Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Interface of CPlayer
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma warning (disable:4786)
#ifndef PLAYER_H
#define PLAYER_H
#ifdef WIN32
#pragma once
#endif
#include <time.h>
#include <map>
#include <string>
#include "util.h"
#include "TimeIndexedList.h"
#include "pid.h"
class CMatchInfo;
class CPlayer
{
public:
struct plr_per_team_data
{
int kills;
int deaths;
int suicides;
//double rank;
int teamkills;
int teamkilled;
std::map<std::string,int> weaponKills;
std::string faveweapon;
int faveweapkills;
double rank();
std::string faveWeapon();
int faveWeapKills();
plr_per_team_data(){kills=deaths=suicides=teamkills=teamkilled=faveweapkills=0;}
CTimeIndexedList<player_class> classesplayed; //stores class, indexed by the time when that class was switched to.
time_t timeon;
time_t timeOn();
};
CTimeIndexedList<player_class> allclassesplayed; //stores class, indexed by the time when that class was switched to.
CTimeIndexedList<int> teams;
plr_per_team_data perteam[MAX_TEAMS+1];
CTimeIndexedList<std::string> aliases;
std::string name; //this will be set to the favourite name of the player
//int team;
int svrPID;
unsigned long WONID;
string ipAddress;
int reconnects;
PID pid;
time_t logontime;
time_t logofftime;
time_t totalTimeOn();
// int teamID(){return team;}
CPlayer();
void nameFound(time_t t, std::string alias);
//merge stats from all teams into 5th "team" (all teams)
void merge();
};
#include "pid.h"
typedef std::map<PID,CPlayer> CPlayerList;
typedef CPlayerList::iterator CPlayerListIterator;
#endif // PLAYER_H