Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <winsock2.h>
#include "vmpi_filesystem_internal.h"
#include "threadhelpers.h"
#include "zlib.h"
#define NUM_BUFFERED_CHUNK_ACKS 512
#define ACK_FLUSH_INTERVAL 500 // Flush the ack queue twice per second.
static bool g_bReceivedMulticastIP = false;
static CIPAddr g_MulticastIP;
CCriticalSection g_FileResponsesCS;
class CFileResponse
{
public:
int m_RequestID;
int m_Response;
bool m_bZeroLength;
};
CUtlVector<CFileResponse> g_FileResponses;
int g_RequestID = 0;
class CFileChunkPacket
{
public:
int m_Len;
char m_Data[1];
};
CUtlLinkedList<CFileChunkPacket*, int> g_FileChunkPackets; // This is also protected by g_FileResponsesCS.
// ------------------------------------------------------------------------------------------------------------------------ //
// Classes.
// ------------------------------------------------------------------------------------------------------------------------ //
class CWorkerFile
{
public:
const char* GetFilename() { return m_Filename.Base(); }
const char* GetPathID() { return m_PathID.Base(); }
bool IsReadyToRead() const { return m_nChunksToReceive == 0; }
public:
CFastTimer m_Timer; // To see how long it takes to download the file.
// This has to be sent explicitly as part of the file info or else the protocol
// breaks on empty files.
bool m_bZeroLength;
// This is false until we get any packets about the file. In the packets,
// we find out what the size is supposed to be.
bool m_bGotCompressedSize;
// The ID the master uses to refer to this file.
int m_FileID;
CUtlVector<char> m_Filename;
CUtlVector<char> m_PathID;
// First data comes in here, then when it's all there, it is inflated into m_UncompressedData.
CUtlVector<char> m_CompressedData;
// 1 bit for each chunk.
CUtlVector<unsigned char> m_ChunksReceived;
// When this is zero, the file is done being received and m_UncompressedData is valid.
int m_nChunksToReceive;
CUtlVector<char> m_UncompressedData;
};
// ------------------------------------------------------------------------------------------------------------------------ //
// Global helpers.
// ------------------------------------------------------------------------------------------------------------------------ //
static void RecvMulticastIP( CIPAddr *pAddr )
{
while ( !g_bReceivedMulticastIP )
VMPI_DispatchNextMessage();
*pAddr = g_MulticastIP;
}
static bool ZLibDecompress( const void *pInput, int inputLen, void *pOut, int outLen )
{
if ( inputLen == 0 )
{
// Zero-length file?
return true;
}
z_stream decompressStream;
// Initialize the decompression stream.
memset( &decompressStream, 0, sizeof( decompressStream ) );
if ( inflateInit( &decompressStream ) != Z_OK )
return false;
// Decompress all this stuff and write it to the file.
decompressStream.next_in = (unsigned char*)pInput;
decompressStream.avail_in = inputLen;
char *pOutChar = (char*)pOut;
while ( decompressStream.avail_in )
{
decompressStream.total_out = 0;
decompressStream.next_out = (unsigned char*)pOutChar;
decompressStream.avail_out = outLen - (pOutChar - (char*)pOut);
int ret = inflate( &decompressStream, Z_NO_FLUSH );
if ( ret != Z_OK && ret != Z_STREAM_END )
return false;
pOutChar += decompressStream.total_out;
if ( ret == Z_STREAM_END )
{
if ( (pOutChar - (char*)pOut) == outLen )
{
return true;
}
else
{
Assert( false );
return false;
}
}
}
Assert( false ); // Should have gotten to Z_STREAM_END.
return false;
}
// ------------------------------------------------------------------------------------------------------------------------ //
// CWorkerMulticastListener implementation.
// ------------------------------------------------------------------------------------------------------------------------ //
class CWorkerMulticastListener
{
public:
CWorkerMulticastListener()
{
m_nUnfinishedFiles = 0;
}
~CWorkerMulticastListener()
{
Term();
}
bool Init( const CIPAddr &mcAddr )
{
m_MulticastAddr = mcAddr;
m_hMainThread = GetCurrentThread();
return true;
}
void Term()
{
m_WorkerFiles.PurgeAndDeleteElements();
}
CWorkerFile* RequestFileFromServer( const char *pFilename, const char *pPathID )
{
Assert( pPathID );
Assert( FindWorkerFile( pFilename, pPathID ) == NULL );
// Send a request to the master to find out if this file even exists.
CCriticalSectionLock csLock( &g_FileResponsesCS );
csLock.Lock();
int requestID = g_RequestID++;
csLock.Unlock();
unsigned char packetID[2] = { VMPI_PACKETID_FILESYSTEM, VMPI_FSPACKETID_FILE_REQUEST };
const void *pChunks[4] = { packetID, &requestID, (void*)pFilename, pPathID };
int chunkLengths[4] = { sizeof( packetID ), sizeof( requestID ), strlen( pFilename ) + 1, strlen( pPathID ) + 1 };
VMPI_SendChunks( pChunks, chunkLengths, ARRAYSIZE( pChunks ), 0 );
// Wait for the file ID to come back.
CFileResponse response;
response.m_Response = -1;
response.m_bZeroLength = true;
// We're in a worker thread.. the main thread should be dispatching all the messages, so let it
// do that until we get our response.
while ( 1 )
{
bool bGotIt = false;
csLock.Lock();
for ( int iResponse=0; iResponse < g_FileResponses.Count(); iResponse++ )
{
if ( g_FileResponses[iResponse].m_RequestID == requestID )
{
response = g_FileResponses[iResponse];
g_FileResponses.Remove( iResponse );
bGotIt = true;
break;
}
}
csLock.Unlock();
if ( bGotIt )
break;
if ( GetCurrentThread() == m_hMainThread )
VMPI_DispatchNextMessage( 20 );
else
Sleep( 20 );
}
// If we get -1 back, it means the file doesn't exist.
int fileID = response.m_Response;
if ( fileID == -1 )
return NULL;
CWorkerFile *pTestFile = new CWorkerFile;
pTestFile->m_Filename.SetSize( strlen( pFilename ) + 1 );
strcpy( pTestFile->m_Filename.Base(), pFilename );
pTestFile->m_PathID.SetSize( strlen( pPathID ) + 1 );
strcpy( pTestFile->m_PathID.Base(), pPathID );
pTestFile->m_FileID = fileID;
pTestFile->m_nChunksToReceive = 9999;
pTestFile->m_Timer.Start();
m_WorkerFiles.AddToTail( pTestFile );
pTestFile->m_bGotCompressedSize = false;
pTestFile->m_bZeroLength = response.m_bZeroLength;
++m_nUnfinishedFiles;
return pTestFile;
}
void FlushAckChunks( unsigned short chunksToAck[NUM_BUFFERED_CHUNK_ACKS][2], int &nChunksToAck, DWORD &lastAckTime )
{
if ( nChunksToAck )
{
// Tell the master we received this chunk.
unsigned char packetID[2] = { VMPI_PACKETID_FILESYSTEM, VMPI_FSPACKETID_CHUNK_RECEIVED };
void *pChunks[2] = { packetID, chunksToAck };
int chunkLengths[2] = { sizeof( packetID ), nChunksToAck * 4 };
VMPI_SendChunks( pChunks, chunkLengths, 2, 0 );
nChunksToAck = 0;
}
lastAckTime = GetTickCount();
}
void MaybeFlushAckChunks( unsigned short chunksToAck[NUM_BUFFERED_CHUNK_ACKS][2], int &nChunksToAck, DWORD &lastAckTime )
{
if ( nChunksToAck && GetTickCount() - lastAckTime > ACK_FLUSH_INTERVAL )
FlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
}
void AddAckChunk(
unsigned short chunksToAck[NUM_BUFFERED_CHUNK_ACKS][2],
int &nChunksToAck,
DWORD &lastAckTime,
int fileID,
int iChunk )
{
chunksToAck[nChunksToAck][0] = (unsigned short)fileID;
chunksToAck[nChunksToAck][1] = (unsigned short)iChunk;
// TCP filesystem acks all chunks immediately so it'll send more.
++nChunksToAck;
if ( nChunksToAck == NUM_BUFFERED_CHUNK_ACKS || VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_TCP )
{
FlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
}
}
// Returns the length of the packet's data or -1 if there is nothing.
int CheckFileChunkPackets( char *data, int dataSize )
{
// Using TCP.. pop the next received packet off the stack.
CCriticalSectionLock csLock( &g_FileResponsesCS );
csLock.Lock();
if ( g_FileChunkPackets.Count() <= 0 )
return -1;
CFileChunkPacket *pPacket = g_FileChunkPackets[ g_FileChunkPackets.Head() ];
g_FileChunkPackets.Remove( g_FileChunkPackets.Head() );
// Yes, this is inefficient, but the amount of data we're handling here is tiny so the
// effect is negligible.
int len;
if ( pPacket->m_Len > dataSize )
{
len = -1;
Warning( "CWorkerMulticastListener::ListenFor: Got a section of data too long (%d bytes).", pPacket->m_Len );
}
else
{
memcpy( data, pPacket->m_Data, pPacket->m_Len );
len = pPacket->m_Len;
}
free( pPacket );
return len;
}
void ShowSDKWorkerMsg( const char *pMsg, ... )
{
if ( !g_bMPIMaster && VMPI_IsSDKMode() )
{
va_list marker;
va_start( marker, pMsg );
char str[4096];
V_vsnprintf( str, sizeof( str ), pMsg, marker );
va_end( marker );
Msg( "%s", str );
}
}
// This is the main function the workers use to pick files out of the multicast stream.
// The app is waiting for a specific file, but we receive and ack any files we can until
// we get the file they're looking for, then we return.
//
// NOTE: ideally, this would be in a thread, but it adds lots of complications and may
// not be worth it.
CWorkerFile* ListenFor( const char *pFilename, const char *pPathID )
{
CWorkerFile *pFile = FindWorkerFile( pFilename, pPathID );
if ( !pFile )
{
// Ok, we haven't requested this file yet. Create an entry for it and
// tell the master we'd like this file.
pFile = RequestFileFromServer( pFilename, pPathID );
if ( !pFile )
return NULL;
// If it's zero-length, we can return right now.
if ( pFile->m_bZeroLength )
{
--m_nUnfinishedFiles;
return pFile;
}
}
// Setup a filename to print some debug spew with.
char printableFilename[58];
if ( V_strlen( pFilename ) > ARRAYSIZE( printableFilename ) - 1 )
{
V_strncpy( printableFilename, "[...]", sizeof( printableFilename ) );
V_strncat( printableFilename, &pFilename[V_strlen(pFilename) - ARRAYSIZE(printableFilename) + 1 + V_strlen(printableFilename)], sizeof( printableFilename ) );
}
else
{
V_strncpy( printableFilename, pFilename, sizeof( printableFilename ) );
}
ShowSDKWorkerMsg( "\rRecv %s (0%%) ", printableFilename );
int iChunkPayloadSize = VMPI_GetChunkPayloadSize();
// Now start listening to the stream.
// Note: no need to setup anything when in TCP mode - we just use the regular
// VMPI dispatch stuff to handle that.
ISocket *pSocket = NULL;
if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_MULTICAST )
{
pSocket = CreateMulticastListenSocket( m_MulticastAddr );
if ( !pSocket )
{
char str[512];
IP_GetLastErrorString( str, sizeof( str ) );
Warning( "CreateMulticastListenSocket (%d.%d.%d.%d:%d) failed\n%s\n", EXPAND_ADDR( m_MulticastAddr ), str );
return NULL;
}
}
else if ( VMPI_GetFileSystemMode() == VMPI_FILESYSTEM_BROADCAST )
{
pSocket = CreateIPSocket();
if ( !pSocket->BindToAny( m_MulticastAddr.port ) )
{
pSocket->Release();
pSocket = NULL;
}
}
unsigned short chunksToAck[NUM_BUFFERED_CHUNK_ACKS][2];
int nChunksToAck = 0;
DWORD lastAckTime = GetTickCount();
// Now just receive multicast data until this file has been received.
while ( m_nUnfinishedFiles > 0 )
{
char data[MAX_CHUNK_PAYLOAD_SIZE+1024];
int len = -1;
if ( pSocket )
{
CIPAddr ipFrom;
len = pSocket->RecvFrom( data, sizeof( data ), &ipFrom );
}
else
{
len = CheckFileChunkPackets( data, sizeof( data ) );
}
if ( len == -1 )
{
// Sleep for 10ms and also handle socket errors.
Sleep( 0 );
VMPI_DispatchNextMessage( 10 );
continue;
}
g_nMulticastBytesReceived += len;
// Alrighty. Figure out what the deal is with this file.
CMulticastFileInfo *pInfo = (CMulticastFileInfo*)data;
int *piChunk = (int*)( pInfo + 1 );
const char *pTestFilename = (const char*)( piChunk + 1 );
const char *pPayload = pTestFilename + strlen( pFilename ) + 1;
int payloadLen = len - ( pPayload - data );
if ( payloadLen < 0 )
{
Warning( "CWorkerMulticastListener::ListenFor: invalid packet received on multicast group\n" );
continue;
}
if ( pInfo->m_FileID != pFile->m_FileID )
continue;
CWorkerFile *pTestFile = FindWorkerFile( pInfo->m_FileID );
if ( !pTestFile )
Error( "FindWorkerFile( %s ) failed\n", pTestFilename );
// TODO: reenable this code and disable the if right above here.
// We always get "invalid payload length" errors on the workers when using this, but
// I haven't been able to figure out why yet.
/*
// Put the data into whatever file it belongs in.
if ( !pTestFile )
{
pTestFile = RequestFileFromServer( pTestFilename );
if ( !pTestFile )
continue;
}
*/
// Is this the first packet about this file?
if ( !pTestFile->m_bGotCompressedSize )
{
pTestFile->m_bGotCompressedSize = true;
pTestFile->m_CompressedData.SetSize( pInfo->m_CompressedSize );
pTestFile->m_UncompressedData.SetSize( pInfo->m_UncompressedSize );
pTestFile->m_ChunksReceived.SetSize( PAD_NUMBER( pInfo->m_nChunks, 8 ) / 8 );
pTestFile->m_nChunksToReceive = pInfo->m_nChunks;
memset( pTestFile->m_ChunksReceived.Base(), 0, pTestFile->m_ChunksReceived.Count() );
}
// Validate the chunk index and uncompressed size.
int iChunk = *piChunk;
if ( iChunk < 0 || iChunk >= pInfo->m_nChunks )
{
Error( "ListenFor(): invalid chunk index (%d) for file '%s'\n", iChunk, pTestFilename );
}
// Only handle this if we didn't already received the chunk.
if ( !(pTestFile->m_ChunksReceived[iChunk >> 3] & (1 << (iChunk & 7))) )
{
// Make sure the file is properly setup to receive the data into.
if ( (int)pInfo->m_UncompressedSize != pTestFile->m_UncompressedData.Count() ||
(int)pInfo->m_CompressedSize != pTestFile->m_CompressedData.Count() )
{
Error( "ListenFor(): invalid compressed or uncompressed size.\n"
"pInfo = '%s', pTestFile = '%s'\n"
"Compressed (pInfo = %d, pTestFile = %d)\n"
"Uncompressed (pInfo = %d, pTestFile = %d)\n",
pTestFilename,
pTestFile->GetFilename(),
pInfo->m_CompressedSize,
pTestFile->m_CompressedData.Count(),
pInfo->m_UncompressedSize,
pTestFile->m_UncompressedData.Count()
);
}
int iChunkStart = iChunk * iChunkPayloadSize;
int iChunkEnd = min( iChunkStart + iChunkPayloadSize, pTestFile->m_CompressedData.Count() );
int chunkLen = iChunkEnd - iChunkStart;
if ( chunkLen != payloadLen )
{
Error( "ListenFor(): invalid payload length for '%s' (%d should be %d)\n"
"pInfo = '%s', pTestFile = '%s'\n"
"Chunk %d out of %d. Compressed size: %d\n",
pTestFile->GetFilename(),
payloadLen,
chunkLen,
pTestFilename,
pTestFile->GetFilename(),
iChunk,
pInfo->m_nChunks,
pInfo->m_CompressedSize
);
}
memcpy( &pTestFile->m_CompressedData[iChunkStart], pPayload, chunkLen );
pTestFile->m_ChunksReceived[iChunk >> 3] |= (1 << (iChunk & 7));
--pTestFile->m_nChunksToReceive;
if ( pTestFile == pFile )
{
int percent = 100 - (100 * pFile->m_nChunksToReceive) / pInfo->m_nChunks;
ShowSDKWorkerMsg( "\rRecv %s (%d%%) [chunk %d/%d] ", printableFilename, percent, pInfo->m_nChunks - pFile->m_nChunksToReceive, pInfo->m_nChunks );
}
// Remember to ack what we received.
AddAckChunk( chunksToAck, nChunksToAck, lastAckTime, pInfo->m_FileID, iChunk );
// If we're done receiving the data, unpack it.
if ( pTestFile->m_nChunksToReceive == 0 )
{
// Ack the file.
FlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
pTestFile->m_Timer.End();
pTestFile->m_UncompressedData.SetSize( pInfo->m_UncompressedSize );
--m_nUnfinishedFiles;
if ( !ZLibDecompress(
pTestFile->m_CompressedData.Base(),
pTestFile->m_CompressedData.Count(),
pTestFile->m_UncompressedData.Base(),
pTestFile->m_UncompressedData.Count() ) )
{
if ( pSocket )
pSocket->Release();
FlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
Error( "ZLibDecompress failed.\n" );
return NULL;
}
char str[512];
V_snprintf( str, sizeof( str ), "Got %s (%dk) in %.2fs",
printableFilename,
(pTestFile->m_UncompressedData.Count() + 511) / 1024,
pTestFile->m_Timer.GetDuration().GetSeconds()
);
Msg( "\r%-79s\n", str );
// Won't be needing this anymore.
pTestFile->m_CompressedData.Purge();
}
}
MaybeFlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
}
Assert( pFile->IsReadyToRead() );
FlushAckChunks( chunksToAck, nChunksToAck, lastAckTime );
if ( pSocket )
pSocket->Release();
return pFile;
}
CWorkerFile* FindWorkerFile( const char *pFilename, const char *pPathID )
{
FOR_EACH_LL( m_WorkerFiles, i )
{
CWorkerFile *pWorkerFile = m_WorkerFiles[i];
if ( stricmp( pWorkerFile->GetFilename(), pFilename ) == 0 && stricmp( pWorkerFile->GetPathID(), pPathID ) == 0 )
return pWorkerFile;
}
return NULL;
}
CWorkerFile* FindWorkerFile( int fileID )
{
FOR_EACH_LL( m_WorkerFiles, i )
{
if ( m_WorkerFiles[i]->m_FileID == fileID )
return m_WorkerFiles[i];
}
return NULL;
}
private:
CIPAddr m_MulticastAddr;
CUtlLinkedList<CWorkerFile*, int> m_WorkerFiles;
HANDLE m_hMainThread;
// How many files do we have open that we haven't finished receiving from the server yet?
// We always keep waiting for data until this is zero.
int m_nUnfinishedFiles;
};
// ------------------------------------------------------------------------------------------------------------------------ //
// CWorkerVMPIFileSystem implementation.
// ------------------------------------------------------------------------------------------------------------------------ //
class CWorkerVMPIFileSystem : public CBaseVMPIFileSystem
{
public:
InitReturnVal_t Init();
virtual void Term();
virtual FileHandle_t Open( const char *pFilename, const char *pOptions, const char *pathID );
virtual bool HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID );
virtual void CreateVirtualFile( const char *pFilename, const void *pData, int fileLength );
virtual long GetFileTime( const char *pFileName, const char *pathID );
virtual bool IsFileWritable( const char *pFileName, const char *pPathID );
virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID );
virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly );
virtual void UnloadModule( CSysModule *pModule );
private:
CWorkerMulticastListener m_Listener;
};
CBaseVMPIFileSystem* CreateWorkerVMPIFileSystem()
{
CWorkerVMPIFileSystem *pRet = new CWorkerVMPIFileSystem;
g_pBaseVMPIFileSystem = pRet;
if ( pRet->Init() )
{
return pRet;
}
else
{
delete pRet;
g_pBaseVMPIFileSystem = NULL;
return NULL;
}
}
InitReturnVal_t CWorkerVMPIFileSystem::Init()
{
// Get the multicast addr to listen on.
CIPAddr mcAddr;
RecvMulticastIP( &mcAddr );
return m_Listener.Init( mcAddr ) ? INIT_OK : INIT_FAILED;
}
void CWorkerVMPIFileSystem::Term()
{
m_Listener.Term();
}
FileHandle_t CWorkerVMPIFileSystem::Open( const char *pFilename, const char *pOptions, const char *pathID )
{
Assert( g_bUseMPI );
// When it finally asks the filesystem for a file, it'll pass NULL for pathID if it's "".
if ( !pathID )
pathID = "";
if ( g_bDisableFileAccess )
Error( "Open( %s, %s ) - file access has been disabled.", pFilename, pOptions );
// Workers can't open anything for write access.
bool bWriteAccess = (Q_stristr( pOptions, "w" ) != 0);
if ( bWriteAccess )
return FILESYSTEM_INVALID_HANDLE;
// Do we have this file's data already?
CWorkerFile *pFile = m_Listener.FindWorkerFile( pFilename, pathID );
if ( !pFile || !pFile->IsReadyToRead() )
{
// Ok, start listening to the multicast stream until we get the file we want.
// NOTE: it might make sense here to have the client ask for a list of ALL the files that
// the master currently has and wait to receive all of them (so we don't come back a bunch
// of times and listen
// NOTE NOTE: really, the best way to do this is to have a thread on the workers that sits there
// and listens to the multicast stream. Any time the master opens a new file up, it assumes
// all the workers need the file, and it starts to send it on the multicast stream until
// the worker threads respond that they all have it.
//
// (NOTE: this probably means that the clients would have to ack the chunks on a UDP socket that
// the thread owns).
//
// This would simplify all the worries about a client missing half the stream and having to
// wait for another cycle through it.
pFile = m_Listener.ListenFor( pFilename, pathID );
if ( !pFile )
{
return FILESYSTEM_INVALID_HANDLE;
}
}
// Ok! Got the file. now setup a memory stream they can read out of it with.
CVMPIFile_Memory *pOut = new CVMPIFile_Memory;
pOut->Init( pFile->m_UncompressedData.Base(), pFile->m_UncompressedData.Count(), strchr( pOptions, 't' ) ? 't' : 'b' );
return (FileHandle_t)pOut;
}
void CWorkerVMPIFileSystem::CreateVirtualFile( const char *pFilename, const void *pData, int fileLength )
{
Error( "CreateVirtualFile not supported in VMPI worker filesystem." );
}
long CWorkerVMPIFileSystem::GetFileTime( const char *pFileName, const char *pathID )
{
Error( "GetFileTime not supported in VMPI worker filesystem." );
return 0;
}
bool CWorkerVMPIFileSystem::IsFileWritable( const char *pFileName, const char *pPathID )
{
Error( "GetFileTime not supported in VMPI worker filesystem." );
return false;
}
bool CWorkerVMPIFileSystem::SetFileWritable( char const *pFileName, bool writable, const char *pPathID )
{
Error( "GetFileTime not supported in VMPI worker filesystem." );
return false;
}
bool CWorkerVMPIFileSystem::HandleFileSystemPacket( MessageBuffer *pBuf, int iSource, int iPacketID )
{
// Handle this packet.
int subPacketID = pBuf->data[1];
switch( subPacketID )
{
case VMPI_FSPACKETID_MULTICAST_ADDR:
{
char *pInPos = &pBuf->data[2];
g_MulticastIP = *((CIPAddr*)pInPos);
pInPos += sizeof( g_MulticastIP );
g_bReceivedMulticastIP = true;
}
return true;
case VMPI_FSPACKETID_FILE_RESPONSE:
{
CCriticalSectionLock csLock( &g_FileResponsesCS );
csLock.Lock();
CFileResponse res;
res.m_RequestID = *((int*)&pBuf->data[2]);
res.m_Response = *((int*)&pBuf->data[6]);
res.m_bZeroLength = *((bool*)&pBuf->data[10]);
g_FileResponses.AddToTail( res );
}
return true;
case VMPI_FSPACKETID_FILE_CHUNK:
{
int nDataBytes = pBuf->getLen() - 2;
CFileChunkPacket *pPacket = (CFileChunkPacket*)malloc( sizeof( CFileChunkPacket ) + nDataBytes - 1 );
memcpy( pPacket->m_Data, &pBuf->data[2], nDataBytes );
pPacket->m_Len = nDataBytes;
CCriticalSectionLock csLock( &g_FileResponsesCS );
csLock.Lock();
g_FileChunkPackets.AddToTail( pPacket );
}
return true;
default:
return false;
}
}
CSysModule* CWorkerVMPIFileSystem::LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly )
{
return Sys_LoadModule( pFileName );
}
void CWorkerVMPIFileSystem::UnloadModule( CSysModule *pModule )
{
Sys_UnloadModule( pModule );
}