Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

73 lines
2.2 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef __MANIFEST_H
#define __MANIFEST_H
#ifdef _WIN32
#pragma once
#endif
#include "boundbox.h"
//
// Each cordon is a named collection of bounding boxes.
//
struct Cordon_t
{
inline Cordon_t()
{
m_bActive = false;
}
CUtlString m_szName;
bool m_bActive; // True means cull using this cordon when cordoning is enabled.
CUtlVector<BoundBox> m_Boxes;
};
class CManifestMap
{
public:
CManifestMap( void );
char m_RelativeMapFileName[ MAX_PATH ];
bool m_bTopLevelMap;
};
class CManifest
{
public:
CManifest( void );
static ChunkFileResult_t LoadManifestMapKeyCallback( const char *szKey, const char *szValue, CManifestMap *pManifestMap );
static ChunkFileResult_t LoadManifestVMFCallback( CChunkFile *pFile, CManifest *pManifest );
static ChunkFileResult_t LoadManifestMapsCallback( CChunkFile *pFile, CManifest *pManifest );
static ChunkFileResult_t LoadCordonBoxCallback( CChunkFile *pFile, Cordon_t *pCordon );
static ChunkFileResult_t LoadCordonBoxKeyCallback( const char *szKey, const char *szValue, BoundBox *pBox );
static ChunkFileResult_t LoadCordonKeyCallback( const char *szKey, const char *szValue, Cordon_t *pCordon );
static ChunkFileResult_t LoadCordonCallback( CChunkFile *pFile, CManifest *pManifest );
static ChunkFileResult_t LoadCordonsKeyCallback( const char *pszKey, const char *pszValue, CManifest *pManifest );
static ChunkFileResult_t LoadCordonsCallback( CChunkFile *pFile, CManifest *pManifest );
static ChunkFileResult_t LoadManifestCordoningPrefsCallback( CChunkFile *pFile, CManifest *pManifest );
bool LoadSubMaps( CMapFile *pMapFile, const char *pszFileName );
epair_t *CreateEPair( char *pKey, char *pValue );
bool LoadVMFManifest( const char *pszFileName );
const char *GetInstancePath( ) { return m_InstancePath; }
void CordonWorld( );
private:
bool LoadVMFManifestUserPrefs( const char *pszFileName );
CUtlVector< CManifestMap * > m_Maps;
char m_InstancePath[ MAX_PATH ];
bool m_bIsCordoning;
CUtlVector< Cordon_t > m_Cordons;
entity_t *m_CordoningMapEnt;
};
#endif // #ifndef __MANIFEST_H