Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// MessageWatchDlg.h : header file
//
#if !defined(AFX_MESSAGEWATCHDLG_H__AB9CEAF4_0166_4CCA_9DEC_77C0918F78C4__INCLUDED_)
#define AFX_MESSAGEWATCHDLG_H__AB9CEAF4_0166_4CCA_9DEC_77C0918F78C4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "iphelpers.h"
#include "tcpsocket.h"
#include "threadhelpers.h"
#include "consolewnd.h"
#include "win_idle.h"
/////////////////////////////////////////////////////////////////////////////
// CMessageWatchDlg dialog
class CSender
{
public:
CSender();
~CSender();
public:
CIPAddr m_Addr;
ITCPSocket *m_pSocket;
IConsoleWnd *m_pConsoleWnd;
char m_Name[128];
};
class CMessageWatchDlg : public CDialog
{
// Construction
public:
CMessageWatchDlg(CWnd* pParent = NULL); // standard constructor
~CMessageWatchDlg();
// Listen for broadcasts on this socket.
ISocket *m_pListenSocket;
// Connections we've made.
CUtlLinkedList<CSender*,int> m_Senders;
CCriticalSection m_SocketsCS;
CWinIdle m_cWinIdle;
CSender* FindSenderByAddr( const unsigned char ip[4] );
CSender* FindSenderByName( const char *pName );
// Dialog Data
//{{AFX_DATA(CMessageWatchDlg)
enum { IDD = IDD_MESSAGEWATCH_DIALOG };
CListBox m_Machines;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMessageWatchDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
void OnIdle();
// Generated message map functions
//{{AFX_MSG(CMessageWatchDlg)
afx_msg void OnDestroy();
afx_msg LONG OnStartIdle(UINT, LONG);
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnDblclkMachines();
afx_msg void OnShowall();
afx_msg void OnHideall();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MESSAGEWATCHDLG_H__AB9CEAF4_0166_4CCA_9DEC_77C0918F78C4__INCLUDED_)