Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implemenatation of CMatchInfo
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "MatchInfo.h"
CMatchInfo* g_pMatchInfo=NULL; //global information about the match.
//------------------------------------------------------------------------------------------------------
// Function: CMatchInfo::generate
// Purpose: generates the match info structure from the log file
//------------------------------------------------------------------------------------------------------
void CMatchInfo::generate()
{
if (plogfile->empty())
g_pApp->fatalError("No data in log file!\nPlease ensure that you are running TFstats on a valid log file!");
CEventListIterator it=plogfile->begin();
logopentime=(*it)->getTime();
for (it;it!=plogfile->end();++it)
{
const CLogEvent* curr=(*it);
switch(curr->getType())
{
case CLogEvent::CONNECT:
{
int sid=curr->getArgument(0)->asPlayerGetSvrPID();
unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID();
string plrName=curr->getArgument(0)->asPlayerGetName();
string ipAddress=curr->getArgument(1)->getStringValue();
PID pid;
PID foundpid=-1;
if (WONid!=-1)
{
bLanGame=false;
pid=pidMap[sid]=WONid;
}
else
{
bLanGame=true;
CPlayerList::iterator it=players.begin();
for (it;it!=players.end();++it)
{
PID currpid=it->first;
CPlayer& cp=it->second;
if (cp.ipAddress==ipAddress)
{
foundpid=currpid;
break;
}
}
if (it==players.end()) //if no ip addresses matched match by name
{
it = players.begin();
for (it;it!=players.end();++it)
{
PID currpid=it->first;
CPlayer& cp=it->second;
if (cp.aliases.contains(plrName))
{
foundpid=currpid;
break;
}
}
}
}
if (foundpid != -1)
{
pid=pidMap[sid]=foundpid;
}
else
{
pid=pidMap[sid]=sid;
}
//printf("Checkpoint %lu\n",__LINE__);
//printf("pid=%lu\n",pid);
if (players[pid].pid==-1)
players[pid].pid=pid;
players[pid].ipAddress=ipAddress;
players[pid].svrPID=sid;
players[pid].WONID=WONid;
//keep the pseudonym list updated
players[pid].nameFound(curr->getTime(),plrName);
}
break;
case CLogEvent::ENTER_GAME:
{
int sid=curr->getArgument(0)->asPlayerGetSvrPID();
//PID pid=curr->getArgument(0)->asPlayerGetFullPID();
unsigned long WONid=curr->getArgument(0)->asPlayerGetWONID();
PID pid;
if (WONid!=-1)
{
bLanGame=false;
pid=pidMap[sid]=WONid;
}
else
{
bLanGame=true;
//they may have matched based on IP or name.
//so check if the player structure pointed to by
//the sid is valid, if so, don't reassign pid
pid=pidMap[sid];
if (players[pid].ipAddress=="")
pid=pidMap[sid]=sid;
}
players[pid].svrPID=sid;
players[pid].WONID=WONid;
players[pid].pid=pid;
string nm=curr->getArgument(0)->asPlayerGetName();
//keep the pseudonym list updated
players[pid].nameFound(curr->getTime(),nm);
}
break;
case CLogEvent::CLASS_CHANGE:
{
PID pid=curr->getArgument(0)->asPlayerGetPID();
time_t changetime=curr->getTime();
player_class newpc=playerClassNameToClassID(curr->getArgument(1)->getStringValue());
//keep the pseudonym list updated
players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
string plrname=curr->getArgument(0)->asPlayerGetName();
players[pid].allclassesplayed.add(changetime,newpc);
int currTeam=players[pid].teams.atTime(changetime);
players[pid].perteam[currTeam].classesplayed.add(changetime,newpc);
}
break;
case CLogEvent::NAME_CHANGE:
{
//keep the pseudonym list updated
players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
}
break;
case CLogEvent::SUICIDE:
{
PID pid=(*it)->getArgument(0)->asPlayerGetPID();
int team=players[pid].teams.atTime((*it)->getTime());
// players[pid].perteam[team].kills++;
players[pid].perteam[team].deaths++;
players[pid].perteam[team].suicides++;
//keep the pseudonym list updated
players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
}
break;
case CLogEvent::FRAG:
case CLogEvent::TEAM_FRAG:
{
PID killerid=(*it)->getArgument(0)->asPlayerGetPID();
PID killedid=(*it)->getArgument(1)->asPlayerGetPID();
int killerTeam=players[killerid].teams.atTime((*it)->getTime());
int killedTeam=players[killedid].teams.atTime((*it)->getTime());
CPlayer& p1=players[killerid];
CPlayer& p2=players[killedid];
if (curr->getType() == CLogEvent::TEAM_FRAG)
{
players[killerid].perteam[killerTeam].teamkills++;
players[killedid].perteam[killedTeam].teamkilled++;
}
else if (curr->getType() == CLogEvent::FRAG)
{
string weapName=(*it)->getArgument(2)->getStringValue();
bool countKill=true;
//gotta account for timer/infection double kills for medics!
if (weapName=="infection")
{
//test to see if the previous event was a timer from the same player, and a kill, and with the timer.
CEventListIterator it2=it;
if ((--it2)!=plogfile->begin())
{
if ((*it2)->getType() == CLogEvent::FRAG)
if ((*it2)->getArgument(2)->getStringValue()=="timer")
if ((*it2)->getArgument(0)->asPlayerGetPID()==killerid)
countKill=false;
}
}
if (countKill)
{
players[killerid].perteam[killerTeam].weaponKills[weapName]++;
players[killerid].perteam[killerTeam].kills++;
players[killedid].perteam[killedTeam].deaths++;
}
}
//keep the pseudonym list updated
players[killerid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
players[killedid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
}
break;
case CLogEvent::TEAM_JOIN:
{
int team=curr->getArgument(1)->getFloatValue();
team--; //teams are logged as 1-4. tfstats stores them as 0-3
PID pid=curr->getArgument(0)->asPlayerGetPID();
CPlayer& p=players[pid];
team_exists[team]=true;
int oldteam=team;
if(p.teams.anythingAtTime(curr->getTime()-1))
oldteam=p.teams.atTime(curr->getTime()-1);
else //if this is the first team join, count them as in the game
players[pid].logontime=curr->getTime();
//keep the pseudonym list updated
players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
players[pid].teams.add(curr->getTime(),team);
if (p.allclassesplayed.anythingAtTime(curr->getTime()))
{
player_class plrcurrclass=players[pid].allclassesplayed.atTime(curr->getTime());
players[pid].perteam[oldteam].classesplayed.cut(curr->getTime());
players[pid].perteam[team].classesplayed.add(curr->getTime(),plrcurrclass);
}
}
break;
case CLogEvent::TEAM_RENAME:
{
int teamid=curr->getArgument(0)->getFloatValue()-1;
string tname=curr->getArgument(1)->getStringValue();
teamnames[teamid]=tname;
}
break;
case CLogEvent::SERVER_NAME:
{
servername=curr->getArgument(0)->getStringValue();
}
break;
case CLogEvent::SERVER_SPAWN:
{
mapname=curr->getArgument(0)->getStringValue();
}
break;
case CLogEvent::DISCONNECT:
{
PID pid=curr->getArgument(0)->asPlayerGetPID();
players[pid].logofftime=curr->getTime();
players[pid].allclassesplayed.endTime=curr->getTime();
players[pid].allclassesplayed.cut(curr->getTime());
players[pid].teams.cut(curr->getTime());
players[pid].aliases.cut(curr->getTime());
int currTeam=players[pid].teams.atTime(curr->getTime());
players[pid].perteam[currTeam].classesplayed.cut(curr->getTime());
//keep the pseudonym list updated
if (pid!=-1) //sometimes disconnect messages have -1 for the pid
players[pid].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
}
break;
case CLogEvent::NAMED_BROADCAST:
{
//keep the pseudonym list updated
const CLogEventArgument* pArg=curr->getArgument(1);
PID pid=pArg->asPlayerGetPID();
players[pid].nameFound(curr->getTime(),curr->getArgument(1)->asPlayerGetName());
}
break;
case CLogEvent::NAMED_GOAL_ACTIVATE:
{
//keep the pseudonym list updated
players[curr->getArgument(0)->asPlayerGetPID()].nameFound(curr->getTime(),curr->getArgument(0)->asPlayerGetName());
}
break;
case CLogEvent::LOG_CLOSED:
{
logclosetime=curr->getTime();
}
break;
}
#ifdef _DEBUG
#ifdef _PARSEDEBUG
printf("%s:\n",CLogEvent::TypeNames[(int)curr->getType()]);
fflush(stdout);
printf("\t%s\n",curr->m_StrippedText);
fflush(stdout);
for (int i=0;curr->getArgument(i);i++)
{
if (i==0)
printf("\t\targs: ");
fflush(stdout);
printf("\"%s\" ",curr->getArgument(i)->getStringValue());
}
printf("\n");
#endif
#endif
}
if (logclosetime==0 && !plogfile->empty())
{
CEventListIterator it=plogfile->end();
--it;
logclosetime=(*it)->getTime();
}
map<PID,CPlayer>::iterator it2;
for(it2=players.begin();it2!=players.end();++it2)
{
CPlayer& p=(*it2).second;
if (p.aliases.endTime < logclosetime)
p.aliases.endTime=logclosetime;
p.name=p.aliases.favourite();
if (p.allclassesplayed.endTime < logclosetime)
p.allclassesplayed.endTime=logclosetime;
if (p.teams.endTime < logclosetime)
p.teams.endTime=logclosetime;
for (int i=0;i<MAX_TEAMS;i++)
{
//if you have no kills you have to play on a team at least 30 seconds to be counted part of it
//also give a one-suicide grace so they can killthemselves to get onto another team?
if (p.teams.howLong(i) < 30 && p.perteam[i].kills==0)// && p.perteam[i].deaths < 1)
p.teams.remove(i);
CTimeIndexedList<player_class>* v= &p.perteam[i].classesplayed;
p.perteam[i].classesplayed.endTime=logclosetime;
time_t t=p.teams.howLong(i);
p.perteam[i].timeon=t;
}
}
}
//------------------------------------------------------------------------------------------------------
// Function: CMatchInfo::getPlayerID
// Purpose: resolves a player name to that players PID
// Input: name - the name
// Output: PID the PID
//------------------------------------------------------------------------------------------------------
PID CMatchInfo::getPlayerID(string name)
{
CPlayerListIterator it;
//ugh! O(n)
for (it=playerBegin();it!=playerEnd();++it)
{
PID id=(*it).first;
CPlayer curr=(*it).second;
if (curr.name == name)
return id;
}
return -1;
}
/*
unsigned long CMatchInfo::getPlayerWONID(string name)
{
CPlayerListIterator it;
//ugh! O(n)
for (it=playerBegin();it!=playerEnd();++it)
{
CPlayer curr=(*it).second;
if (curr.name == name)
return curr.WONID;
}
return 0xffffffff;
}
*/
//------------------------------------------------------------------------------------------------------
// Function: CMatchInfo::CMatchInfo
// Purpose: Constructor
// Input: plf - the log file
// Output:
//------------------------------------------------------------------------------------------------------
CMatchInfo::CMatchInfo(CEventList* plf)
:numPlrs(0),logclosetime(0),plogfile(plf)
{
teamnames[0]="Blue";
teamnames[1]="Red";
teamnames[2]="Yellow";
teamnames[3]="Green";
team_exists[0]=team_exists[1]=team_exists[2]=team_exists[3]=false;
generate();
}
//------------------------------------------------------------------------------------------------------
// Function: CMatchInfo::teamID
// Purpose: resolves a team name to its ID
// Input: teamname - the team name
// Output: int the ID of the team
//------------------------------------------------------------------------------------------------------
int CMatchInfo::teamID(string teamname)
{
for (int i=0;i<MAX_TEAMS;i++)
if (stricmp(teamname.c_str(),teamnames[i].c_str())==0)
return i;
return -1;
}
//------------------------------------------------------------------------------------------------------
// Function: CMatchInfo::getTimeOn
// Purpose: returns how long the specified player has been playing
// Input: pid - the player being queried
// Output: time_t the time he/she played
//------------------------------------------------------------------------------------------------------
time_t CMatchInfo::getTimeOn(PID pid)
{
CPlayer& p=players[pid];
if (p.logofftime==0)
p.logofftime=logclosetime;
time_t timeon=p.logofftime-p.logontime;
return timeon;
}