Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// QC_EyesDlg.h : header file
//
#if !defined(AFX_QC_EYESDLG_H__9130E22D_05ED_4851_960C_38D90DA94967__INCLUDED_)
#define AFX_QC_EYESDLG_H__9130E22D_05ED_4851_960C_38D90DA94967__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CDialogParams
{
public:
float m_flLeftEye[3];
float m_flRightEye[3];
float m_flIrisSize;
float m_flEyeballSize;
float m_flLeftUpperLidRaised;
float m_flLeftUpperLidNeutral;
float m_flLeftUpperLidLowered;
float m_flLeftLowerLidRaised;
float m_flLeftLowerLidNeutral;
float m_flLeftLowerLidLowered;
float m_flRightUpperLidRaised;
float m_flRightUpperLidNeutral;
float m_flRightUpperLidLowered;
float m_flRightLowerLidRaised;
float m_flRightLowerLidNeutral;
float m_flRightLowerLidLowered;
char m_ReferenceFilename[1024];
char m_ExpressionsFilename[1024];
char m_ModelFilename[1024];
char m_EyeballPrefix[1024]; // eyeball_ or dark_eyeball_
char m_PupilPrefix[1024]; // pupil_ or grn_pupil_ or bl_pupil_
};
/////////////////////////////////////////////////////////////////////////////
// CQC_EyesDlg dialog
class CQC_EyesDlg : public CDialog
{
// Construction
public:
CQC_EyesDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CQC_EyesDlg)
enum { IDD = IDD_QC_EYES_DIALOG };
CButton m_IndependentLeftLidControl;
CStatic m_PictureControl;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CQC_EyesDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
void GenerateQCText();
void AddText( const char *pFormat, ... );
bool IsOptionChecked( UINT option );
float GetDlgItemFloat( UINT id );
void GetDialogParams( CDialogParams &p );
void SetupBitmapLabel( UINT iBitmapResourceID, const char *pString, ... );
HWND m_hOutputText;
// Cached list of bitmaps.
class CBitmapRef
{
public:
UINT m_iResource;
HBITMAP m_hBitmap;
CBitmapRef *m_pNext;
};
CBitmapRef *m_pBitmapHead;
HBITMAP GetCachedBitmap( UINT id );
size_t m_BufSize;
char *m_Buf;
bool IsIndependentLeftLidControlEnabled();
bool CheckNumericInputs();
// Generated message map functions
//{{AFX_MSG(CQC_EyesDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnCreateQcText();
afx_msg void OnIrisColorBrown();
afx_msg void OnIrisColorGreen();
afx_msg void OnIrisColorBlue();
afx_msg void OnEyeColorDark();
afx_msg void OnEyeColorLight();
afx_msg void OnSetfocusRightEyeX();
afx_msg void OnSetfocusRightEyeY();
afx_msg void OnSetfocusRightEyeZ();
afx_msg void OnSetfocusLeftEyeX();
afx_msg void OnSetfocusLeftEyeY();
afx_msg void OnSetfocusLeftEyeZ();
afx_msg void OnSetfocusUpperLidLowered();
afx_msg void OnSetfocusUpperLidNeutral();
afx_msg void OnSetfocusUpperLidRaised();
afx_msg void OnSetfocusLowerLidLowered();
afx_msg void OnSetfocusLowerLidNeutral();
afx_msg void OnSetfocusLowerLidRaised();
afx_msg void OnCopyTextToClipboard();
afx_msg void OnDefaultControls();
afx_msg void OnAdvancedControls();
afx_msg void OnLeftLidControl();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_QC_EYESDLG_H__9130E22D_05ED_4851_960C_38D90DA94967__INCLUDED_)