Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// SetPasswordDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SetPasswordDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSetPasswordDlg dialog
CSetPasswordDlg::CSetPasswordDlg(int dlgID, CWnd* pParent /*=NULL*/)
: CDialog(dlgID, pParent)
{
//{{AFX_DATA_INIT(CSetPasswordDlg)
m_Password = _T("");
//}}AFX_DATA_INIT
}
void CSetPasswordDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSetPasswordDlg)
DDX_Text(pDX, IDC_PASSWORD, m_Password);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSetPasswordDlg, CDialog)
//{{AFX_MSG_MAP(CSetPasswordDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSetPasswordDlg message handlers