Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
// CWMPHost.h : Declaration of the CWMPHost
//
#include "resource.h" // main symbols
#include <oledlg.h>
// if this file isn't found, set your path to include the wmp sdk include directory
// download the sdk from http://www.microsoft.com/windows/windowsmedia/mp10/sdk.aspx
#include "wmp.h"
#include "CWMPEventDispatch.h"
/////////////////////////////////////////////////////////////////////////////
// CWMPHost
class CWMPHost : public CWindowImpl< CWMPHost, CWindow, CWinTraits< WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, WS_EX_APPWINDOW | WS_EX_WINDOWEDGE > >
{
public:
DECLARE_WND_CLASS_EX(NULL, 0, 0)
BEGIN_MSG_MAP(CWMPHost)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
MESSAGE_HANDLER(WM_CLOSE, OnClose)
MESSAGE_HANDLER(WM_SIZE, OnSize)
MESSAGE_HANDLER(WM_CONTEXTMENU, OnContextMenu)
MESSAGE_HANDLER(WM_LBUTTONDOWN, OnClick)
MESSAGE_HANDLER(WM_MBUTTONDOWN, OnClick)
MESSAGE_HANDLER(WM_RBUTTONDOWN, OnClick)
MESSAGE_HANDLER(WM_LBUTTONDBLCLK, OnLeftDoubleClick)
MESSAGE_HANDLER(WM_KEYDOWN, OnKeyDown)
MESSAGE_HANDLER(WM_SYSKEYDOWN, OnSysKeyDown)
MESSAGE_HANDLER(WM_ERASEBKGND, OnErase)
MESSAGE_HANDLER(WM_NCACTIVATE, OnNCActivate)
COMMAND_ID_HANDLER(ID_HALF_SIZE, OnVideoScale)
COMMAND_ID_HANDLER(ID_FULL_SIZE, OnVideoScale)
COMMAND_ID_HANDLER(ID_DOUBLE_SIZE, OnVideoScale)
COMMAND_ID_HANDLER(ID_STRETCH_TO_FIT, OnVideoScale)
END_MSG_MAP()
LRESULT OnClose(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnErase(UINT /* uMsg */, WPARAM /* wParam */, LPARAM /* lParam */, BOOL& bHandled);
LRESULT OnSize(UINT /* uMsg */, WPARAM /* wParam */, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnContextMenu(UINT /* uMsg */, WPARAM /* wParam */, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnClick(UINT /* uMsg */, WPARAM /* wParam */, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnLeftDoubleClick(UINT /* uMsg */, WPARAM /* wParam */, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnSysKeyDown(UINT /* uMsg */, WPARAM wParam, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnKeyDown(UINT /* uMsg */, WPARAM wParam, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnNCActivate(UINT /* uMsg */, WPARAM wParam, LPARAM /* lParam */, BOOL& /* lResult */);
LRESULT OnVideoScale(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
CAxWindow m_wndView;
CComPtr<IConnectionPoint> m_spConnectionPoint;
DWORD m_dwAdviseCookie;
HMENU m_hPopupMenu;
};
/////////////////////////////////////////////////////////////////////////////
// event logging - this should really be in its own smp.h or something...
enum EventType_t
{
ET_APPLAUNCH,
ET_APPEXIT,
ET_CLOSE,
ET_FADEOUT,
ET_MEDIABEGIN,
ET_MEDIAEND,
ET_JUMPHOME,
ET_JUMPEND,
ET_PLAY,
ET_PAUSE,
ET_STOP,
ET_SCRUBFROM,
ET_SCRUBTO,
ET_STEPFWD,
ET_STEPBCK,
ET_JUMPFWD,
ET_JUMPBCK,
ET_REPEAT,
ET_MAXIMIZE,
ET_MINIMIZE,
ET_RESTORE,
};