You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
34 lines
948 B
34 lines
948 B
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef VRADDETAILPROPS_H
|
|
#define VRADDETAILPROPS_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "bspfile.h"
|
|
#include "mathlib/anorms.h"
|
|
|
|
|
|
// Calculate the lighting at whatever surface the ray hits.
|
|
// Note: this ADDS to the values already in color. So if you want absolute
|
|
// values in there, then clear the values in color[] first.
|
|
void CalcRayAmbientLighting(
|
|
int iThread,
|
|
const Vector &vStart,
|
|
const Vector &vEnd,
|
|
float tanTheta, // tangent of the inner angle of the cone
|
|
Vector color[MAX_LIGHTSTYLES] // The color contribution from each lightstyle.
|
|
);
|
|
|
|
bool CastRayInLeaf( int iThread, const Vector &start, const Vector &end, int leafIndex, float *pFraction, Vector *pNormal );
|
|
|
|
void ComputeDetailPropLighting( int iThread );
|
|
|
|
|
|
#endif // VRADDETAILPROPS_H
|