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354 lines
7.8 KiB
354 lines
7.8 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "MAX.H"
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#include "DECOMP.H"
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#include "STDMAT.H"
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#include "ANIMTBL.H"
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#include "istdplug.h"
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#include "phyexp.h"
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#include "BonesPro.h"
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#include "vweightexprc.h"
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#include "vweightexp.h"
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#include "vweightimp.h"
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//===================================================================
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// Global variable definitions
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//
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// For OutputDebugString and misc sprintf's
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static char st_szDBG[8193];
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//=====================================================================
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// Methods for VWeightImportClass
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//
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CONSTRUCTOR VWeightImportClass::VWeightImportClass(void)
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{
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m_cSrcMaxNodes = 0;
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m_cSrcMaxVertex = 0;
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m_cMaxNodes = 0;
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}
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DESTRUCTOR VWeightImportClass::~VWeightImportClass(void)
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{
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for (int i = 0; i < m_cSrcMaxVertex; i++)
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{
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delete[] m_SrcMaxVertex[i];
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}
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}
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int VWeightImportClass::DoImport(const TCHAR *name, ImpInterface *ii, Interface *pi, BOOL suppressPrompts)
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{
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ImpInterface *pimpiface = ii;
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Interface *piface = pi;
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// Break up filename, re-assemble longer versions
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TSTR strPath, strFile, strExt;
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TCHAR szFile[MAX_PATH];
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SplitFilename(TSTR(name), &strPath, &strFile, &strExt);
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sprintf(szFile, "%s\\%s.%s", (char*)strPath, (char*)strFile, DEFAULT_EXT);
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// Get animation metrics
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m_intervalOfAnimation = piface->GetAnimRange();
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m_tvStart = m_intervalOfAnimation.Start();
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m_tvEnd = m_intervalOfAnimation.End();
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m_tpf = ::GetTicksPerFrame();
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Interface *ip = GetCOREInterface();
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ResetINodeMap( );
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m_cMaxNodes = BuildINodeMap( ip->GetRootNode() );
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CollectNodes( ip->GetRootNode() );
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// read src data
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FILE *pFile;
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if ((pFile = fopen(szFile, "rb")) == NULL)
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return FALSE/*failure*/;
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int version = 1;
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fread( &version, 1, sizeof( int ), pFile );
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int i, j;
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fread( &m_cSrcMaxNodes, 1, sizeof( int ), pFile );
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fread( &m_cSrcMaxVertex, 1, sizeof( int ), pFile );
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for (i = 0; i < m_cSrcMaxNodes; i++)
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{
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fread( &m_SrcMaxNode[i], 1, sizeof(m_SrcMaxNode[i]), pFile );
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}
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int cNodes = (m_cSrcMaxNodes > m_cMaxNodes) ? m_cSrcMaxNodes : m_cMaxNodes;
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for (j = 0; j < m_cSrcMaxVertex; j++)
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{
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m_SrcMaxVertex[j] = new MaxVertWeight [cNodes];
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fread( m_SrcMaxVertex[j], m_cSrcMaxNodes, sizeof(MaxVertWeight), pFile );
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}
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fclose( pFile );
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RemapSrcWeights( );
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NodeEnum( ip->GetSelNode( 0 ) );
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// Tell user that exporting is finished (it can take a while with no feedback)
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char szExportComplete[300];
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sprintf(szExportComplete, "Imported %s.", szFile);
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MessageBox(GetActiveWindow(), szExportComplete, "Status", MB_OK);
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return 1/*success*/;
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}
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void VWeightImportClass::CollectNodes( INode *pnode )
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{
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// Get pre-stored "index"
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int index = ::GetIndexOfINode(pnode);
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if (index >= 0)
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{
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// Get name, store name in array
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TSTR strNodeName(pnode->GetName());
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strcpy(m_MaxNode[index].szNodeName, (char*)strNodeName);
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// Get Node's time-zero Transformation Matrices
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m_MaxNode[index].mat3NodeTM = pnode->GetNodeTM(0);
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m_MaxNode[index].mat3ObjectTM = pnode->GetObjectTM(0);
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}
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for (int c = 0; c < pnode->NumberOfChildren(); c++)
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{
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CollectNodes(pnode->GetChildNode(c));
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}
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return;
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}
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void VWeightImportClass::NodeEnum( INode *node )
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{
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#if 0
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// For each child of this node, we recurse into ourselves
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// until no more children are found.
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for (int c = 0; c < node->NumberOfChildren(); c++)
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{
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NodeEnum(node->GetChildNode(c));
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}
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#endif
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UpdateModel( node );
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}
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void VWeightImportClass::RemapSrcWeights( )
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{
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int index;
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for (index = 0; index < m_cMaxNodes; index++)
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{
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m_iToSrc[index] = -1;
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}
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for (int iSrc = 0; iSrc < m_cSrcMaxNodes; iSrc++)
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{
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index = GetIndexOfNodeName( (char*) m_SrcMaxNode[iSrc].szNodeName );
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if (index >= 0)
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{
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m_iToSrc[index] = iSrc;
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}
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else
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{
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iSrc = iSrc;
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}
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}
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MaxVertWeight flTmp[512];
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for (index = 0; index < m_cMaxNodes; index++)
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{
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flTmp[index].flDist = 0.0;
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flTmp[index].flWeight = 0.0;
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}
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for (int iVert = 0; iVert < m_cSrcMaxVertex; iVert++)
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{
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for (index = 0; index < m_cMaxNodes; index++)
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{
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if (m_iToSrc[index] >= 0)
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{
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flTmp[index] = m_SrcMaxVertex[iVert][m_iToSrc[index]];
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}
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}
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for (index = 0; index < m_cMaxNodes; index++)
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{
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m_SrcMaxVertex[iVert][index] = flTmp[index];
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}
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}
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}
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int VWeightImportClass::UpdateModel(INode *pnode)
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{
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if (::FNodeMarkedToSkip(pnode))
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return TREE_CONTINUE;
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if ( !pnode->Selected())
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return TREE_CONTINUE;
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// clear physique export parameters
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m_mcExport = NULL;
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m_phyExport = NULL;
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m_phyMod = NULL;
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m_bonesProMod = NULL;
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ASSERT_MBOX(!(pnode)->IsRootNode(), "Encountered a root node!");
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int iNode = ::GetIndexOfINode(pnode);
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TSTR strNodeName(pnode->GetName());
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// The Footsteps node apparently MUST have a dummy mesh attached! Ignore it explicitly.
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if (FStrEq((char*)strNodeName, "Bip01 Footsteps"))
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return TREE_CONTINUE;
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// Helper nodes don't have meshes
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Object *pobj = pnode->GetObjectRef();
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if (pobj->SuperClassID() == HELPER_CLASS_ID)
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return TREE_CONTINUE;
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// Get Node's object, convert to a triangle-mesh object, so I can access the Faces
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ObjectState os = pnode->EvalWorldState(m_tvStart);
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pobj = os.obj;
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// Shouldn't have gotten this far if it's a helper object
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if (pobj->SuperClassID() == HELPER_CLASS_ID)
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{
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return TREE_CONTINUE;
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}
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// convert mesh to triobject
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if (!pobj->CanConvertToType(triObjectClassID))
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return TREE_CONTINUE;
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TriObject *ptriobj = (TriObject*)pobj->ConvertToType(m_tvStart, triObjectClassID);
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if (ptriobj == NULL)
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return TREE_CONTINUE;
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Mesh *pmesh = &ptriobj->mesh;
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// We want the vertex coordinates in World-space, not object-space
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Matrix3 mat3ObjectTM = pnode->GetObjectTM(m_tvStart);
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// initialize physique export parameters
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m_phyMod = FindPhysiqueModifier(pnode);
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if (m_phyMod)
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{
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// Physique Modifier exists for given Node
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m_phyExport = (IPhysiqueExport *)m_phyMod->GetInterface(I_PHYINTERFACE);
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if (m_phyExport)
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{
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// create a ModContext Export Interface for the specific node of the Physique Modifier
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m_mcExport = (IPhyContextExport *)m_phyExport->GetContextInterface(pnode);
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if (m_mcExport)
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{
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// convert all vertices to Rigid
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m_mcExport->ConvertToRigid(TRUE);
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}
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}
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}
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// initialize bones pro export parameters
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m_wa = NULL;
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m_bonesProMod = FindBonesProModifier(pnode);
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if (m_bonesProMod)
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{
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m_bonesProMod->SetProperty( BP_PROPID_GET_WEIGHTS, &m_wa );
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}
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int cVerts = pmesh->getNumVerts();
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// Dump the triangle face info
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int cFaces = pmesh->getNumFaces();
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MaxVertWeight mvTmp[512];
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for (int iVert = 0; iVert < cVerts; iVert++)
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{
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Point3 pt3Vertex1 = pmesh->getVert(iVert);
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Point3 v1 = pt3Vertex1 * mat3ObjectTM;
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if (v1.x < -24.0)
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{
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v1 = v1;
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}
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GetUnifiedCoord( v1, mvTmp, m_MaxNode, m_cMaxNodes );
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GetBoneWeights( m_bonesProMod, iVert, mvTmp );
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int iClosest = -1;
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float flMinDist = 1E30f;
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for (int iVert2 = 0; iVert2 < m_cSrcMaxVertex; iVert2++)
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{
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float flDist = 0;
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for (int index = 0; index < m_cMaxNodes && flDist < flMinDist; index++)
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{
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if (m_iToSrc[index]>=0)
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{
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float tmp = mvTmp[index].flDist - m_SrcMaxVertex[iVert2][index].flDist;
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flDist += (tmp * tmp);
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}
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}
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if (flDist < flMinDist)
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{
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iClosest = iVert2;
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flMinDist = flDist;
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}
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}
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if (iClosest != -1)
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{
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SetBoneWeights( m_bonesProMod, iVert, m_SrcMaxVertex[iClosest] );
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}
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}
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if (m_bonesProMod)
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{
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m_bonesProMod->SetProperty ( BP_PROPID_REFRESH, NULL );
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}
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// fflush( m_pfile );
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return TREE_CONTINUE;
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}
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void UpdateModelTEP::cleanup(void)
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{
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if (m_phyMod && m_phyExport)
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{
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if (m_mcExport)
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{
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m_phyExport->ReleaseContextInterface(m_mcExport);
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m_mcExport = NULL;
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}
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m_phyMod->ReleaseInterface(I_PHYINTERFACE, m_phyExport);
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m_phyExport = NULL;
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m_phyMod = NULL;
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}
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}
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