Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include "tier1/KeyValues.h"
#include <vgui_controls/ComboBox.h>
using namespace vgui;
class EditablePanel2Demo: public DemoPage
{
public:
EditablePanel2Demo(Panel *parent, const char *name);
~EditablePanel2Demo();
private:
ComboBox *m_pInternetSpeed;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
EditablePanel2Demo::EditablePanel2Demo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Editable panels are able to have their layout described by external
// resource files. All Frames belong to the Editable Panel class.
// The class EditablePanel2Demo is a PropertyPage class, and PropertyPage
// is an EditablePanel, so we can load in a resource file for this class.
// Load the vgui controls from a resource file.
// The resource file looks like this:
/* EDITABLE PANEL DEMO RESOURCE FILE LAYOUT
"EditablePanelDemo"
{
"SpeedLabel"
{
"ControlName" "Label"
"fieldName" "SpeedLabel"
"xpos" "20"
"ypos" "30"
"wide" "96"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "Internet &Speed"
"textAlignment" "east"
"associate" "InternetSpeed"
}
"InternetSpeed"
{
"ControlName" "ComboBox"
"fieldName" "InternetSpeed"
"xpos" "124"
"ypos" "30"
"wide" "200"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"textHidden" "0"
"editable" "0"
"maxchars" "-1"
}
}
*/
// VGUI control panel resource values are grouped by a panel name, here
// we have 2 panels, one called "SpeedLabel" and one called
// "Internet Speed".
// Each control has a set of keyValues that describe attributes of
// the panel. SpeedLabel's control name is Label, this is a vgui Label class.
// Its 'xpos' and 'ypos' tell is position in the parent window.
// Its 'wide' and 'tall' tell its size.
// 'AutoResize' is false meaning this panel will not grow or shrink in size
// response to panel resizing.
// More panel attributes follow, until we come to 'labelText'.
// This is the text that will appear in the label. The text is
// "Internet Speed" and the ampersand (&) in front of the 'S' indicates
// that S is a hotkey in the label name.
// 'Associate' associates this label with another vgui control that will
// gain focus when the hotkey is hit. The associated control is called
// "InternetSpeed" and this panel name happens to be the very next panel in the list.
// Its 'ControlName' tells us it is a ComboBox. Hitting the 'S' hotkey will trigger
// the combo box to gain focus. Note that the combo box does not currently
// have any items within it.
// This will be the menu items of our combo box menu.
// List of all the different internet speeds
char *g_Speeds[] =
{
{ "Modem - 14.4k"},
{ "Modem - 28.8k"},
{ "Modem - 33.6k"},
{ "Modem - 56k"},
{ "ISDN - 112k"},
{ "DSL > 256k"},
{ "LAN/T1 > 1M"},
};
// Create a combo box with the name "InternetSpeed"
// The parameters of the resource file will be applied to this
// combo box.
m_pInternetSpeed = new ComboBox(this, "InternetSpeed", ARRAYSIZE(g_Speeds), false);
// Add menu items to this combo box.
for (int i = 0; i < ARRAYSIZE(g_Speeds); i++)
{
m_pInternetSpeed->AddItem(g_Speeds[i], NULL );
}
// Load the resource file settings into our panel.
LoadControlSettings("Demo/EditablePanelDemo.res");
// When the settings are applied (in applySettings()) our panels gain the
// additional layout specified by the resource keyValues.
// There, we are done, we have created one control from "thin air" (the Label)
// and only had to specify the menu items of the other control (the ComboBox).
// All the rest of the layout was done using the EditablePanel's smarts and
// a resource file.
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
EditablePanel2Demo::~EditablePanel2Demo()
{
}
Panel* EditablePanel2Demo_Create(Panel *parent)
{
return new EditablePanel2Demo(parent, "EditablePanel2Demo");
}