Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vvis_launcher.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <direct.h>
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "ilaunchabledll.h"
char* GetLastErrorString()
{
static char err[2048];
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
strncpy( err, (char*)lpMsgBuf, sizeof( err ) );
LocalFree( lpMsgBuf );
err[ sizeof( err ) - 1 ] = 0;
return err;
}
int main(int argc, char* argv[])
{
CommandLine()->CreateCmdLine( argc, argv );
const char *pDLLName = "vvis_dll.dll";
CSysModule *pModule = Sys_LoadModule( pDLLName );
if ( !pModule )
{
printf( "vvis launcher error: can't load %s\n%s", pDLLName, GetLastErrorString() );
return 1;
}
CreateInterfaceFn fn = Sys_GetFactory( pModule );
if( !fn )
{
printf( "vvis launcher error: can't get factory from %s\n", pDLLName );
Sys_UnloadModule( pModule );
return 2;
}
int retCode = 0;
ILaunchableDLL *pDLL = (ILaunchableDLL*)fn( LAUNCHABLE_DLL_INTERFACE_VERSION, &retCode );
if( !pDLL )
{
printf( "vvis launcher error: can't get IVVisDLL interface from %s\n", pDLLName );
Sys_UnloadModule( pModule );
return 3;
}
pDLL->main( argc, argv );
Sys_UnloadModule( pModule );
return 0;
}