Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <windows.h>
#include "imysqlwrapper.h"
#include "mysql_async.h"
#include "utllinkedlist.h"
static char* CopyString( const char *pStr )
{
char *pRet = new char[ strlen( pStr ) + 1 ];
strcpy( pRet, pStr );
return pRet;
}
class CMySQLAsync : public IMySQLAsync
{
public:
CMySQLAsync()
{
m_hThread = NULL;
m_pSQL = NULL;
m_hExitEvent = CreateEvent( NULL, true, false, NULL ); // Use manual reset because we want it to cascade out without
// resetting the event if it gets set.
m_hPendingQueryEvent = CreateEvent( NULL, false, false, NULL );
m_hQueryResultsEvent = CreateEvent( NULL, false, false, NULL );
InitializeCriticalSection( &m_ExecuteQueryCS );
InitializeCriticalSection( &m_PendingQueryCS );
}
~CMySQLAsync()
{
Term();
CloseHandle( m_hExitEvent );
CloseHandle( m_hPendingQueryEvent );
CloseHandle( m_hQueryResultsEvent );
DeleteCriticalSection( &m_ExecuteQueryCS );
DeleteCriticalSection( &m_PendingQueryCS );
}
virtual void Release()
{
delete this;
}
virtual IMySQLRowSet* ExecuteBlocking( const char *pStr )
{
IMySQLRowSet *pRet;
EnterCriticalSection( &m_ExecuteQueryCS );
m_pSQL->Execute( pStr );
pRet = m_pSQL->DuplicateRowSet();
LeaveCriticalSection( &m_ExecuteQueryCS );
return pRet;
}
virtual void Execute( const char *pStr, void *pUserData )
{
EnterCriticalSection( &m_PendingQueryCS );
CPendingQuery query;
query.m_pStr = CopyString( pStr );
query.m_pUserData = pUserData;
query.m_Timer.Start();
m_PendingQueries.AddToTail( query );
SetEvent( m_hPendingQueryEvent );
LeaveCriticalSection( &m_PendingQueryCS );
}
virtual bool GetNextResults( CQueryResults &results )
{
results.m_pResults = NULL;
if ( WaitForSingleObject( m_hQueryResultsEvent, 0 ) == WAIT_OBJECT_0 )
{
EnterCriticalSection( &m_PendingQueryCS );
Assert( m_QueryResults.Count() > 0 );
int iHead = m_QueryResults.Head();
results = m_QueryResults[iHead];
m_QueryResults.Remove( iHead );
if ( m_QueryResults.Count() > 0 )
SetEvent( m_hQueryResultsEvent );
LeaveCriticalSection( &m_PendingQueryCS );
return true;
}
else
{
return false;
}
}
bool Init( IMySQL *pSQL )
{
Term();
DWORD dwThreadID;
m_hThread = CreateThread( NULL, 0, &CMySQLAsync::StaticThreadFn, this, 0, &dwThreadID );
if ( m_hThread )
{
m_pSQL = pSQL;
return true;
}
else
{
return false;
}
}
void Term()
{
// Stop the thread.
if ( m_hThread )
{
// Delete all our queries.
SetEvent( m_hExitEvent );
WaitForSingleObject( m_hThread, INFINITE );
CloseHandle( m_hThread );
m_hThread = NULL;
}
// Delete leftover queries.
FOR_EACH_LL( m_PendingQueries, iPendingQuery )
{
delete [] m_PendingQueries[iPendingQuery].m_pStr;
}
m_PendingQueries.Purge();
FOR_EACH_LL( m_QueryResults, i )
{
m_QueryResults[i].m_pResults->Release();
}
m_QueryResults.Purge();
if ( m_pSQL )
{
m_pSQL->Release();
m_pSQL = NULL;
}
}
private:
DWORD ThreadFn()
{
HANDLE hEvents[2] = { m_hExitEvent, m_hPendingQueryEvent };
//
while ( 1 )
{
int ret = WaitForMultipleObjects( ARRAYSIZE( hEvents ), hEvents, false, INFINITE );
if ( ret == WAIT_OBJECT_0 )
break;
if ( ret == WAIT_OBJECT_0+1 )
{
// A new string has been queued up for us to execute.
EnterCriticalSection( &m_PendingQueryCS );
Assert( m_PendingQueries.Count() > 0 );
int iHead = m_PendingQueries.Head();
CPendingQuery pending = m_PendingQueries[iHead];
m_PendingQueries.Remove( iHead );
// Set the pending query event if there are more queries waiting to run.
if ( m_PendingQueries.Count() > 0 )
SetEvent( m_hPendingQueryEvent );
LeaveCriticalSection( &m_PendingQueryCS );
// Run the query.
EnterCriticalSection( &m_ExecuteQueryCS );
CQueryResults results;
results.m_pResults = NULL;
results.m_pUserData = pending.m_pUserData;
results.m_ExecuteTime.Init();
pending.m_Timer.End();
results.m_QueueTime = pending.m_Timer.GetDuration();
CFastTimer executeTimer;
executeTimer.Start();
if ( m_pSQL->Execute( pending.m_pStr ) == 0 )
{
executeTimer.End();
results.m_ExecuteTime = executeTimer.GetDuration();
results.m_pResults = m_pSQL->DuplicateRowSet();
}
delete pending.m_pStr;
LeaveCriticalSection( &m_ExecuteQueryCS );
// Store the results.
EnterCriticalSection( &m_PendingQueryCS );
m_QueryResults.AddToTail( results );
SetEvent( m_hQueryResultsEvent );
LeaveCriticalSection( &m_PendingQueryCS );
}
}
return 0;
}
static DWORD WINAPI StaticThreadFn( LPVOID lpParameter )
{
return ((CMySQLAsync*)lpParameter)->ThreadFn();
}
private:
HANDLE m_hThread;
HANDLE m_hExitEvent;
HANDLE m_hPendingQueryEvent; // Signaled when a new query is added.
HANDLE m_hQueryResultsEvent;
IMySQL *m_pSQL;
CRITICAL_SECTION m_PendingQueryCS;
CRITICAL_SECTION m_ExecuteQueryCS;
// Outgoing query results. New ones are added to the tail.
CUtlLinkedList<CQueryResults, int> m_QueryResults;
// New ones added to the tail.
class CPendingQuery
{
public:
char *m_pStr;
void *m_pUserData;
CFastTimer m_Timer; // Times how long this query is in the queue.
};
CUtlLinkedList<CPendingQuery,int> m_PendingQueries;
};
IMySQLAsync* CreateMySQLAsync( IMySQL *pSQL )
{
CMySQLAsync *pRet = new CMySQLAsync;
if ( pRet->Init( pSQL ) )
{
return pRet;
}
else
{
delete pRet;
return NULL;
}
}