Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dme_controls/AttributeElementPickerPanel.h"
#include "dme_controls/AttributeTextEntry.h"
#include "dme_controls/AttributeWidgetFactory.h"
#include "datamodel/dmelement.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/ComboBox.h"
#include "dme_controls/dmepicker.h"
#include "movieobjects/dmeeditortypedictionary.h"
#include "dme_controls/inotifyui.h"
#include "dme_controls/dmecontrols.h"
#include "dme_controls/dmecontrols_utils.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
// ----------------------------------------------------------------------------
CAttributeElementPickerPanel::CAttributeElementPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
m_hEdit = new vgui::Button( this, "Open", "...", this, "open" );
m_pData = new CAttributeTextEntry( this, "AttributeValue" );
m_pData->SetEnabled( !HasFlag( READONLY ) );
m_pData->AddActionSignalTarget(this);
m_pType->SetText( "element" );
m_bShowMemoryUsage = info.m_bShowMemoryUsage;
}
void CAttributeElementPickerPanel::PostConstructor()
{
Refresh();
}
// ----------------------------------------------------------------------------
vgui::Panel *CAttributeElementPickerPanel::GetDataPanel()
{
return static_cast< vgui::Panel * >( m_pData );
}
void CAttributeElementPickerPanel::Apply()
{
// FIXME: Implement when needed
Assert( 0 );
}
void CAttributeElementPickerPanel::Refresh()
{
char elemText[ 512 ];
elemText[0] = 0;
CDmElement *element = NULL;
if ( !GetEditorInfo() || !GetEditorInfo()->GetValue<bool>( "hideText" ) )
{
if ( HasAttribute( ) )
{
element = GetAttributeValueElement( );
}
else
{
element = GetPanelElement();
}
}
if ( element )
{
char idstr[ 37 ];
UniqueIdToString( element->GetId(), idstr, sizeof( idstr ) );
if ( m_bShowMemoryUsage )
{
Q_snprintf( elemText, sizeof( elemText ), "%s %s %.3fMB", element->GetTypeString(), idstr, element->EstimateMemoryUsage() / float( 1 << 20 ) );
}
else
{
Q_snprintf( elemText, sizeof( elemText ), "%s %s", element->GetTypeString(), idstr );
}
}
m_pData->SetText( elemText );
m_pData->SetEditable( false );
}
//-----------------------------------------------------------------------------
// Called when it's time to show the Dme picker
//-----------------------------------------------------------------------------
void CAttributeElementPickerPanel::ShowPickerDialog()
{
CDmeEditorChoicesInfo *pInfo = CastElement<CDmeEditorChoicesInfo>( GetEditorInfo() );
if ( !pInfo )
return;
// FIXME: Sucky. Should we make GetElementChoiceList return a DmeHandleVec_t?
ElementChoiceList_t choices;
CUtlVector< DmePickerInfo_t > vec;
if ( ElementPropertiesChoices()->GetElementChoiceList( pInfo->GetChoiceType(), GetPanelElement(), GetAttributeName(), IsArrayEntry(), choices ) )
{
int c = choices.Count();
vec.EnsureCapacity( c );
for ( int i = 0; i < c; ++i )
{
int j = vec.AddToTail( );
vec[j].m_hElement = choices[i].m_pValue->GetHandle();
vec[j].m_pChoiceString = choices[i].m_pChoiceString;
}
}
CDmePickerFrame *pDmePickerDialog = new CDmePickerFrame( this, "Select DME Element" );
pDmePickerDialog->AddActionSignalTarget( this );
pDmePickerDialog->DoModal( vec );
}
//-----------------------------------------------------------------------------
// Called by the dme picker dialog if a dme was selected
//-----------------------------------------------------------------------------
void CAttributeElementPickerPanel::OnDmeSelected( KeyValues *pKeyValues )
{
// We're either going to get an activity or sequence name
CDmElement *pElement = GetElementKeyValue< CDmElement >( pKeyValues, "dme" );
SetAttributeValueElement( pElement );
Refresh( );
}
//-----------------------------------------------------------------------------
// Handle commands
//-----------------------------------------------------------------------------
void CAttributeElementPickerPanel::OnCommand( char const *cmd )
{
if ( !Q_stricmp( cmd, "open" ) )
{
ShowPickerDialog();
}
else
{
BaseClass::OnCommand( cmd );
}
}
//-----------------------------------------------------------------------------
// Lay out the panel
//-----------------------------------------------------------------------------
void CAttributeElementPickerPanel::PerformLayout()
{
BaseClass::PerformLayout();
int x, y, w, h;
m_pType->GetBounds( x, y, w, h );
int inset = 25;
m_pType->SetWide( w - inset );
x += w;
x -= inset;
h -= 2;
m_hEdit->SetBounds( x, y, inset, h );
}