Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// UI.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "propsht.h"
#include "UI.h"
#include "UIDlg.h"
#include "PersistentString.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUIApp
BEGIN_MESSAGE_MAP(CUIApp, CWinApp)
//{{AFX_MSG_MAP(CUIApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUIApp construction
CUIApp::CUIApp()
{
// Place all significant initialization in InitInstance
pause=false;
pauseSecs=0;
CPersistentString cps("RunBefore");
FirstEverTimeRun=!cps.toBool();
cps=true;
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CUIApp object
CUIApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CUIApp initialization
BOOL CUIApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
persistPlayerStats=false;
useSupportDir=true;
displayMM2=false;
CAllControlsSheet dlg("TFStats");
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
execTFStats();
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void reporterror31337(LONG i)
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
i,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
// Process any inserts in lpMsgBuf.
// ...
// Display the string.
MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION );
// Free the buffer.
LocalFree( lpMsgBuf );
}
string& addSlash(string& tempbuf)
{
if (tempbuf!="")
{
int buflen=tempbuf.length();
if (tempbuf.at(buflen-1) != '\\')
tempbuf+= '\\';
}
return tempbuf;
}
string& removeSlash(string& tempbuf)
{
int buflen=tempbuf.length();
if (buflen > 0 && tempbuf.at(buflen-1) == '\\')
tempbuf.erase(tempbuf.length()-1,1);
return tempbuf;
}
string CUIApp::CTFStatsExec::getExecString()
{
string retval("\"");
retval+=addSlash(TFStatsdirectory);
retval+="TFStatsRT.exe\" \"" ;
retval+=fullpath;
retval+="\" outputDir=\"";
retval+=addSlash(outputdirectory);
retval+=removeSlash(outputsubdir);
retval+="\" ";
retval+="ruleDir=\"";
retval+=removeSlash(ruledirectory);
retval+="\" ";
retval+=" useSupportDir=";
retval+=useSupportDir?"yes":"no";
if (useSupportDir)
{
retval+=" supportDir=\"";
retval+=removeSlash(supportdirectory);
retval+="\" supportHTTPPath=\"";
retval+=removeSlash(supporthttp);
retval+="\"";
}
retval+=" persistPlayerStats=";
retval+=persistPlayerStats?"yes":"no";
if (persistPlayerStats)
{
retval+=" playerDir=\"";
retval+=removeSlash(playerdirectory);
retval+="\" ";
retval+=" playerHTTPPath=\"";
retval+=removeSlash(playerhttp);
retval+="\"";
}
retval+=" eliminateOldPlayers=";
retval+=elimOldPlayers?"yes":"no";
if (elimOldPlayers)
{
retval+=" oldPlayerCutoff=";
char buf[100];
itoa(elimDays,buf,10);
retval+=buf;
retval+=" ";
}
retval+=" displayMM2=";
retval+=displayMM2?"yes":"no";
retval+=" displayStartUpInfo=";
retval+=displayStartupInfo?"yes":"no";
return retval;
}
#include <list>
void CUIApp::execTFStats()
{
std::list<CUIApp::CTFStatsExec>::iterator it;
AllocConsole();
for (it=m_pLogs->begin();it!=m_pLogs->end();++it)
{
CUIApp::CTFStatsExec& c=*it;
it->TFStatsdirectory=m_TFStatsDir;
it->outputdirectory=m_OutDir;
it->ruledirectory=m_RuleDir;
it->supportdirectory=m_SupportDir;
it->playerdirectory=m_PlayerDir;
it->displayMM2=displayMM2;
it->persistPlayerStats=persistPlayerStats;
it->useSupportDir=useSupportDir;
it->supporthttp=m_SupportHTTPPath;
it->playerhttp=m_PlayerHTTPPath;
it->displayStartupInfo=displayStartupInfo;
it->elimOldPlayers=elimOldPlayers;
it->elimDays=elimDays;
string exec=it->getExecString();
//create process takes a non-const char buffer?
char createProcBuf[4000];
memset(createProcBuf,0,4000);
exec.copy(createProcBuf,4000);
PROCESS_INFORMATION pi;
STARTUPINFO si;
memset(&si,0,sizeof(si));
si.cb=sizeof(si);
char buffer[500];
sprintf(buffer,"TFStats is creating a Match report for %s",it->inputfile.c_str());
si.lpTitle=buffer;
SetConsoleTitle(buffer);
BOOL result=CreateProcess(NULL,createProcBuf,NULL,NULL,FALSE,0,NULL,NULL,&si,&pi);
if (pi.hProcess && result)
{
//wait for this one to finish before running next one!
DWORD exitCode=STILL_ACTIVE;
do
{
GetExitCodeProcess(pi.hProcess,&exitCode);
//check every 10th of a second
if (exitCode==STILL_ACTIVE)
Sleep(100);
if (pause)
Sleep(pauseSecs*1000);
} while (exitCode==STILL_ACTIVE);
}
else
{
string badmojo("***ERROR: Could not run \"");
badmojo+=addSlash(it->TFStatsdirectory);
badmojo+="TFStatsRT.exe\"\n\n";
HANDLE hConsOutput=GetStdHandle(STD_OUTPUT_HANDLE);
WriteConsole(hConsOutput,badmojo.c_str(),badmojo.length(),NULL,0);
Sleep(4000);
}
}
FreeConsole();
}