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540 lines
11 KiB
540 lines
11 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// vmf_tweak.cpp : Defines the entry point for the console application.
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//
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#include "stdafx.h"
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#include "chunkfile.h"
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#include "utllinkedlist.h"
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#include <stdlib.h>
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#include "tier1/strtools.h"
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#include "tier0/icommandline.h"
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#include "tier1/utlrbtree.h"
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#include "tier1/utlbuffer.h"
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#include "tier1/KeyValues.h"
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#include "filesystem.h"
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#include "FileSystem_Tools.h"
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#include "cmdlib.h"
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#include <windows.h>
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char const *g_pInFilename = NULL;
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char *CopyString( char const *pStr );
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unsigned long g_CurLoadOrder = 0;
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//-----------------------------------------------------------------------------
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// default spec function
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//-----------------------------------------------------------------------------
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SpewRetval_t VMFTweakSpewFunc( SpewType_t spewType, char const *pMsg )
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{
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OutputDebugString( pMsg );
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printf( pMsg );
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switch( spewType )
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{
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case SPEW_MESSAGE:
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case SPEW_WARNING:
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case SPEW_LOG:
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return SPEW_CONTINUE;
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case SPEW_ASSERT:
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case SPEW_ERROR:
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default:
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return SPEW_DEBUGGER;
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}
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}
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void logprint( char const *logfile, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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static bool first = false;
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if ( first )
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{
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first = false;
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fp = fopen( logfile, "wb" );
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}
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else
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{
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fp = fopen( logfile, "ab" );
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}
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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class CChunkKeyBase
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{
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public:
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unsigned long m_LoadOrder; // Which order it appeared in the file.
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};
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class CKeyValue : public CChunkKeyBase
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{
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public:
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void SetKey( const char *pStr )
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{
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delete [] m_pKey;
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m_pKey = CopyString( pStr );
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}
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void SetValue( const char *pStr )
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{
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delete [] m_pValue;
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m_pValue = CopyString( pStr );
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}
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public:
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char *m_pKey;
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char *m_pValue;
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};
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class CChunk : public CChunkKeyBase
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{
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public:
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// Returns true if the chunk has the specified key and if its value
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// is equal to pValueStr (case-insensitive).
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bool CompareKey( char const *pKeyName, char const *pValueStr );
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// Look for a key by name.
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CKeyValue* FindKey( char const *pKeyName );
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CKeyValue* FindKey( char const *pKeyName, const char *pValue );
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CChunk* FindChunk( char const *pKeyName );
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// Find a key by name, and replace any occurences with the new name.
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void RenameKey( const char *szOldName, const char *szNewName );
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public:
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char *m_pChunkName;
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CUtlLinkedList<CKeyValue*, unsigned short> m_Keys;
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CUtlLinkedList<CChunk*, unsigned short> m_Chunks;
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};
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CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne );
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CChunk *g_pCurChunk = 0;
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CChunkFile *g_pChunkFile = 0;
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int g_DotCounter = 0;
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// --------------------------------------------------------------------------------- //
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// CChunk implementation.
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// --------------------------------------------------------------------------------- //
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bool CChunk::CompareKey( char const *pKeyName, char const *pValueStr )
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{
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CKeyValue *pKey = FindKey( pKeyName );
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if( pKey && stricmp( pKey->m_pValue, pValueStr ) == 0 )
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return true;
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else
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return false;
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}
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CKeyValue* CChunk::FindKey( char const *pKeyName )
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{
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for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
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{
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CKeyValue *pKey = m_Keys[i];
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if( stricmp( pKey->m_pKey, pKeyName ) == 0 )
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return pKey;
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}
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return NULL;
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}
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CChunk* CChunk::FindChunk( char const *pChunkName )
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{
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for( unsigned short i=m_Chunks.Head(); i != m_Chunks.InvalidIndex(); i=m_Chunks.Next(i) )
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{
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CChunk *pChunk = m_Chunks[i];
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if( stricmp( pChunk->m_pChunkName, pChunkName ) == 0 )
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return pChunk;
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}
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return NULL;
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}
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CKeyValue* CChunk::FindKey( char const *pKeyName, const char *pValue )
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{
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for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
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{
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CKeyValue *pKey = m_Keys[i];
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if( stricmp( pKey->m_pKey, pKeyName ) == 0 && stricmp( pKey->m_pValue, pValue ) == 0 )
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return pKey;
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}
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return NULL;
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}
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void CChunk::RenameKey( const char *szOldName, const char *szNewName )
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{
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if ((!szOldName) || (!szNewName))
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return;
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CKeyValue *pKey = FindKey( szOldName );
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if ( pKey )
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{
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delete pKey->m_pKey;
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pKey->m_pKey = CopyString( szNewName );
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}
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}
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// --------------------------------------------------------------------------------- //
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// Util functions.
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// --------------------------------------------------------------------------------- //
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char *CopyString( char const *pStr )
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{
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char *pRet = new char[ strlen(pStr) + 1 ];
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strcpy( pRet, pStr );
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return pRet;
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}
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ChunkFileResult_t MyDefaultHandler( CChunkFile *pFile, void *pData, char const *pChunkName )
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{
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CChunk *pChunk = ParseChunk( pChunkName, true );
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g_pCurChunk->m_Chunks.AddToTail( pChunk );
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return ChunkFile_Ok;
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}
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ChunkFileResult_t MyKeyHandler( const char *szKey, const char *szValue, void *pData )
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{
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// Add the key to the current chunk.
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CKeyValue *pKey = new CKeyValue;
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pKey->m_LoadOrder = g_CurLoadOrder++;
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pKey->m_pKey = CopyString( szKey );
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pKey->m_pValue = CopyString( szValue );
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g_pCurChunk->m_Keys.AddToTail( pKey );
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return ChunkFile_Ok;
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}
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CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne )
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{
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// Add the new chunk.
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CChunk *pChunk = new CChunk;
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pChunk->m_pChunkName = CopyString( pChunkName );
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pChunk->m_LoadOrder = g_CurLoadOrder++;
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// Parse it out..
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CChunk *pOldChunk = g_pCurChunk;
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g_pCurChunk = pChunk;
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//if( ++g_DotCounter % 16 == 0 )
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// printf( "." );
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while( 1 )
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{
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if( g_pChunkFile->ReadChunk( MyKeyHandler ) != ChunkFile_Ok )
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break;
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if( bOnlyOne )
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break;
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}
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g_pCurChunk = pOldChunk;
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return pChunk;
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}
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CChunk* ReadChunkFile( char const *pInFilename )
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{
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CChunkFile chunkFile;
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if( chunkFile.Open( pInFilename, ChunkFile_Read ) != ChunkFile_Ok )
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{
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printf( "Error opening chunk file %s for reading.\n", pInFilename );
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return NULL;
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}
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printf( "Reading.." );
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chunkFile.SetDefaultChunkHandler( MyDefaultHandler, 0 );
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g_pChunkFile = &chunkFile;
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CChunk *pRet = ParseChunk( "***ROOT***", false );
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printf( "\n\n" );
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return pRet;
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}
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class CChunkHolder
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{
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public:
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static bool SortChunkFn( const CChunkHolder &a, const CChunkHolder &b )
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{
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return a.m_LoadOrder < b.m_LoadOrder;
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}
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unsigned long m_LoadOrder;
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CKeyValue *m_pKey;
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CChunk *m_pChunk;
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};
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void WriteChunks_R( CChunkFile *pFile, CChunk *pChunk, bool bRoot )
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{
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if( !bRoot )
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{
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pFile->BeginChunk( pChunk->m_pChunkName );
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}
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// Sort them..
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CUtlRBTree<CChunkHolder,int> sortedStuff( 0, 0, &CChunkHolder::SortChunkFn );
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// Write keys.
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for( unsigned short i=pChunk->m_Keys.Head(); i != pChunk->m_Keys.InvalidIndex(); i = pChunk->m_Keys.Next( i ) )
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{
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CChunkHolder holder;
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holder.m_pKey = pChunk->m_Keys[i];
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holder.m_LoadOrder = holder.m_pKey->m_LoadOrder;
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holder.m_pChunk = NULL;
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sortedStuff.Insert( holder );
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}
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// Write subchunks.
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for( int i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
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{
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CChunkHolder holder;
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holder.m_pChunk = pChunk->m_Chunks[i];
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holder.m_LoadOrder = holder.m_pChunk->m_LoadOrder;
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holder.m_pKey = NULL;
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sortedStuff.Insert( holder );
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}
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// Write stuff in sorted order.
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int i = sortedStuff.FirstInorder();
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if ( i != sortedStuff.InvalidIndex() )
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{
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while ( 1 )
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{
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CChunkHolder &h = sortedStuff[i];
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if ( h.m_pKey )
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{
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pFile->WriteKeyValue( h.m_pKey->m_pKey, h.m_pKey->m_pValue );
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}
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else
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{
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WriteChunks_R( pFile, h.m_pChunk, false );
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}
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if ( i == sortedStuff.LastInorder() )
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break;
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i = sortedStuff.NextInorder( i );
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}
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}
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if( !bRoot )
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{
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pFile->EndChunk();
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}
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}
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bool WriteChunkFile( char const *pOutFilename, CChunk *pRoot )
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{
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CChunkFile chunkFile;
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if( chunkFile.Open( pOutFilename, ChunkFile_Write ) != ChunkFile_Ok )
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{
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printf( "Error opening chunk file %s for writing.\n", pOutFilename );
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return false;
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}
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printf( "Writing.." );
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WriteChunks_R( &chunkFile, pRoot, true );
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printf( "\n\n" );
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return true;
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}
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//
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//
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// EXAMPLE
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//
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//
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void ScanRopeSlack( CChunk *pChunk )
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{
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if( stricmp( pChunk->m_pChunkName, "entity" ) == 0 )
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{
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if( pChunk->CompareKey( "classname", "keyframe_rope" ) ||
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pChunk->CompareKey( "classname", "move_rope" ) )
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{
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CKeyValue *pKey = pChunk->FindKey( "slack" );
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if( pKey )
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{
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// Subtract 100 from all the Slack properties.
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float flCur = (float)atof( pKey->m_pValue );
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char str[256];
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sprintf( str, "%f", flCur + 100 );
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pKey->m_pValue = CopyString( str );
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}
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}
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}
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}
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int g_nLogicAutoReplacementsMade = 0;
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void LogicAuto( CChunk *pChunk )
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{
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if ( pChunk->CompareKey( "classname", "logic_auto" ) )
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{
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CChunk *pConnections = pChunk->FindChunk( "connections" );
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if ( !pConnections )
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return;
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bool bFound = false;
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for ( int i=0; i < pConnections->m_Keys.Count(); i++ )
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{
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CKeyValue *pTestKV = pConnections->m_Keys[i];
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if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
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{
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bFound = true;
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break;
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}
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}
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if ( !bFound )
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return;
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++g_nLogicAutoReplacementsMade;
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// Ok, this is a logic_auto with OnMapSpawn outputs in its connections.
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CUtlLinkedList<CKeyValue*,int> newKeys;
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FOR_EACH_LL( pConnections->m_Keys, i )
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{
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CKeyValue *pTestKV = pConnections->m_Keys[i];
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if ( V_stricmp( pTestKV->m_pKey, "OnMapSpawn" ) == 0 )
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{
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if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
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{
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CKeyValue *pNewKV = new CKeyValue;
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pNewKV->SetKey( "OnMapTransition" );
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pNewKV->SetValue( pTestKV->m_pValue );
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newKeys.AddToTail( pNewKV );
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}
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}
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}
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FOR_EACH_LL( newKeys, i )
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{
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if ( !pConnections->FindKey( "OnMapTransition", newKeys[i]->m_pValue ) )
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{
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pConnections->m_Keys.AddToTail( newKeys[i] );
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}
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}
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// Fix spawnflags.
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CKeyValue *pFlags = pChunk->FindKey("spawnflags");
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if ( pFlags )
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{
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unsigned long curVal;
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sscanf( pFlags->m_pValue, "%lu", &curVal );
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if ( curVal & 1 )
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{
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--curVal;
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char str[512];
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sprintf( str, "%lu", curVal );
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pFlags->SetValue( str );
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}
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}
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}
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}
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void ScanChunks( CChunk *pChunk, void (*fn)(CChunk *) )
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{
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fn( pChunk );
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// Recurse into the children.
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for( unsigned short i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
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{
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ScanChunks( pChunk->m_Chunks[i], fn );
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}
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}
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int main(int argc, char* argv[])
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{
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CommandLine()->CreateCmdLine( argc, argv );
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SpewOutputFunc( VMFTweakSpewFunc );
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if( argc < 2 )
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{
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printf( "vmf_tweak <input file> [output file]\n" );
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return 1;
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}
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g_pInFilename = argv[1];
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char const *pOutFilename = argc >= 3 ? argv[2] : "";
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CChunk *pRoot = ReadChunkFile( g_pInFilename );
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if( !pRoot )
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return 2;
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//
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//
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//
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// This is where you can put code to modify the VMF.
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//
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//
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//
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// If they didn't specify -game on the command line, use VPROJECT.
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char workingdir[ 256 ];
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workingdir[0] = 0;
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Q_getwd( workingdir, sizeof(workingdir) );
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CmdLib_InitFileSystem( workingdir );
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ScanChunks( pRoot, LogicAuto );
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FileSystem_Term();
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Msg( "%s: %d logic_auto replacements made.\n", g_pInFilename, g_nLogicAutoReplacementsMade );
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if ( argc >= 3 )
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{
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if( !WriteChunkFile( pOutFilename, pRoot ) )
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return 3;
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}
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return 0;
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}
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