Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include <windows.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "goldsrc_standin.h"
extern int errno;
static unsigned short g_InitialColor = 0xFFFF;
static unsigned short g_LastColor = 0xFFFF;
static unsigned short g_BadColor = 0xFFFF;
static WORD g_BackgroundFlags = 0xFFFF;
static bool g_bGotInitialColors = false;
static void GetInitialColors( )
{
if ( g_bGotInitialColors )
return;
g_bGotInitialColors = true;
// Get the old background attributes.
CONSOLE_SCREEN_BUFFER_INFO oldInfo;
GetConsoleScreenBufferInfo( GetStdHandle( STD_OUTPUT_HANDLE ), &oldInfo );
g_InitialColor = g_LastColor = oldInfo.wAttributes & (FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_INTENSITY);
g_BackgroundFlags = oldInfo.wAttributes & (BACKGROUND_RED|BACKGROUND_GREEN|BACKGROUND_BLUE|BACKGROUND_INTENSITY);
g_BadColor = 0;
if (g_BackgroundFlags & BACKGROUND_RED)
g_BadColor |= FOREGROUND_RED;
if (g_BackgroundFlags & BACKGROUND_GREEN)
g_BadColor |= FOREGROUND_GREEN;
if (g_BackgroundFlags & BACKGROUND_BLUE)
g_BadColor |= FOREGROUND_BLUE;
if (g_BackgroundFlags & BACKGROUND_INTENSITY)
g_BadColor |= FOREGROUND_INTENSITY;
}
static WORD SetConsoleTextColor( int red, int green, int blue, int intensity )
{
GetInitialColors();
WORD ret = g_LastColor;
g_LastColor = 0;
if( red ) g_LastColor |= FOREGROUND_RED;
if( green ) g_LastColor |= FOREGROUND_GREEN;
if( blue ) g_LastColor |= FOREGROUND_BLUE;
if( intensity ) g_LastColor |= FOREGROUND_INTENSITY;
// Just use the initial color if there's a match...
if (g_LastColor == g_BadColor)
g_LastColor = g_InitialColor;
SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), g_LastColor | g_BackgroundFlags );
return ret;
}
static void RestoreConsoleTextColor( WORD color )
{
SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), color | g_BackgroundFlags );
g_LastColor = color;
}
void Msg( const char *pMsg, ... )
{
va_list marker;
va_start( marker, pMsg );
vprintf( pMsg, marker );
va_end( marker );
}
void Warning( const char *pMsg, ... )
{
WORD old = SetConsoleTextColor( 1, 1, 0, 1 );
va_list marker;
va_start( marker, pMsg );
vprintf( pMsg, marker );
va_end( marker );
RestoreConsoleTextColor( old );
}
void Error (const char *error, ...)
{
WORD old = SetConsoleTextColor( 1, 0, 0, 1 );
va_list argptr;
printf ("\n************ ERROR ************\n");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
extern void PrintExitStuff();
PrintExitStuff();
RestoreConsoleTextColor( old );
TerminateProcess( GetCurrentProcess(), 100 );
}
/*
================
filelength
================
*/
int filelength (FILE *f)
{
int pos;
int end;
pos = ftell (f);
fseek (f, 0, SEEK_END);
end = ftell (f);
fseek (f, pos, SEEK_SET);
return end;
}
FILE *SafeOpenWrite (char *filename)
{
FILE *f;
f = fopen(filename, "wb");
if (!f)
Error ("Error opening %s: %s",filename,strerror(errno));
return f;
}
FILE *SafeOpenRead (char *filename)
{
FILE *f;
f = fopen(filename, "rb");
if (!f)
Error ("Error opening %s: %s",filename,strerror(errno));
return f;
}
void SafeRead (FILE *f, void *buffer, int count)
{
if ( fread (buffer, 1, count, f) != (size_t)count)
Error ("File read failure");
}
void SafeWrite (FILE *f, void *buffer, int count)
{
if (fwrite (buffer, 1, count, f) != (size_t)count)
Error ("File read failure");
}
/*
==============
LoadFile
==============
*/
int LoadFile (char *filename, void **bufferptr)
{
FILE *f;
int length;
void *buffer;
f = SafeOpenRead (filename);
length = filelength (f);
buffer = malloc (length+1);
((char *)buffer)[length] = 0;
SafeRead (f, buffer, length);
fclose (f);
*bufferptr = buffer;
return length;
}
void SaveFile (char *filename, void *buffer, int count)
{
FILE *f;
f = SafeOpenWrite (filename);
SafeWrite (f, buffer, count);
fclose (f);
}
#ifdef __BIG_ENDIAN__
short LittleShort (short l)
{
byte b1,b2;
b1 = l&255;
b2 = (l>>8)&255;
return (b1<<8) + b2;
}
short BigShort (short l)
{
return l;
}
int LittleLong (int l)
{
byte b1,b2,b3,b4;
b1 = l&255;
b2 = (l>>8)&255;
b3 = (l>>16)&255;
b4 = (l>>24)&255;
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
}
int BigLong (int l)
{
return l;
}
float LittleFloat (float l)
{
union {byte b[4]; float f;} in, out;
in.f = l;
out.b[0] = in.b[3];
out.b[1] = in.b[2];
out.b[2] = in.b[1];
out.b[3] = in.b[0];
return out.f;
}
float BigFloat (float l)
{
return l;
}
#else
short BigShort (short l)
{
byte b1,b2;
b1 = l&255;
b2 = (l>>8)&255;
return (b1<<8) + b2;
}
short LittleShort (short l)
{
return l;
}
int BigLong (int l)
{
byte b1,b2,b3,b4;
b1 = l&255;
b2 = (l>>8)&255;
b3 = (l>>16)&255;
b4 = (l>>24)&255;
return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
}
int LittleLong (int l)
{
return l;
}
float BigFloat (float l)
{
union {byte b[4]; float f;} in, out;
in.f = l;
out.b[0] = in.b[3];
out.b[1] = in.b[2];
out.b[2] = in.b[1];
out.b[3] = in.b[0];
return out.f;
}
float LittleFloat (float l)
{
return l;
}
#endif