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451 lines
14 KiB
451 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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//=============================================================================
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// NOTE: We specifically don't want to include *any* valve libraries
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// because this is expected to be run on a customer's machine and we
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// don't want to have to deal with any strange path stuff
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#include <windows.h>
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#include <stdio.h>
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//-----------------------------------------------------------------------------
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// Print help
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//-----------------------------------------------------------------------------
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void PrintHelp( )
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{
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printf( "Usage: rpt -i <in .csv file> -m <.mdl relative path> -o <output dir>\n" );
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printf( " [-f <fac output dir>] [-p] [-w] [-r <sample rate in hz>] [-s <sample filter size>]\n" );
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printf( " [-nop4] [-vproject <path to gameinfo.txt>]\n" );
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printf( "\t-h,-help,-?\t:Displays this help message.\n" );
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printf( "\t-m\t: Indicates the path of the .mdl file under game/mod/models/ to use in the sfm files.\n" );
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printf( "\t-o\t: Indicates output directory to place generated files in.\n" );
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printf( "\t-f\t: [Optional] Indicates that facial files should be created in the specified fac output dir.\n" );
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printf( "\t-p\t: [Optional] Indicates the extracted phonemes should be written into the wav file.\n" );
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printf( "\t-w\t: [Optional] Indicates the phonemes should be read from the wav file. Cannot also have -p specified.\n" );
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printf( "\t-r\t: [Optional] Specifies the phoneme extraction sample rate (default = 20)\n" );
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printf( "\t-s\t: [Optional] Specifies the phoneme extraction sample filter size (default = 0.08)\n" );
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printf( "\t-nop4\t: Disables auto perforce checkout/add.\n" );
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printf( "\t-vproject\t: Specifies path to a gameinfo.txt file (which mod to build for).\n" );
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}
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//-----------------------------------------------------------------------------
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// Used to parse the commandline
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//-----------------------------------------------------------------------------
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static int FindParm( const char *pParam, int argc, char **argv )
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{
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// Start at 1 so as to not search the exe name
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for ( int i = 1; i < argc; ++i )
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{
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if ( !strcmp( pParam, argv[i] ) )
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return i;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Strips the last file from a filename, returns int offset of string end
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//-----------------------------------------------------------------------------
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static size_t StripFileName( char *pFileName )
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{
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// In this case, we queried the key properly. Strip off the steamclient.dll name
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// to make a good full path to steam.exe
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char *pSlash = strrchr( pFileName, '\\' );
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char *pSlash2 = strrchr( pFileName, '/' );
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if ( pSlash2 > pSlash )
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{
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pSlash = pSlash2;
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}
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if ( !pSlash )
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{
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pSlash = pFileName;
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}
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else
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{
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++pSlash;
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}
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*pSlash = 0;
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size_t nLen = (size_t)pSlash - (size_t)pFileName;
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return nLen;
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}
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//-----------------------------------------------------------------------------
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// Used to detect where steam is running from
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//-----------------------------------------------------------------------------
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static DWORD GetActiveSteamPID( )
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{
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HKEY hKey;
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LONG hResult = RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", &hKey );
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if ( hResult != ERROR_SUCCESS )
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return 0;
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DWORD nType;
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char pTempBuf[256];
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DWORD nLen = sizeof(pTempBuf);
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hResult = RegQueryValueEx( hKey, "pid", NULL, &nType, (unsigned char *)pTempBuf, &nLen );
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RegCloseKey( hKey );
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if ( hResult != ERROR_SUCCESS || nLen == 0 )
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return 0;
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switch( nType )
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{
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case REG_DWORD:
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return *(DWORD*)pTempBuf;
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case REG_QWORD:
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return (DWORD)( *(__int64*)pTempBuf );
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case REG_SZ:
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case REG_EXPAND_SZ:
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return atoi( pTempBuf );
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Used to detect where steam is running from
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//-----------------------------------------------------------------------------
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static bool DetectSteamPath( char *pFileName, int nBufLen )
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{
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*pFileName = 0;
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DWORD nLen;
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// First check to see if there's an active process
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HKEY hKey;
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LONG hResult = RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", &hKey );
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if ( hResult == ERROR_SUCCESS )
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{
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nLen = (DWORD)nBufLen;
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hResult = RegQueryValueEx( hKey, "SteamClientDll", NULL, NULL, (LPBYTE)pFileName, &nLen );
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RegCloseKey( hKey );
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if ( hResult == ERROR_SUCCESS )
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{
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// In this case, we queried the key properly. Strip off the steamclient.dll name
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// to make a good full path to steam.exe
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size_t nUsed = StripFileName( pFileName );
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strncpy( &pFileName[nUsed], "steam.exe", nBufLen - nUsed );
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return true;
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}
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}
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// If not, then get the default install location
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hResult = RegOpenKey( HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey );
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if ( hResult != ERROR_SUCCESS )
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return false;
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nLen = (DWORD)nBufLen;
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hResult = RegQueryValueEx( hKey, "SteamExe", NULL, NULL, (LPBYTE)pFileName, &nLen );
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RegCloseKey( hKey );
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return ( hResult == ERROR_SUCCESS && nLen != 0 );
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}
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//-----------------------------------------------------------------------------
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// Displays a windows error
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//-----------------------------------------------------------------------------
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static void DisplayWindowsError( const char *pMessage )
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{
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DWORD dw = GetLastError();
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char pErrorMessage[2048];
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FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM, NULL, dw, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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pErrorMessage, sizeof(pErrorMessage), NULL );
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printf( "%s\n%s\n", pMessage, pErrorMessage );
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}
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//-----------------------------------------------------------------------------
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// Deletes steam.cfg
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//-----------------------------------------------------------------------------
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static void DeleteCfgFile( const char *pFullPath )
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{
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remove( pFullPath );
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}
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//-----------------------------------------------------------------------------
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// Launches steam.exe, returns process ID (0 if failed)
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//-----------------------------------------------------------------------------
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static DWORD LaunchSteam( const char *pFullPath, const char *pArgs )
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{
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// Try to launch steam, shutting down any existing instance.
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STARTUPINFO si;
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memset( &si, 0, sizeof si );
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si.cb = sizeof(si);
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PROCESS_INFORMATION pi;
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if ( !CreateProcess( pFullPath, (char*)pArgs, NULL, NULL, TRUE, DETACHED_PROCESS, NULL, NULL, &si, &pi ) )
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return 0;
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return pi.dwProcessId;
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}
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//-----------------------------------------------------------------------------
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// Is process active?
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//-----------------------------------------------------------------------------
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static bool IsSteamProcessActive( DWORD nProcessID )
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{
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if ( nProcessID == 0 )
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return false;
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HANDLE hProcess = OpenProcess( PROCESS_TERMINATE | PROCESS_QUERY_INFORMATION, FALSE, nProcessID );
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bool bProcessActive = ( hProcess != 0 );
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if ( bProcessActive )
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{
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DWORD nExitCode;
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BOOL bOk = GetExitCodeProcess( hProcess, &nExitCode );
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if ( !bOk || ( nExitCode != STILL_ACTIVE ) )
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{
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bProcessActive = false;
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}
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}
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CloseHandle( hProcess );
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return bProcessActive;
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}
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static void TerminateSteamProcess( DWORD nProcessID )
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{
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if ( nProcessID == 0 )
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return;
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HANDLE hProcess = OpenProcess( PROCESS_TERMINATE, FALSE, nProcessID );
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if ( hProcess != 0 )
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{
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TerminateProcess( hProcess, 0 );
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CloseHandle( hProcess );
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}
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}
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//-----------------------------------------------------------------------------
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// Shuts down existing steam process
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//-----------------------------------------------------------------------------
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static bool ShutdownExistingSteamProcess( const char *pSteamPath )
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{
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DWORD nSteamPID = GetActiveSteamPID( );
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// Ensure the process is actually running.
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// The registry simply stores the last run steam process id
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if ( !IsSteamProcessActive( nSteamPID ) )
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{
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nSteamPID = 0;
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}
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// Try to shut down existing instances of steam
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if ( nSteamPID == 0 )
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return true;
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if ( !LaunchSteam( pSteamPath, "-shutdown" ) )
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{
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DisplayWindowsError( "rpt: Unable to shutdown existing steam process!" );
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return false;
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}
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// Wait for the old process to terminate
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// Wait for at least 30 seconds. If it doesn't start by that time,
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// then kill the existing process.
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DWORD nStartTime = GetTickCount();
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DWORD nTestTime = 30;
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while ( IsSteamProcessActive( nSteamPID ) )
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{
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Sleep( 1000 );
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DWORD dt = ( GetTickCount() - nStartTime ) / 1000;
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if ( dt <= nTestTime )
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continue;
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TerminateSteamProcess( nSteamPID );
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break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Copies test files into position
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//-----------------------------------------------------------------------------
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bool CopyFilesRecursively( const char *pSrcPath, const char *pDestPath )
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{
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// Create a file that makes steam not delete different DLLs
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char pSearchStr[MAX_PATH];
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_snprintf( pSearchStr, sizeof(pSearchStr), "%s*", pSrcPath );
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WIN32_FIND_DATA find;
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HANDLE hFind = FindFirstFile( pSearchStr, &find );
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if( INVALID_HANDLE_VALUE == hFind )
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return true;
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// Make sure the dest path exists
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if ( ( GetFileAttributes( pDestPath ) & FILE_ATTRIBUTE_DIRECTORY ) == 0 )
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{
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if ( !CreateDirectory( pDestPath, NULL ) )
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{
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printf( "Unable to create directory %s\n", pDestPath );
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return false;
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}
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}
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// Display each file and ask for the next.
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do
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{
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// Skip . and ..
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if ( !strcmp( find.cFileName, "." ) || !strcmp( find.cFileName, ".." ) )
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continue;
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char pSrcChildPath[MAX_PATH];
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char pDestChildPath[MAX_PATH];
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// Deal with directories
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if ( ( find.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) && ( ( find.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN ) == 0 ) )
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{
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_snprintf( pSrcChildPath, sizeof(pSrcChildPath), "%s%s\\", pSrcPath, find.cFileName );
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_snprintf( pDestChildPath, sizeof(pDestChildPath), "%s%s\\", pDestPath, find.cFileName );
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if ( !CopyFilesRecursively( pSrcChildPath, pDestChildPath ) )
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return false;
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continue;
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}
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_snprintf( pSrcChildPath, sizeof(pSrcChildPath), "%s%s", pSrcPath, find.cFileName );
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_snprintf( pDestChildPath, sizeof(pDestChildPath), "%s%s", pDestPath, find.cFileName );
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// Copy everything else
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// NOTE: This may fail if the file isn't already there
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SetFileAttributes( pDestChildPath, FILE_ATTRIBUTE_NORMAL );
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if ( CopyFile( pSrcChildPath, pDestChildPath, FALSE ) == 0 )
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{
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printf( "Unable to copy file %s to %s\n", pSrcChildPath, pDestChildPath );
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return false;
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}
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if ( !SetFileAttributes( pDestChildPath, FILE_ATTRIBUTE_READONLY ) )
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{
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printf( "Unable to make file %s read only.\n", pDestChildPath );
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return false;
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}
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} while( FindNextFile( hFind, &find ) );
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// Close the find handle.
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FindClose( hFind );
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return true;
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}
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//-----------------------------------------------------------------------------
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// Copies test files into position
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//-----------------------------------------------------------------------------
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static bool CopyFilesIntoPosition( const char *pSteamPath )
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{
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// Create a file that makes steam not delete different DLLs
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char pSteamRoot[MAX_PATH];
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strncpy( pSteamRoot, pSteamPath, sizeof(pSteamRoot) );
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StripFileName( pSteamRoot );
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char pSrcRoot[MAX_PATH];
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if ( !::GetModuleFileName( ( HINSTANCE )GetModuleHandle( NULL ), pSrcRoot, sizeof(pSrcRoot) ) )
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{
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printf( "Unable to find rpt launch path!\n" );
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return false;
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}
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StripFileName( pSrcRoot );
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return CopyFilesRecursively( pSrcRoot, pSteamRoot );
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}
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//-----------------------------------------------------------------------------
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// Launches new steam process
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//-----------------------------------------------------------------------------
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static bool LaunchNewSteamProcess( const char *pSteamPath )
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{
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// Create a file that makes steam not delete different DLLs
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char pCfgPath[MAX_PATH];
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strncpy( pCfgPath, pSteamPath, sizeof(pCfgPath) );
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size_t nUsed = StripFileName( pCfgPath );
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strncpy( &pCfgPath[nUsed], "steam.cfg", sizeof(pCfgPath) - nUsed );
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FILE* fp = fopen( pCfgPath, "wt" );
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if ( !fp )
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{
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printf( "rpt: Unable to relaunch steam! Aborting...\n" );
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return false;
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}
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fprintf( fp, "MinFootprintAutoRefresh = disable\n" );
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fclose( fp );
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// Launch a new instance of steam
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DWORD nNewPID = LaunchSteam( pSteamPath, "" );
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// Wait for the new process to start.
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// Wait for at least 30 seconds. If it doesn't start by that time,
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// stop what we're doing.
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DWORD nStartTime = GetTickCount();
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DWORD nTestTime = 30;
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while ( GetActiveSteamPID( ) != nNewPID )
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{
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Sleep( 1000 );
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DWORD dt = ( GetTickCount() - nStartTime ) / 1000;
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if ( dt <= nTestTime )
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continue;
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TerminateSteamProcess( nNewPID );
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DeleteCfgFile( pCfgPath );
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printf( "rpt: Unable to launch new steam process!" );
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return false;
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}
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DeleteCfgFile( pCfgPath );
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return true;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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int main( int argc, char **argv )
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{
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if ( FindParm( "-h", argc, argv ) || FindParm( "-help", argc, argv ) || FindParm( "-?", argc, argv ) )
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{
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PrintHelp();
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return 0;
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}
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// Detect the currently running version of steam
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char pSteamPath[MAX_PATH];
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if ( !DetectSteamPath( pSteamPath, sizeof(pSteamPath) ) )
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{
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printf( "rpt: Unable to detect steam installation path! Aborting...\n" );
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return 0;
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}
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if ( !ShutdownExistingSteamProcess( pSteamPath ) )
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return 0;
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if ( !CopyFilesIntoPosition( pSteamPath ) )
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return 0;
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if ( !LaunchNewSteamProcess( pSteamPath ) )
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return 0;
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return -1;
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}
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