Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// CWMPEventDispatch.h : Declaration of the event dispatcher
//
#pragma once
#include "stdafx.h"
// if these files aren't found, set your path to include the wmp sdk include directory
// download the sdk from http://www.microsoft.com/windows/windowsmedia/mp10/sdk.aspx
#include "wmpids.h"
#include "wmp.h"
class CWMPEventDispatch:
public CComObjectRootEx<CComSingleThreadModel>,
public IWMPEvents,
public _WMPOCXEvents
{
public:
BEGIN_COM_MAP(CWMPEventDispatch)
COM_INTERFACE_ENTRY(_WMPOCXEvents)
COM_INTERFACE_ENTRY(IWMPEvents)
COM_INTERFACE_ENTRY(IDispatch)
END_COM_MAP()
// IDispatch methods
STDMETHOD(GetIDsOfNames)( REFIID riid,
OLECHAR FAR *FAR *rgszNames,
unsigned int cNames,
LCID lcid,
DISPID FAR *rgDispId )
{ return( E_NOTIMPL ); }
STDMETHOD(GetTypeInfo)( unsigned int iTInfo,
LCID lcid,
ITypeInfo FAR *FAR *ppTInfo )
{ return( E_NOTIMPL ); }
STDMETHOD(GetTypeInfoCount)( unsigned int FAR *pctinfo )
{
return( E_NOTIMPL );
}
STDMETHOD(Invoke)( DISPID dispIdMember,
REFIID riid,
LCID lcid,
WORD wFlags,
DISPPARAMS FAR* pDispParams,
VARIANT FAR* pVarResult,
EXCEPINFO FAR* pExcepInfo,
unsigned int FAR* puArgErr );
// IWMPEvents methods
void STDMETHODCALLTYPE OpenStateChange( long NewState );
void STDMETHODCALLTYPE PlayStateChange( long NewState );
void STDMETHODCALLTYPE AudioLanguageChange( long LangID );
void STDMETHODCALLTYPE StatusChange();
void STDMETHODCALLTYPE ScriptCommand( BSTR scType, BSTR Param );
void STDMETHODCALLTYPE NewStream();
void STDMETHODCALLTYPE Disconnect( long Result );
void STDMETHODCALLTYPE Buffering( VARIANT_BOOL Start );
void STDMETHODCALLTYPE Error();
void STDMETHODCALLTYPE Warning( long WarningType, long Param, BSTR Description );
void STDMETHODCALLTYPE EndOfStream( long Result );
void STDMETHODCALLTYPE PositionChange( double oldPosition, double newPosition);
void STDMETHODCALLTYPE MarkerHit( long MarkerNum );
void STDMETHODCALLTYPE DurationUnitChange( long NewDurationUnit );
void STDMETHODCALLTYPE CdromMediaChange( long CdromNum );
void STDMETHODCALLTYPE PlaylistChange( IDispatch * Playlist, WMPPlaylistChangeEventType change );
void STDMETHODCALLTYPE CurrentPlaylistChange( WMPPlaylistChangeEventType change );
void STDMETHODCALLTYPE CurrentPlaylistItemAvailable( BSTR bstrItemName );
void STDMETHODCALLTYPE MediaChange( IDispatch * Item );
void STDMETHODCALLTYPE CurrentMediaItemAvailable( BSTR bstrItemName );
void STDMETHODCALLTYPE CurrentItemChange( IDispatch *pdispMedia);
void STDMETHODCALLTYPE MediaCollectionChange();
void STDMETHODCALLTYPE MediaCollectionAttributeStringAdded( BSTR bstrAttribName, BSTR bstrAttribVal );
void STDMETHODCALLTYPE MediaCollectionAttributeStringRemoved( BSTR bstrAttribName, BSTR bstrAttribVal );
void STDMETHODCALLTYPE MediaCollectionAttributeStringChanged( BSTR bstrAttribName, BSTR bstrOldAttribVal, BSTR bstrNewAttribVal);
void STDMETHODCALLTYPE PlaylistCollectionChange();
void STDMETHODCALLTYPE PlaylistCollectionPlaylistAdded( BSTR bstrPlaylistName);
void STDMETHODCALLTYPE PlaylistCollectionPlaylistRemoved( BSTR bstrPlaylistName);
void STDMETHODCALLTYPE PlaylistCollectionPlaylistSetAsDeleted( BSTR bstrPlaylistName, VARIANT_BOOL varfIsDeleted);
void STDMETHODCALLTYPE ModeChange( BSTR ModeName, VARIANT_BOOL NewValue);
void STDMETHODCALLTYPE MediaError( IDispatch * pMediaObject);
void STDMETHODCALLTYPE OpenPlaylistSwitch( IDispatch *pItem );
void STDMETHODCALLTYPE DomainChange( BSTR strDomain);
void STDMETHODCALLTYPE SwitchedToPlayerApplication();
void STDMETHODCALLTYPE SwitchedToControl();
void STDMETHODCALLTYPE PlayerDockedStateChange();
void STDMETHODCALLTYPE PlayerReconnect();
void STDMETHODCALLTYPE Click( short nButton, short nShiftState, long fX, long fY );
void STDMETHODCALLTYPE DoubleClick( short nButton, short nShiftState, long fX, long fY );
void STDMETHODCALLTYPE KeyDown( short nKeyCode, short nShiftState );
void STDMETHODCALLTYPE KeyPress( short nKeyAscii );
void STDMETHODCALLTYPE KeyUp( short nKeyCode, short nShiftState );
void STDMETHODCALLTYPE MouseDown( short nButton, short nShiftState, long fX, long fY );
void STDMETHODCALLTYPE MouseMove( short nButton, short nShiftState, long fX, long fY );
void STDMETHODCALLTYPE MouseUp( short nButton, short nShiftState, long fX, long fY );
};
typedef CComObject<CWMPEventDispatch> CComWMPEventDispatch;