Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// valvelib.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include <afxdllx.h>
#include "valvelib.h"
#include "valvelibaw.h"
#ifdef _PSEUDO_DEBUG
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static AFX_EXTENSION_MODULE ValvelibDLL = { NULL, NULL };
extern "C" int APIENTRY
DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
TRACE0("VALVELIB.AWX Initializing!\n");
// Extension DLL one-time initialization
AfxInitExtensionModule(ValvelibDLL, hInstance);
// Insert this DLL into the resource chain
new CDynLinkLibrary(ValvelibDLL);
// Register this custom AppWizard with MFCAPWZ.DLL
SetCustomAppWizClass(&Valvelibaw);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
TRACE0("VALVELIB.AWX Terminating!\n");
// Terminate the library before destructors are called
AfxTermExtensionModule(ValvelibDLL);
}
return 1; // ok
}