Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of CDialogueReadout
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "DialogueReadout.h"
#include "util.h"
//------------------------------------------------------------------------------------------------------
// Function: CDialogueReadout::writeHTML
// Purpose: generates and writes the report. generate() is not used in this object
// because there is no real intermediate data. Really data is just taken from the
// event list, massaged abit, and written out to the html file. There is no calculation
// of stats or figures so no intermedidate data creation is needed.
// Input: html - the html file that we want to write to.
//------------------------------------------------------------------------------------------------------
void CDialogueReadout::writeHTML(CHTMLFile& html)
{
html.write("<img src=\"%s/game.dialog.on.gif\">\n",g_pApp->supportHTTPPath.c_str());
html.div("dialog");
CEventListIterator it;
bool MM2Messages=false;
if (g_pApp->cmdLineSwitches["displaymm2"]=="on" ||
g_pApp->cmdLineSwitches["displaymm2"]=="yes" ||
g_pApp->cmdLineSwitches["displaymm2"]=="true" ||
g_pApp->cmdLineSwitches["displaymm2"]=="1")
MM2Messages=true;
for (it=g_pMatchInfo->eventList()->begin(); it != g_pMatchInfo->eventList()->end(); ++it)
{
if ((*it)->getType()==CLogEvent::SAY || (MM2Messages && ((*it)->getType()==CLogEvent::SAY_TEAM)))
{
char talked[512]={0};
PID talkerPID=(*it)->getArgument(0)->asPlayerGetPID();
string talkerName=(*it)->getArgument(0)->asPlayerGetName();
for (int i=1;(*it)->getArgument(i);i++)
{
char temp[512];
(*it)->getArgument(i)->getStringValue(temp);
strcat(talked,"\"");
strcat(talked,temp);
strcat(talked,"\"");
}
bool isTeamMsg= (*it)->getType()==CLogEvent::SAY_TEAM;
int teamID=g_pMatchInfo->playerList()[talkerPID].teams.atTime((*it)->getTime());
const char* aa;
const char* bb;
if (teamID<4 && teamID >= 0)
{
aa="player";
bb=Util::teamcolormap[teamID];
}
else
{
aa="whitetext";
bb="";
}
html.write("<tr><td><font class=%s%s>%s%s:</font><font color=white> %s</font></tr></td>\n",aa,bb,talkerName.c_str(),isTeamMsg?" (Team)":"",talked);
html.br();
}
else if ( (*it)->getType()==CLogEvent::KILLED_BY_WORLD)
{
PID plr=(*it)->getArgument(0)->asPlayerGetPID();
string plrName=(*it)->getArgument(0)->asPlayerGetName();
int teamID=g_pMatchInfo->playerList()[plr].teams.atTime((*it)->getTime());
html.write("<tr><td><font class=player%s>%s</font><font color=white> died.</font></tr></td>\n",Util::teamcolormap[teamID],plrName.c_str());
html.br();
}
else if ((*it)->getType()==CLogEvent::SUICIDE)
{
PID plr=(*it)->getArgument(0)->asPlayerGetPID();
string plrName=(*it)->getArgument(0)->asPlayerGetName();
int teamID=g_pMatchInfo->playerList()[plr].teams.atTime((*it)->getTime());
html.write("<tr><td><font class=player%s>%s</font><font color=white> committed suicide.</font></tr></td>\n",Util::teamcolormap[teamID],plrName.c_str());
html.br();
}
else if ((*it)->getType()==CLogEvent::TEAM_JOIN)
{
PID plr=(*it)->getArgument(0)->asPlayerGetPID();
string plrName=(*it)->getArgument(0)->asPlayerGetName();
time_t eventtime=(*it)->getTime();
bool firstJoin=!g_pMatchInfo->playerList()[plr].teams.anythingAtTime(eventtime-1);
int oldTeamID=g_pMatchInfo->playerList()[plr].teams.atTime(eventtime-1);
int teamID=g_pMatchInfo->playerList()[plr].teams.atTime(eventtime);
string teamName=g_pMatchInfo->teamName(teamID);
if (firstJoin)
html.write("<tr><td><font class=player%s>%s</font><font color=white> joined team <font class=player%s>%s</font>.</font></tr></td>\n",Util::teamcolormap[teamID],plrName.c_str(),Util::teamcolormap[teamID],teamName.c_str());
else
html.write("<tr><td><font class=player%s>%s</font><font color=white> changed teams to <font class=player%s>%s</font>.</font></tr></td>\n",Util::teamcolormap[oldTeamID],plrName.c_str(),Util::teamcolormap[teamID],teamName.c_str());
html.br();
}
else if ((*it)->getType()==CLogEvent::FRAG)
{
PID killer=(*it)->getArgument(0)->asPlayerGetPID();
string killerName=(*it)->getArgument(0)->asPlayerGetName();
PID killee=(*it)->getArgument(1)->asPlayerGetPID();
string killeeName=(*it)->getArgument(1)->asPlayerGetName();
string weaponName = (*it)->getArgument(2)->getStringValue();
int killerTeamID=g_pMatchInfo->playerList()[killer].teams.atTime((*it)->getTime());
int killeeTeamID=g_pMatchInfo->playerList()[killee].teams.atTime((*it)->getTime());
bool countKill=true;
//gotta account for timer/infection double kills for medics!
if (weaponName=="infection")
{
//test to see if the previous event was a timer from the same player, and a kill, and with the timer.
CEventListIterator it2=it;
if ((--it2)!=g_pMatchInfo->eventList()->begin())
{
if ((*it2)->getType() == CLogEvent::FRAG)
if ((*it2)->getArgument(2)->getStringValue()=="timer")
if ((*it2)->getArgument(0)->asPlayerGetPID()==killer)
countKill=false;
}
}
if (countKill)
{
html.write("<tr><td><font class=player%s>%s</font><font color=white> killed </font><font class=player%s>%s</font><font color=white> with %s. </font></tr></td>\n",
Util::teamcolormap[killerTeamID],killerName.c_str(),Util::teamcolormap[killeeTeamID],killeeName.c_str(),weaponName.c_str());
html.br();
}
}
else if ((*it)->getType()==CLogEvent::TEAM_FRAG)
{
PID killer=(*it)->getArgument(0)->asPlayerGetPID();
string killerName=(*it)->getArgument(0)->asPlayerGetName();
PID killee=(*it)->getArgument(1)->asPlayerGetPID();
string killeeName=(*it)->getArgument(1)->asPlayerGetName();
int killerTeamID=g_pMatchInfo->playerList()[killer].teams.atTime((*it)->getTime());
int killeeTeamID=g_pMatchInfo->playerList()[killee].teams.atTime((*it)->getTime());
html.write("<tr><td><font class=player%s>%s</font><font color=white> teamkilled </font><font class=player%s>%s.</font></tr></td>\n",
Util::teamcolormap[killerTeamID],killerName.c_str(),Util::teamcolormap[killeeTeamID],killeeName.c_str());
html.br();
}
}
html.enddiv();
}