Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface to CCustomAward
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef CUSTOMAWARD_H
#define CUSTOMAWARD_H
#ifdef WIN32
#pragma once
#endif
#pragma warning(disable :4786)
#include "Award.h"
#include "TextFile.h"
#include "CustomAwardTriggers.h"
#include <list>
using namespace std;
//------------------------------------------------------------------------------------------------------
// Purpose: CCustomAward represents an award that is user-definable via
// a configuration file. Other than their runtime definitions, Custom awards
// act just like other static awards.
//------------------------------------------------------------------------------------------------------
class CCustomAward: public CAward
{
public:
//factory method.
static CCustomAward* readCustomAward(CTextFile& f);
protected:
list<CCustomAwardTrigger*> triggers;
bool namemode;
map<string,string> extraProps;
map<PID,int> plrscores; //this is wrt to the current award. score in this sense is not related to game score
// but simply a score that is relative to other contenders for the award.
map<PID,int> plrnums; //this is the number of times any of the triggers was activated
map<string,int> stringscores; //this is wrt to the current award. score in this sense is not related to game score
// but simply a score that is relative to other contenders for the award.
map<string,int> stringnums; //this is the number of times any of the triggers was activated
string noWinnerMsg;
string extraInfoMsg;
virtual void extendedinfo(CHTMLFile& html);
virtual void noWinner(CHTMLFile& html);
public:
explicit CCustomAward(CMatchInfo* pmi):CAward("custom_temp"){}
void getWinner();
};
#endif // CUSTOMAWARD_H