, NvStripStartInfo &startInfo);
int CountRemainingTris(std::list<NvStripInfo*>::iterator iter, std::list<NvStripInfo*>::iterator end);
void CommitStrips(NvStripInfoVec &allStrips, const NvStripInfoVec &strips);
float AvgStripSize(const NvStripInfoVec &strips);
int FindStartPoint(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos);
void UpdateCacheStrip(VertexCache* vcache, NvStripInfo* strip);
void UpdateCacheFace(VertexCache* vcache, NvFaceInfo* face);
float CalcNumHitsStrip(VertexCache* vcache, NvStripInfo* strip);
int CalcNumHitsFace(VertexCache* vcache, NvFaceInfo* face);
int NumNeighbors(NvFaceInfo* face, NvEdgeInfoVec& edgeInfoVec);
void BuildStripifyInfo(NvFaceInfoVec &faceInfos, NvEdgeInfoVec &edgeInfos, const unsigned short maxIndex);
bool AlreadyExists(NvFaceInfo* faceInfo, NvFaceInfoVec& faceInfos);
// let our strip info classes and the other classes get
// to these protected stripificaton methods if they want
friend NvStripInfo;
};
#endif