Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CHTMLFile.
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef HTML_H
#define HTML_H
#ifdef WIN32
#pragma once
#endif
#include <stdio.h>
//------------------------------------------------------------------------------------------------------
// Purpose: CHTMLFile represents an HTML text file that is being created. It has
// some misc helper stuff, like writing the body tag for you, and linking to the style
// sheet. Also some little helper functions to do <br>s and <p>s
//------------------------------------------------------------------------------------------------------
class CHTMLFile
{
public:
static const bool printBody;
static const bool dontPrintBody;
static const bool linkStyle;
static const bool dontLinkStyle;
private:
FILE* out;
char filename[100];
bool fBody;
public:
CHTMLFile():out(NULL),fBody(false){}
CHTMLFile(const char*filenm ,const char* title,bool fPrintBody=true,const char* bgimage=NULL,int leftmarg=0,int topmarg=20);
void open(const char*);
void write(PRINTF_FORMAT_STRING const char*,...);
void hr(int len=0,bool alignleft=false);
void br(){write("<br>\n");}
void p(){write("<p>\n");};
void img(const char* i){write("<img src=%s>\n",i);}
void div(const char* cls){write("<div class=%s>\n",cls);}
void div(){write("<div>\n");}
void enddiv(){write("</div>");}
void close();
~CHTMLFile();
};
#endif // HTML_H