Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SwitchProps.cpp : implementation file
//
#include "stdafx.h"
#include "UI.h"
#include "SwitchProps.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSwitchProps dialog
CSwitchProps::CSwitchProps(CWnd* pParent /*=NULL*/)
: CPropertyPage(CSwitchProps::IDD),
m_persistDefall("AllSwitchesDefault"),
m_persistDisplayMM2("DefaultMM2"),
m_persistDisplayStartupInfo("DefaultStartupInfo"),
m_persistPersistPlayerStats("DefaultPersistPlayerStats"),
m_persistUseSupportDir("DefaultUseSupportDir"),
m_persistElimPlayers("DefaultElimPlayers"),
m_persistElimDays("DefaultElimDays"),
m_persistPause("DefaultPause"),
m_persistPauseSecs("DefaultPauseSecs")
{
//{{AFX_DATA_INIT(CSwitchProps)
//}}AFX_DATA_INIT
m_psp.dwFlags &= ~PSP_HASHELP;
alreadyAcknowledged=false;
}
void CSwitchProps::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSwitchProps)
DDX_Control(pDX, IDC_STATIC2, m_OnlyHereToBeDisabledToo);
DDX_Control(pDX, IDC_STATICLBL, m_OnlyHereToBeDisabled);
DDX_Control(pDX, IDC_PAUSE, m_Pause);
DDX_Control(pDX, IDC_PAUSESECS, m_PauseSecs);
DDX_Control(pDX, IDC_DEFALL, m_Defall);
DDX_Control(pDX, IDC_STARTUPINFO, m_DisplayStartupInfo);
DDX_Control(pDX, IDC_ELIMDAYS, m_elimDays);
DDX_Control(pDX, IDC_ELIMINATEOLDPLRS, m_ElimOldPlrs);
DDX_Control(pDX, IDC_USESUPPORT, m_UseSupportDir);
DDX_Control(pDX, IDC_PLRPERSIST, m_PersistPlayerStats);
DDX_Control(pDX, IDC_DISPLAYMM2, m_DisplayMM2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSwitchProps, CDialog)
//{{AFX_MSG_MAP(CSwitchProps)
ON_BN_CLICKED(IDC_DEFALL, OnDefall)
ON_BN_CLICKED(IDC_PLRPERSIST, OnPlrpersist)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSwitchProps message handlers
#include "propsht.h"
BOOL CSwitchProps::OnKillActive()
{
//call superclass
BOOL bRes=this->CPropertyPage::OnKillActive();
m_persistDefall=m_Defall.GetCheck();
m_persistPause=theApp.pause=m_Pause.GetCheck();
char buf[100];
m_PauseSecs.GetWindowText(buf,100);
m_persistPauseSecs=theApp.pauseSecs=atoi(buf);
m_persistDisplayMM2=theApp.displayMM2=m_DisplayMM2.GetCheck()==1;
m_persistPersistPlayerStats=theApp.persistPlayerStats=m_PersistPlayerStats.GetCheck()==1;
m_persistUseSupportDir=theApp.useSupportDir=m_UseSupportDir.GetCheck()==1;
m_persistDisplayStartupInfo=theApp.displayStartupInfo=m_DisplayStartupInfo.GetCheck()==1;
m_persistElimPlayers=theApp.elimOldPlayers=m_ElimOldPlrs.GetCheck()==1;
m_elimDays.GetWindowText(buf,100);
m_persistElimDays=theApp.elimDays=atoi(buf);
return bRes;
}
BOOL CSwitchProps::OnSetActive()
{
//call superclass
BOOL bRes=this->CPropertyPage::OnSetActive();
if (theApp.FirstEverTimeRun && !alreadyAcknowledged)
{
alreadyAcknowledged=true;
m_persistDefall=1;
m_Defall.SetCheck(1);
OnDefall();
return bRes;
}
bool temp;
temp=m_persistDefall.toBool();
m_Defall.SetCheck(temp);
temp=theApp.pause=m_persistPause.toBool();
m_Pause.SetCheck(temp);
theApp.pauseSecs=m_persistPauseSecs.toInt();
m_PauseSecs.SetWindowText(m_persistPauseSecs.toChars());
temp=theApp.displayMM2=m_persistDisplayMM2.toBool();
m_DisplayMM2.SetCheck(temp);
temp=theApp.persistPlayerStats=m_persistPersistPlayerStats.toBool();
m_PersistPlayerStats.SetCheck(temp);
temp=theApp.useSupportDir=m_persistUseSupportDir.toBool();
m_UseSupportDir.SetCheck(temp);
temp=theApp.displayStartupInfo=m_persistDisplayStartupInfo.toBool();
m_DisplayStartupInfo.SetCheck(temp);
temp=theApp.elimOldPlayers=m_persistElimPlayers.toBool();
m_ElimOldPlrs.SetCheck(temp);
theApp.elimDays=m_persistElimDays.toInt();
m_elimDays.SetWindowText(m_persistElimDays.toChars());
OnDefall();
OnPlrpersist();
return bRes;
}
void CSwitchProps::OnDefall()
{
bool defall=m_Defall.GetCheck()!=0;
if (defall)
{
m_DisplayMM2.SetCheck(0);
m_DisplayStartupInfo.SetCheck(0);
m_elimDays.SetWindowText("7");
m_ElimOldPlrs.SetCheck(1);
m_Pause.SetCheck(1);
m_PauseSecs.SetWindowText("2");
m_PersistPlayerStats.SetCheck(1);
m_UseSupportDir.SetCheck(1);
}
m_DisplayMM2.EnableWindow(!defall);
m_DisplayStartupInfo.EnableWindow(!defall);
m_elimDays.EnableWindow(!defall);
m_ElimOldPlrs.EnableWindow(!defall);
m_Pause.EnableWindow(!defall);
m_PauseSecs.EnableWindow(!defall);
m_PersistPlayerStats.EnableWindow(!defall);
m_UseSupportDir.EnableWindow(!defall);
m_OnlyHereToBeDisabled.EnableWindow(!defall);
m_OnlyHereToBeDisabledToo.EnableWindow(!defall);
}
void CSwitchProps::OnPlrpersist()
{
m_ElimOldPlrs.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
m_elimDays.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
m_OnlyHereToBeDisabledToo.EnableWindow(m_PersistPlayerStats.GetCheck() && !m_Defall.GetCheck());
}