Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "wavefile.h"
#include "sentence.h"
#include "iscenemanagersound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "snd_wave_source.h"
#include "cmdlib.h"
#include "workspacemanager.h"
#include "vcdfile.h"
#include "workspacebrowser.h"
#include "multiplerequest.h"
#include "UtlBuffer.h"
#include "scenemanager_tools.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CWaveFile::CWaveFile( CVCDFile *vcd, CSoundEntry *se, char const *filename )
: m_pOwner( vcd ), m_pOwnerSE( se )
{
m_bSentenceLoaded = false;
m_Sentence.Reset();
Q_strncpy( m_szName, filename, sizeof( m_szName ) );
m_pWaveFile = NULL;
Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename );
}
CWaveFile::~CWaveFile()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CWaveFile::GetLanguageId()
{
return GetWorkspaceManager()->GetLanguageId();
}
void CWaveFile::EnsureSentence()
{
if ( m_bSentenceLoaded )
return;
m_bSentenceLoaded = true;
if ( m_szFileName[ 0 ] )
{
SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CWaveFile::HasLoadedSentenceInfo() const
{
return m_bSentenceLoaded;
}
CVCDFile *CWaveFile::GetOwnerVCDFile()
{
return m_pOwner;
}
CSoundEntry *CWaveFile::GetOwnerSoundEntry()
{
return m_pOwnerSE;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CWaveFile::SetName( char const *filename )
{
if ( !Q_stricmp( m_szName, filename ) )
return;
Q_strncpy( m_szName, filename, sizeof( m_szName ) );
Q_snprintf( m_szFileName, sizeof( m_szFileName ), "sound/%s", filename );
if ( m_szFileName[ 0 ] )
{
SceneManager_LoadSentenceFromWavFile( m_szFileName, m_Sentence );
m_bSentenceLoaded = true;
}
}
char const *CWaveFile::GetName() const
{
return m_szName;
}
char const *CWaveFile::GetFileName() const
{
return m_szFileName;
}
char const *CWaveFile::GetSentenceText()
{
EnsureSentence();
return m_Sentence.GetText();
}
void CWaveFile::SetSentenceText( char const *newText )
{
EnsureSentence();
if ( !Q_stricmp( GetSentenceText(), newText ) )
return;
if ( !IsCheckedOut() )
{
int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) );
if ( retval != 0 )
return;
VSS_Checkout( GetFileName() );
}
m_Sentence.SetText( newText );
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence );
}
void CWaveFile::ValidateTree( mxTreeView *tree, mxTreeViewItem* parent )
{
}
void CWaveFile::Play()
{
if ( !m_pWaveFile )
{
m_pWaveFile = sound->FindOrAddSound( m_szFileName );
}
if ( !m_pWaveFile )
{
Con_Printf( "Can't play '%s', no wave file loaded\n", GetFileName() );
return;
}
Con_Printf( "Playing '%s' : '%s'\n", GetFileName(), GetSentenceText() );
CAudioMixer *temp;
sound->PlaySound( m_pWaveFile, &temp );
}
bool CWaveFile::GetVoiceDuck()
{
EnsureSentence();
return m_Sentence.GetVoiceDuck();
}
void CWaveFile::SetVoiceDuck( bool duck )
{
EnsureSentence();
if ( GetVoiceDuck() == duck )
return;
m_Sentence.SetVoiceDuck( duck );
if ( !IsCheckedOut() )
{
int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) );
if ( retval != 0 )
return;
VSS_Checkout( GetFileName() );
}
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence );
}
void CWaveFile::ToggleVoiceDucking()
{
EnsureSentence();
m_Sentence.SetVoiceDuck( !m_Sentence.GetVoiceDuck() );
if ( !IsCheckedOut() )
{
int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) );
if ( retval != 0 )
return;
VSS_Checkout( GetFileName() );
}
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence );
}
bool CWaveFile::IsCheckedOut() const
{
return filesystem->IsFileWritable( GetFileName() );
}
int CWaveFile::GetIconIndex() const
{
if ( IsCheckedOut() )
{
return IMAGE_WAV_CHECKEDOUT;
}
else
{
return IMAGE_WAV;
}
}
void CWaveFile::Checkout(bool updatestateicons /*= true*/)
{
VSS_Checkout( GetFileName(), updatestateicons );
}
void CWaveFile::Checkin(bool updatestateicons /*= true*/)
{
VSS_Checkin( GetFileName(), updatestateicons );
}
void CWaveFile::MoveChildUp( ITreeItem *child )
{
}
void CWaveFile::MoveChildDown( ITreeItem *child )
{
}
void CWaveFile::SetDirty( bool dirty )
{
if ( GetOwnerVCDFile() )
{
GetOwnerVCDFile()->SetDirty( dirty );
}
}
bool CWaveFile::IsChildFirst( ITreeItem *child )
{
return false;
}
bool CWaveFile::IsChildLast( ITreeItem *child )
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : sentence -
//-----------------------------------------------------------------------------
void CWaveFile::SetThreadLoadedSentence( CSentence& sentence )
{
if ( m_bSentenceLoaded )
return;
m_bSentenceLoaded = true;
m_Sentence = sentence;
}
#define WORD_DATA_EXTENSION ".txt"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempfile -
//-----------------------------------------------------------------------------
void CWaveFile::ExportValveDataChunk( char const *tempfile )
{
EnsureSentence();
if ( m_Sentence.m_Words.Count() <= 0 )
{
Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ExportValveDataChunk: Sentence has no word data\n" );
return;
}
SafeCreatePath( va( "%s%s", SceneManager_GetGameDirectory(), (char *)tempfile ) );
FileHandle_t fh = filesystem->Open( tempfile, "wb" );
if ( !fh )
{
Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ExportValveDataChunk: Unable to write to %s (read-only?)\n", tempfile );
return;
}
else
{
// Buffer and dump data
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
m_Sentence.SaveToBuffer( buf );
filesystem->Write( buf.Base(), buf.TellPut(), fh );
filesystem->Close(fh);
Con_Printf( "Exported %i words to %s\n", m_Sentence.m_Words.Count(), tempfile );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempfile -
//-----------------------------------------------------------------------------
void CWaveFile::ImportValveDataChunk( char const *tempfile )
{
EnsureSentence();
FileHandle_t fh = filesystem->Open( tempfile, "rb" );
if ( !fh )
{
Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ImportValveDataChunk: Unable to read from %s\n", tempfile );
return;
}
int len = filesystem->Size( fh );
if ( len <= 4 )
{
Con_ColorPrintf( ERROR_R, ERROR_G, ERROR_B, "CWaveFile::ImportValveDataChunk: File %s has length 0\n", tempfile );
return;
}
CSentence newSentence;
unsigned char *buf = new unsigned char[ len + 1 ];
filesystem->Read( buf, len, fh );
filesystem->Close( fh );
newSentence.InitFromDataChunk( (void *)( buf ), len );
delete[] buf;
// See if we can write it out...
if ( !IsCheckedOut() )
{
int retval = MultipleRequest( va( "Check out '%s'?", GetFileName() ) );
if ( retval != 0 )
return;
VSS_Checkout( GetFileName() );
}
if ( !IsCheckedOut() )
{
MakeFileWriteable( GetFileName() );
Con_Printf( "Unable to check out %s, forcing it to be writable instead!\n", GetFileName() );
}
Con_Printf( "Imported %i words from %s\n", newSentence.m_Words.Count(), tempfile );
m_Sentence = newSentence;
SceneManager_SaveSentenceToWavFile( GetFileName(), m_Sentence );
}
void CWaveFile::GetPhonemeExportFile( char *path, int maxlen )
{
char relative[ 512 ];
strcpy( relative, GetFileName() );
Q_StripExtension( relative, relative, sizeof( relative ) );
Q_DefaultExtension( relative, WORD_DATA_EXTENSION, sizeof( relative ) );
Q_snprintf( path, maxlen, "phonemes/%s", relative );
Q_FixSlashes( path );
}