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95 lines
2.1 KiB
95 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SOUNDENTRY_H
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#define SOUNDENTRY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "itreeitem.h"
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#include "SoundEmitterSystem/isoundemittersystembase.h"
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#include "sentence.h"
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class CAudioSource;
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class CVCDFile;
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class CWaveFile;
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class CSoundEntry : public ITreeItem
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{
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public:
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CSoundEntry( CVCDFile *vcd, char const *name );
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~CSoundEntry();
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CVCDFile *GetOwnerVCDFile();
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void SetName( char const *name );
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char const *GetName() const;
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int GetWaveCount() const;
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CWaveFile *GetWave( int index );
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void ClearWaves();
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void AddWave( CWaveFile *wave );
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void RemoveWave( CWaveFile *wave );
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int FindWave( CWaveFile *wave );
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void ValidateTree( mxTreeView *tree, mxTreeViewItem* parent );
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virtual CWorkspace *GetWorkspace() { return NULL; }
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virtual CProject *GetProject() { return NULL; }
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virtual CScene *GetScene() { return NULL; }
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virtual CVCDFile *GetVCDFile() { return NULL; }
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virtual CSoundEntry *GetSoundEntry() { return this; }
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virtual CWaveFile *GetWaveFile() { return NULL; }
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void Play();
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char const *GetScriptFile() const;
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void SetScriptFile( char const *scriptfile );
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char const *GetSentenceText( int wavindex );
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void GetCCText( wchar_t *out, int maxchars );
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CSoundParametersInternal *GetSoundParameters();
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virtual void Checkout( bool updatestateicons = true );
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virtual void Checkin( bool updatestateicons = true );
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bool IsCheckedOut() const;
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int GetIconIndex() const;
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virtual void MoveChildUp( ITreeItem *child );
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virtual void MoveChildDown( ITreeItem *child );
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virtual void SetDirty( bool dirty );
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virtual bool IsChildFirst( ITreeItem *child );
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virtual bool IsChildLast( ITreeItem *child );
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private:
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CSoundParameters m_Params;
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enum
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{
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MAX_SOUND_NAME = 256,
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MAX_SCRIPT_FILE = 64,
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MAX_SOUND_FILENAME = 128,
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};
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char m_szName[ MAX_SOUND_NAME ];
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char m_szScriptFile[ MAX_SCRIPT_FILE ];
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CVCDFile *m_pOwner;
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CUtlVector< CWaveFile * > m_Waves;
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int m_nLastPlay;
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};
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#endif // SOUNDENTRY_H
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