Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "MAX.H"
#include "DECOMP.H"
#include "STDMAT.H"
#include "ANIMTBL.H"
#include "istdplug.h"
#include "phyexp.h"
#include "BonesPro.h"
#include "vweightexprc.h"
#include "vweightexp.h"
#include "vweightimp.h"
//===================================================================
// Global variable definitions
//
// For OutputDebugString and misc sprintf's
static char st_szDBG[8193];
//=====================================================================
// Methods for VWeightImportClass
//
CONSTRUCTOR VWeightImportClass::VWeightImportClass(void)
{
m_cSrcMaxNodes = 0;
m_cSrcMaxVertex = 0;
m_cMaxNodes = 0;
}
DESTRUCTOR VWeightImportClass::~VWeightImportClass(void)
{
for (int i = 0; i < m_cSrcMaxVertex; i++)
{
delete[] m_SrcMaxVertex[i];
}
}
int VWeightImportClass::DoImport(const TCHAR *name, ImpInterface *ii, Interface *pi, BOOL suppressPrompts)
{
ImpInterface *pimpiface = ii;
Interface *piface = pi;
// Break up filename, re-assemble longer versions
TSTR strPath, strFile, strExt;
TCHAR szFile[MAX_PATH];
SplitFilename(TSTR(name), &strPath, &strFile, &strExt);
sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
// Get animation metrics
m_intervalOfAnimation = piface->GetAnimRange();
m_tvStart = m_intervalOfAnimation.Start();
m_tvEnd = m_intervalOfAnimation.End();
m_tpf = ::GetTicksPerFrame();
Interface *ip = GetCOREInterface();
ResetINodeMap( );
m_cMaxNodes = BuildINodeMap( ip->GetRootNode() );
CollectNodes( ip->GetRootNode() );
// read src data
FILE *pFile;
if ((pFile = fopen(szFile, "rb")) == NULL)
return FALSE/*failure*/;
int version = 1;
fread( &version, 1, sizeof( int ), pFile );
int i, j;
fread( &m_cSrcMaxNodes, 1, sizeof( int ), pFile );
fread( &m_cSrcMaxVertex, 1, sizeof( int ), pFile );
for (i = 0; i < m_cSrcMaxNodes; i++)
{
fread( &m_SrcMaxNode[i], 1, sizeof(m_SrcMaxNode[i]), pFile );
}
int cNodes = (m_cSrcMaxNodes > m_cMaxNodes) ? m_cSrcMaxNodes : m_cMaxNodes;
for (j = 0; j < m_cSrcMaxVertex; j++)
{
m_SrcMaxVertex[j] = new MaxVertWeight [cNodes];
fread( m_SrcMaxVertex[j], m_cSrcMaxNodes, sizeof(MaxVertWeight), pFile );
}
fclose( pFile );
RemapSrcWeights( );
NodeEnum( ip->GetSelNode( 0 ) );
// Tell user that exporting is finished (it can take a while with no feedback)
char szExportComplete[300];
sprintf(szExportComplete, "Imported %s.", szFile);
MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
return 1/*success*/;
}
void VWeightImportClass::CollectNodes( INode *pnode )
{
// Get pre-stored "index"
int index = ::GetIndexOfINode(pnode);
if (index >= 0)
{
// Get name, store name in array
TSTR strNodeName(pnode->GetName());
strcpy(m_MaxNode[index].szNodeName, (char*)strNodeName);
// Get Node's time-zero Transformation Matrices
m_MaxNode[index].mat3NodeTM = pnode->GetNodeTM(0);
m_MaxNode[index].mat3ObjectTM = pnode->GetObjectTM(0);
}
for (int c = 0; c < pnode->NumberOfChildren(); c++)
{
CollectNodes(pnode->GetChildNode(c));
}
return;
}
void VWeightImportClass::NodeEnum( INode *node )
{
#if 0
// For each child of this node, we recurse into ourselves
// until no more children are found.
for (int c = 0; c < node->NumberOfChildren(); c++)
{
NodeEnum(node->GetChildNode(c));
}
#endif
UpdateModel( node );
}
void VWeightImportClass::RemapSrcWeights( )
{
int index;
for (index = 0; index < m_cMaxNodes; index++)
{
m_iToSrc[index] = -1;
}
for (int iSrc = 0; iSrc < m_cSrcMaxNodes; iSrc++)
{
index = GetIndexOfNodeName( (char*) m_SrcMaxNode[iSrc].szNodeName );
if (index >= 0)
{
m_iToSrc[index] = iSrc;
}
else
{
iSrc = iSrc;
}
}
MaxVertWeight flTmp[512];
for (index = 0; index < m_cMaxNodes; index++)
{
flTmp[index].flDist = 0.0;
flTmp[index].flWeight = 0.0;
}
for (int iVert = 0; iVert < m_cSrcMaxVertex; iVert++)
{
for (index = 0; index < m_cMaxNodes; index++)
{
if (m_iToSrc[index] >= 0)
{
flTmp[index] = m_SrcMaxVertex[iVert][m_iToSrc[index]];
}
}
for (index = 0; index < m_cMaxNodes; index++)
{
m_SrcMaxVertex[iVert][index] = flTmp[index];
}
}
}
int VWeightImportClass::UpdateModel(INode *pnode)
{
if (::FNodeMarkedToSkip(pnode))
return TREE_CONTINUE;
if ( !pnode->Selected())
return TREE_CONTINUE;
// clear physique export parameters
m_mcExport = NULL;
m_phyExport = NULL;
m_phyMod = NULL;
m_bonesProMod = NULL;
ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
int iNode = ::GetIndexOfINode(pnode);
TSTR strNodeName(pnode->GetName());
// The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
if (FStrEq((char*)strNodeName, "Bip01 Footsteps"))
return TREE_CONTINUE;
// Helper nodes don't have meshes
Object *pobj = pnode->GetObjectRef();
if (pobj->SuperClassID() == HELPER_CLASS_ID)
return TREE_CONTINUE;
// Get Node's object, convert to a triangle-mesh object, so I can access the Faces
ObjectState os = pnode->EvalWorldState(m_tvStart);
pobj = os.obj;
// Shouldn't have gotten this far if it's a helper object
if (pobj->SuperClassID() == HELPER_CLASS_ID)
{
return TREE_CONTINUE;
}
// convert mesh to triobject
if (!pobj->CanConvertToType(triObjectClassID))
return TREE_CONTINUE;
TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvStart, triObjectClassID);
if (ptriobj == NULL)
return TREE_CONTINUE;
Mesh *pmesh = &ptriobj->mesh;
// We want the vertex coordinates in World-space, not object-space
Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvStart);
// initialize physique export parameters
m_phyMod = FindPhysiqueModifier(pnode);
if (m_phyMod)
{
// Physique Modifier exists for given Node
m_phyExport = (IPhysiqueExport *)m_phyMod->GetInterface(I_PHYINTERFACE);
if (m_phyExport)
{
// create a ModContext Export Interface for the specific node of the Physique Modifier
m_mcExport = (IPhyContextExport *)m_phyExport->GetContextInterface(pnode);
if (m_mcExport)
{
// convert all vertices to Rigid
m_mcExport->ConvertToRigid(TRUE);
}
}
}
// initialize bones pro export parameters
m_wa = NULL;
m_bonesProMod = FindBonesProModifier(pnode);
if (m_bonesProMod)
{
m_bonesProMod->SetProperty( BP_PROPID_GET_WEIGHTS, &m_wa );
}
int cVerts = pmesh->getNumVerts();
// Dump the triangle face info
int cFaces = pmesh->getNumFaces();
MaxVertWeight mvTmp[512];
for (int iVert = 0; iVert < cVerts; iVert++)
{
Point3 pt3Vertex1 = pmesh->getVert(iVert);
Point3 v1 = pt3Vertex1 * mat3ObjectTM;
if (v1.x < -24.0)
{
v1 = v1;
}
GetUnifiedCoord( v1, mvTmp, m_MaxNode, m_cMaxNodes );
GetBoneWeights( m_bonesProMod, iVert, mvTmp );
int iClosest = -1;
float flMinDist = 1E30f;
for (int iVert2 = 0; iVert2 < m_cSrcMaxVertex; iVert2++)
{
float flDist = 0;
for (int index = 0; index < m_cMaxNodes && flDist < flMinDist; index++)
{
if (m_iToSrc[index]>=0)
{
float tmp = mvTmp[index].flDist - m_SrcMaxVertex[iVert2][index].flDist;
flDist += (tmp * tmp);
}
}
if (flDist < flMinDist)
{
iClosest = iVert2;
flMinDist = flDist;
}
}
if (iClosest != -1)
{
SetBoneWeights( m_bonesProMod, iVert, m_SrcMaxVertex[iClosest] );
}
}
if (m_bonesProMod)
{
m_bonesProMod->SetProperty ( BP_PROPID_REFRESH, NULL );
}
// fflush( m_pfile );
return TREE_CONTINUE;
}
void UpdateModelTEP::cleanup(void)
{
if (m_phyMod && m_phyExport)
{
if (m_mcExport)
{
m_phyExport->ReleaseContextInterface(m_mcExport);
m_mcExport = NULL;
}
m_phyMod->ReleaseInterface(I_PHYINTERFACE, m_phyExport);
m_phyExport = NULL;
m_phyMod = NULL;
}
}