Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Declaration of CSceneViewerPanel
//
//=============================================================================
#ifndef SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E
#define SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E
// Valve includes
#include "movieobjects/dmecombinationoperator.h"
#include "movieobjects/dmedag.h"
#include "movieobjects/dmemesh.h"
#include "movieobjects/dmemodel.h"
#include "movieobjects/dmeanimationlist.h"
#include "dme_controls/ElementPropertiesTree.h"
#include "dme_controls/dmecombinationsystemeditorpanel.h"
#include "dme_controls/AssetBuilder.h"
#include "dme_controls/ElementPropertiesTree.h"
#include "vgui_controls/FileOpenStateMachine.h"
#include "vgui_controls/MenuBar.h"
#include "vgui_controls/consoledialog.h"
#include "datamodel/idatamodel.h"
// Local includes
#include "ClipViewPanel.h"
//-----------------------------------------------------------------------------
// main editor panel
//-----------------------------------------------------------------------------
class CSceneViewerPanel : public vgui::Panel, public IDmNotify, public vgui::IFileOpenStateMachineClient
{
DECLARE_CLASS_SIMPLE( CSceneViewerPanel, vgui::Panel );
public:
CSceneViewerPanel();
~CSceneViewerPanel();
// Inherited from vgui::Panel
virtual void PerformLayout();
virtual void OnCommand( char const *cmd );
virtual vgui::VPANEL GetCurrentKeyFocus();
virtual vgui::VPANEL GetCurrentMouseFocus();
virtual void OnKeyCodePressed( vgui::KeyCode code );
void OnEdit();
void OnUndo();
void OnRedo();
void OnDescribeUndoStack();
CDmeDag *GetScene() { return m_pClipViewPanel->GetScene(); }
MESSAGE_FUNC( OnNew, "New" );
MESSAGE_FUNC( OnOpen, "Open" );
MESSAGE_FUNC( OnSave, "Save" );
MESSAGE_FUNC( OnSaveAs, "SaveAs" );
MESSAGE_FUNC( OnSaveCurrentAs, "SaveCurrentAs" );
MESSAGE_FUNC( OnExit, "Exit" );
MESSAGE_FUNC_CHARPTR( OnLoadFile, "LoadFile", fullpath );
MESSAGE_FUNC( OnPinAndZoomIt, "PinAndZoomIt" );
MESSAGE_FUNC( OnShow3DView, "Show3DView" );
MESSAGE_FUNC( OnHide3DView, "Hide3DView" );
MESSAGE_FUNC( OnShowComboEditor, "ShowComboEditor" );
MESSAGE_FUNC( OnHideComboEditor, "HideComboEditor" );
MESSAGE_FUNC( OnShowAssetBuilder, "ShowAssetBuilder" );
MESSAGE_FUNC( OnHideAssetBuilder, "HideAssetBuilder" );
MESSAGE_FUNC( OnShowConsole, "ShowConsole" );
MESSAGE_FUNC( OnHideConsole, "HideConsole" );
MESSAGE_FUNC( OnShowNerdEditor, "ShowNerdEditor" );
MESSAGE_FUNC( OnHideNerdEditor, "HideNerdEditor" );
MESSAGE_FUNC( OnCombinationOperatorChanged, "CombinationOperatorChanged" );
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command );
virtual void OnSizeChanged( int newWidth, int newHeight );
protected:
// Inherited from IDmNotify
virtual void NotifyDataChanged( const char *pReason, int nNotifySource, int nNotifyFlags );
// Inherited from IFileOpenStateMachineClient
virtual void SetupFileOpenDialog( vgui::FileOpenDialog *pDialog, bool bOpenFile, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnReadFileFromDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
virtual bool OnWriteFileToDisk( const char *pFileName, const char *pFileFormat, KeyValues *pContextKeyValues );
// Removes all data references from all vgui things
void Clear();
// Loads a Dmx file from disk
bool Load( const char *pFilename, CUtlStringMap< Vector > *pOldComboVals = NULL );
bool Reload();
// Saves the current state of all delta meshes as a single OBJ
bool SaveCurrentAs( const char *pFilename );
// Sets all of the various editors to reference the right stuff
void SetScene();
// Deals with keybindings
void LoadKeyBindings();
void ShowKeyBindingsEditor( vgui::Panel *panel, vgui::KeyBindingContextHandle_t handle );
void ShowKeyBindingsHelp( vgui::Panel *panel, vgui::KeyBindingContextHandle_t handle, vgui::KeyCode boundKey, int modifiers );
vgui::KeyBindingContextHandle_t GetKeyBindingsHandle();
// Keybindings
vgui::KeyBindingContextHandle_t m_KeyBindingsHandle;
private:
// Sets up a new mesh dag
CDmeModel *CreateNewMeshDag( CDmeMesh **ppMesh, DmFileId_t fileid );
// Sets up a new mesh animation
CDmeAnimationList *CreateNewJointAnimation( CDmeModel *pModel );
// Sets up a new vertex animation
CDmeAnimationList *CreateNewVertexAnimation( CDmeMesh *pMesh, CDmeCombinationOperator *pComboOp );
void SendFrameToDagRenderPanel( vgui::Panel *pPanel );
vgui::MenuBar *m_pMenuBar;
vgui::DHANDLE< vgui::FileOpenDialog > m_hFileOpenDialog;
vgui::DHANDLE< CElementPropertiesTree > m_hProperties;
// Root scene object
vgui::Panel *m_pClientArea;
CClipViewPanel *m_pClipViewPanel;
vgui::DHANDLE< CDmeCombinationSystemEditorFrame > m_pCombinationEditor;
vgui::DHANDLE< CAssetBuilderFrame > m_pAssetBuilder;
vgui::DHANDLE< CElementPropertiesTree > m_pNerdEditor;
CDmElement *m_pRoot;
vgui::FileOpenStateMachine *m_pFileOpenStateMachine;
vgui::CConsoleDialog *m_pConsole;
bool m_bConsolePositioned;
CUtlString m_fileDirectory;
CUtlString m_filename;
};
#endif // defined SCENEVIEWERPANEL_H_2DF240CE_62EF_4391_B733_37C393E04E9E