Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// cstm1dlg.cpp : implementation file
//
#include "stdafx.h"
#include "valvelib.h"
#include "cstm1dlg.h"
#include "valvelibaw.h"
#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCustom1Dlg dialog
CCustom1Dlg::CCustom1Dlg()
: CAppWizStepDlg(CCustom1Dlg::IDD)
{
//{{AFX_DATA_INIT(CCustom1Dlg)
m_RootPath = _T("");
m_TargetPath = _T("");
m_ProjectType = -1;
m_ToolProject = FALSE;
m_ImplibPath = _T("");
m_PublicProject = FALSE;
m_ConsoleApp = FALSE;
m_PublishImportLib = FALSE;
m_SrcPath = _T("");
//}}AFX_DATA_INIT
m_ProjectType = 0;
m_PublicProject = TRUE;
m_SrcPath = "src";
}
void CCustom1Dlg::DoDataExchange(CDataExchange* pDX)
{
if (pDX->m_bSaveAndValidate == 0)
{
// Refresh the paths based on project information...
if (m_RootPath.GetLength() == 0)
{
if (!Valvelibaw.m_Dictionary.Lookup("FULL_DIR_PATH", m_RootPath))
m_RootPath = "u:\\hl2\\";
m_RootPath.MakeLower();
m_ToolProject = (m_RootPath.Find( "util" ) >= 0);
int idx = m_RootPath.Find( m_SrcPath ); // look for src tree
if (idx >= 0)
{
m_RootPath = m_RootPath.Left( idx );
}
m_TargetPath = m_RootPath;
m_TargetPath += m_SrcPath;
m_TargetPath += "\\lib\\public\\";
m_ImplibPath = "unused";
EnableCheckboxes();
}
}
CAppWizStepDlg::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCustom1Dlg)
DDX_Text(pDX, IDC_EDIT_ROOT_PATH, m_RootPath);
DDX_Text(pDX, IDC_EDIT_TARGET_PATH, m_TargetPath);
DDX_CBIndex(pDX, IDC_SELECT_PROJECT_TYPE, m_ProjectType);
DDX_Check(pDX, IDC_CHECK_TOOL, m_ToolProject);
DDX_Text(pDX, IDC_EDIT_IMPLIB_PATH, m_ImplibPath);
DDX_Check(pDX, IDC_CHECK_PUBLIC, m_PublicProject);
DDX_Check(pDX, IDC_CHECK_CONSOLE_APP, m_ConsoleApp);
DDX_Check(pDX, IDC_CHECK_PUBLISH_IMPORT, m_PublishImportLib);
DDX_Text(pDX, IDC_EDIT_SRC_PATH, m_SrcPath);
//}}AFX_DATA_MAP
}
static void FixupPath( CString& path )
{
int idx;
idx = path.Find("/");
while (idx >= 0)
{
path.SetAt(idx, '\\' );
idx = path.Find("/");
}
bool hasTerminatingSlash = ( path.Right(1).Find("\\") >= 0 );
if (!hasTerminatingSlash)
path += '\\';
path.MakeLower();
}
static int CountSlashes( CString& path )
{
int count = 0;
int idx = path.Find("\\", 0);
while (idx >= 0)
{
++count;
idx = path.Find("\\", idx+1 );
}
return count;
}
bool CCustom1Dlg::ComputeRelativePath( )
{
if ( m_RootPath.GetAt(1) != ':' )
{
MessageBox( "Error! The root path must specify a drive!", "Bogus Root Path!", MB_ICONERROR | MB_OK );
return false;
}
if ( m_TargetPath.GetAt(1) != ':' )
{
MessageBox( "Error! The target path must specify a drive!", "Bogus Target Path!", MB_ICONERROR | MB_OK );
return false;
}
CString sourcePath;
if (!Valvelibaw.m_Dictionary.Lookup("FULL_DIR_PATH", sourcePath ))
{
MessageBox( "I can't seem to find the source path!??!", "Umm... Get Brian", MB_ICONERROR | MB_OK );
return false;
}
FixupPath( m_RootPath );
FixupPath( m_TargetPath );
FixupPath( sourcePath );
CString srcRootPath = m_RootPath;
srcRootPath += m_SrcPath;
srcRootPath += "\\";
FixupPath( srcRootPath );
if (sourcePath.Find( srcRootPath ) != 0)
{
MessageBox( "Error! The source path must lie under the root source path!", "Bogus Root Path!", MB_ICONERROR | MB_OK );
return false;
}
if (m_TargetPath.Find( m_RootPath ) != 0)
{
MessageBox( "Error! The target path must lie under the root path!", "Bogus Target Path!", MB_ICONERROR | MB_OK );
return false;
}
int rootLen = m_RootPath.GetLength();
int rootSrcLen = srcRootPath.GetLength();
int sourceLen = sourcePath.GetLength();
int targetLen = m_TargetPath.GetLength();
CString relativePath = m_TargetPath.Right( targetLen - rootLen );
// Now that we've got the relative source path,
// find out how many slashes are in it;
// that'll tell us how many paths to back up....
int i;
CString relativeSourcePath = sourcePath.Right( sourceLen - rootLen );
int numSlashes = CountSlashes(relativeSourcePath);
CString targetRelativePath;
for ( i = 0; i < numSlashes; ++i )
{
targetRelativePath += "..\\";
}
// Now that we've got the relative source path,
// find out how many slashes are in it;
// that'll tell us how many paths to back up....
CString rootSrcToProj = sourcePath.Right( sourceLen - rootSrcLen );
numSlashes = CountSlashes(rootSrcToProj);
CString projToRootSrc;
for ( i = 0; i < numSlashes; ++i )
{
projToRootSrc += "..\\";
}
Valvelibaw.m_Dictionary["VALVE_ROOT_RELATIVE_PATH"] = targetRelativePath;
Valvelibaw.m_Dictionary["VALVE_SRC_RELATIVE_PATH"] = projToRootSrc;
targetRelativePath += relativePath;
Valvelibaw.m_Dictionary["VALVE_ROOT_PATH"] = m_RootPath;
Valvelibaw.m_Dictionary["VALVE_ROOT_SRC_PATH"] = srcRootPath;
Valvelibaw.m_Dictionary["VALVE_TARGET_PATH"] = m_TargetPath;
Valvelibaw.m_Dictionary["VALVE_RELATIVE_PATH"] = targetRelativePath;
if (m_ToolProject)
Valvelibaw.m_Dictionary["VALVE_TOOL"] = "1";
if (m_PublicProject && (m_ProjectType != 2))
Valvelibaw.m_Dictionary["VALVE_PUBLIC_PROJECT"] = "1";
if (m_PublishImportLib && (m_ProjectType == 1))
Valvelibaw.m_Dictionary["VALVE_PUBLISH_IMPORT_LIB"] = "1";
// Import libraries
if (m_ProjectType == 1)
{
if ( m_ImplibPath.GetAt(1) != ':' )
{
MessageBox( "Error! The import library path must specify a drive!", "Bogus Import Library Path!", MB_ICONERROR | MB_OK );
return false;
}
if (m_ImplibPath.Find( srcRootPath ) != 0)
{
MessageBox( "Error! The import library path must lie under the root src path!", "Bogus Target Path!", MB_ICONERROR | MB_OK );
return false;
}
int implibLen = m_ImplibPath.GetLength();
relativePath = m_ImplibPath.Right( implibLen - rootSrcLen );
int numSlashes = CountSlashes(rootSrcToProj);
CString implibRelativePath;
for (int i = 0; i < numSlashes; ++i )
{
implibRelativePath += "..\\";
}
implibRelativePath += relativePath;
Valvelibaw.m_Dictionary["VALVE_IMPLIB_PATH"] = m_ImplibPath;
Valvelibaw.m_Dictionary["VALVE_IMPLIB_RELATIVE_PATH"] = implibRelativePath;
}
return true;
}
// This is called whenever the user presses Next, Back, or Finish with this step
// present. Do all validation & data exchange from the dialog in this function.
BOOL CCustom1Dlg::OnDismiss()
{
if (!UpdateData(TRUE))
return FALSE;
if (!ComputeRelativePath())
return FALSE;
switch( m_ProjectType )
{
case 0:
Valvelibaw.m_Dictionary["VALVE_TARGET_TYPE"] = "lib";
Valvelibaw.m_Dictionary["PROJTYPE_LIB"] = "1";
break;
case 1:
Valvelibaw.m_Dictionary["VALVE_TARGET_TYPE"] = "dll";
Valvelibaw.m_Dictionary["PROJTYPE_DLL"] = "1";
break;
case 2:
Valvelibaw.m_Dictionary["VALVE_TARGET_TYPE"] = "exe";
if (m_ConsoleApp)
{
Valvelibaw.m_Dictionary["PROJTYPE_CON"] = "1";
}
break;
}
return TRUE; // return FALSE if the dialog shouldn't be dismissed
}
BEGIN_MESSAGE_MAP(CCustom1Dlg, CAppWizStepDlg)
//{{AFX_MSG_MAP(CCustom1Dlg)
ON_CBN_SELCHANGE(IDC_SELECT_PROJECT_TYPE, OnSelchangeSelectProjectType)
ON_EN_CHANGE(IDC_EDIT_ROOT_PATH, OnChangeEditRootPath)
ON_BN_CLICKED(IDC_CHECK_PUBLIC, OnCheckPublic)
ON_BN_CLICKED(IDC_CHECK_TOOL, OnCheckTool)
ON_BN_CLICKED(IDC_CHECK_PUBLISH_IMPORT, OnCheckPublishImport)
ON_EN_CHANGE(IDC_EDIT_SRC_PATH, OnChangeEditSrcPath)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCustom1Dlg message handlers
void CCustom1Dlg::RecomputeTargetPath()
{
bool hasTerminatingSlash = ( m_RootPath.Right(1).FindOneOf("\\/") >= 0 );
m_TargetPath = m_RootPath;
if (!hasTerminatingSlash)
m_TargetPath += '\\';
m_ImplibPath = m_TargetPath;
switch( m_ProjectType )
{
case 0:
// static library
m_TargetPath += m_SrcPath;
m_TargetPath += m_PublicProject ? "\\lib\\public\\" : "\\lib\\common\\";
m_ImplibPath = "unused";
break;
case 1:
m_TargetPath += "bin\\";
m_ImplibPath += m_SrcPath;
m_ImplibPath += m_PublicProject ? "\\lib\\public\\" : "\\lib\\common\\";
break;
case 2:
m_TargetPath += "bin\\";
m_ImplibPath = "unused";
break;
}
UpdateData(FALSE);
}
void CCustom1Dlg::EnableCheckboxes()
{
CWnd* pConsoleApp = GetDlgItem(IDC_CHECK_CONSOLE_APP);
CWnd* pPublishImport = GetDlgItem(IDC_CHECK_PUBLISH_IMPORT);
CWnd* pImportLib = GetDlgItem(IDC_EDIT_IMPLIB_PATH);
switch (m_ProjectType)
{
case 0:
pConsoleApp->EnableWindow( false );
pPublishImport->EnableWindow( false );
pImportLib->EnableWindow( false );
break;
case 1:
pConsoleApp->EnableWindow( false );
pPublishImport->EnableWindow( true );
pImportLib->EnableWindow( m_PublishImportLib );
break;
case 2:
pConsoleApp->EnableWindow( true );
pPublishImport->EnableWindow( false );
pImportLib->EnableWindow( false );
break;
}
}
void CCustom1Dlg::OnSelchangeSelectProjectType()
{
if (!UpdateData(TRUE))
return;
RecomputeTargetPath();
EnableCheckboxes();
}
void CCustom1Dlg::OnChangeEditRootPath()
{
if (!UpdateData(TRUE))
return;
RecomputeTargetPath();
}
void CCustom1Dlg::OnCheckPublic()
{
if (!UpdateData(TRUE))
return;
RecomputeTargetPath();
}
void CCustom1Dlg::OnCheckTool()
{
if (!UpdateData(TRUE))
return;
RecomputeTargetPath();
}
void CCustom1Dlg::OnCheckPublishImport()
{
if (!UpdateData(TRUE))
return;
EnableCheckboxes();
}
void CCustom1Dlg::OnChangeEditSrcPath()
{
if (!UpdateData(TRUE))
return;
RecomputeTargetPath();
}