Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "dme_controls/AttributeMDLPickerPanel.h"
#include "filesystem.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/FileOpenDialog.h"
#include "dme_controls/AttributeTextEntry.h"
#include "matsys_controls/MDLPicker.h"
#include "tier1/KeyValues.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CAttributeMDLPickerPanel::CAttributeMDLPickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info ) :
BaseClass( parent, info )
{
}
CAttributeMDLPickerPanel::~CAttributeMDLPickerPanel()
{
}
//-----------------------------------------------------------------------------
// Called when it's time to show the MDL picker
//-----------------------------------------------------------------------------
void CAttributeMDLPickerPanel::ShowPickerDialog()
{
// Open file
CMDLPickerFrame *pMDLPickerDialog = new CMDLPickerFrame( this, "Select .MDL File" );
pMDLPickerDialog->AddActionSignalTarget( this );
pMDLPickerDialog->DoModal( );
}
//-----------------------------------------------------------------------------
// Called when it's time to show the MDL picker
//-----------------------------------------------------------------------------
void CAttributeMDLPickerPanel::OnMDLSelected( KeyValues *pKeyValues )
{
const char *pMDLName = pKeyValues->GetString( "mdl", NULL );
if ( !pMDLName || !pMDLName[ 0 ] )
return;
// Apply to text panel
m_pData->SetText( pMDLName );
SetDirty(true);
if ( IsAutoApply() )
{
Apply();
}
}