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1011 lines
34 KiB
1011 lines
34 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "vstdlib/random.h"
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#include "dme_controls/dmedageditpanel.h"
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#include "dme_controls/dmedagrenderpanel.h"
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#include "dme_controls/dmepanel.h"
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#include "vgui_controls/Button.h"
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#include "vgui_controls/Splitter.h"
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#include "vgui_controls/PropertySheet.h"
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#include "vgui_controls/PropertyPage.h"
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#include "vgui_controls/Label.h"
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#include "vgui_controls/ScrollBar.h"
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#include "vgui_controls/Slider.h"
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#include "vgui_controls/ScrollableEditablePanel.h"
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#include "vgui_controls/ListPanel.h"
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#include "vgui_controls/Image.h"
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#include "vgui_controls/TextImage.h"
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#include "vgui/ISurface.h"
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#include "vgui/ischeme.h"
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#include "vgui/iinput.h"
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#include "vgui/IVGui.h"
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#include "vgui/cursor.h"
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#include "movieobjects/dmemakefile.h"
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#include "movieobjects/dmemdlmakefile.h"
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#include "movieobjects/dmedccmakefile.h"
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#include "movieobjects/dmedag.h"
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#include "movieobjects/dmeclip.h"
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#include "movieobjects/dmeanimationlist.h"
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#include "movieobjects/dmecombinationoperator.h"
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#include "movieobjects/dmeanimationset.h"
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#include "tier1/KeyValues.h"
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#include "materialsystem/imesh.h"
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#include "dme_controls/BaseAnimationSetEditor.h"
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#include "dme_controls/BaseAnimSetAttributeSliderPanel.h"
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//-----------------------------------------------------------------------------
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//
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// Hook into the dme panel editor system
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//
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//-----------------------------------------------------------------------------
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IMPLEMENT_DMEPANEL_FACTORY( CDmeDagEditPanel, DmeDag, "DmeDagPreview2", "DmeDag Previewer 2", false );
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IMPLEMENT_DMEPANEL_FACTORY( CDmeDagEditPanel, DmeSourceSkin, "DmeSourceSkinPreview2", "MDL Skin Previewer 2", false );
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IMPLEMENT_DMEPANEL_FACTORY( CDmeDagEditPanel, DmeSourceAnimation, "DmeSourceAnimationPreview2", "MDL Animation Previewer 2", false );
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IMPLEMENT_DMEPANEL_FACTORY( CDmeDagEditPanel, DmeDCCMakefile, "DmeMakeFileOutputPreview2", "DCC MakeFile Output Previewer 2", false );
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//-----------------------------------------------------------------------------
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// Slider panel
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//-----------------------------------------------------------------------------
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class CDmeAnimationListPanel : public vgui::EditablePanel
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{
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DECLARE_CLASS_SIMPLE( CDmeAnimationListPanel, vgui::EditablePanel );
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public:
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// constructor, destructor
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CDmeAnimationListPanel( vgui::Panel *pParent, const char *pName );
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virtual ~CDmeAnimationListPanel();
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void SetAnimationList( CDmeAnimationList *pList );
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void RefreshAnimationList();
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const char *GetSelectedAnimation() const;
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private:
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// Called when the selection changes moves
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
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MESSAGE_FUNC( OnItemDeselected, "ItemDeselected" );
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vgui::ListPanel *m_pAnimationList;
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CDmeHandle< CDmeAnimationList > m_hAnimationList;
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};
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static int __cdecl AnimationNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 )
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{
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const char *string1 = item1.kv->GetString("name");
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const char *string2 = item2.kv->GetString("name");
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return Q_stricmp( string1, string2 );
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}
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//-----------------------------------------------------------------------------
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// constructor, destructor
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//-----------------------------------------------------------------------------
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CDmeAnimationListPanel::CDmeAnimationListPanel( vgui::Panel *pParent, const char *pName ) :
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BaseClass( pParent, pName )
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{
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m_pAnimationList = new vgui::ListPanel( this, "AnimationList" );
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m_pAnimationList->AddColumnHeader( 0, "name", "name", 100, 0 );
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m_pAnimationList->AddActionSignalTarget( this );
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m_pAnimationList->SetSortFunc( 0, AnimationNameSortFunc );
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m_pAnimationList->SetSortColumn( 0 );
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m_pAnimationList->SetEmptyListText("No animations");
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m_pAnimationList->SetMultiselectEnabled( false );
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LoadControlSettingsAndUserConfig( "resource/dmeanimationlistpanel.res" );
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}
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CDmeAnimationListPanel::~CDmeAnimationListPanel()
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{
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}
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//-----------------------------------------------------------------------------
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// Sets the combination operator
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//-----------------------------------------------------------------------------
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void CDmeAnimationListPanel::SetAnimationList( CDmeAnimationList *pList )
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{
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if ( pList != m_hAnimationList.Get() )
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{
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m_hAnimationList = pList;
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RefreshAnimationList();
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}
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}
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//-----------------------------------------------------------------------------
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// Builds the list of animations
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//-----------------------------------------------------------------------------
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void CDmeAnimationListPanel::RefreshAnimationList()
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{
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m_pAnimationList->RemoveAll();
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if ( !m_hAnimationList.Get() )
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return;
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int nCount = m_hAnimationList->GetAnimationCount();
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for ( int i = 0; i < nCount; ++i )
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{
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CDmeChannelsClip *pAnimation = m_hAnimationList->GetAnimation( i );
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KeyValues *pItemKeys = new KeyValues( "node", "name", pAnimation->GetName() );
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m_pAnimationList->AddItem( pItemKeys, 0, false, false );
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}
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m_pAnimationList->SortList();
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}
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//-----------------------------------------------------------------------------
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// Returns the selected animation
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//-----------------------------------------------------------------------------
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const char *CDmeAnimationListPanel::GetSelectedAnimation() const
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{
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if ( m_pAnimationList->GetSelectedItemsCount() == 0 )
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return "";
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int nIndex = m_pAnimationList->GetSelectedItem( 0 );
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KeyValues *pItemKeyValues = m_pAnimationList->GetItem( nIndex );
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return pItemKeyValues->GetString( "name" );
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}
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//-----------------------------------------------------------------------------
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// Called when an animation is selected or deselected
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//-----------------------------------------------------------------------------
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void CDmeAnimationListPanel::OnItemSelected( )
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{
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const char *pAnimationName = GetSelectedAnimation();
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PostActionSignal( new KeyValues( "AnimationSelected", "animationName", pAnimationName ) );
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}
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void CDmeAnimationListPanel::OnItemDeselected( )
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{
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PostActionSignal( new KeyValues( "AnimationDeselected" ) );
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}
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class CDmeCombinationOperatorPanel : public CBaseAnimationSetEditor
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{
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DECLARE_CLASS_SIMPLE( CDmeCombinationOperatorPanel, CBaseAnimationSetEditor );
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public:
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CDmeCombinationOperatorPanel( vgui::Panel *parent, const char *panelName );
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virtual ~CDmeCombinationOperatorPanel();
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virtual void OnTick();
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void SetCombinationOperator( CDmeCombinationOperator *pOp );
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void RefreshCombinationOperator();
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private:
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void CreateFakeAnimationSet( );
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void DestroyFakeAnimationSet( );
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// Adds new controls to the animation set
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void AddNewAnimationSetControls();
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// Removes a controls from all presets
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void RemoveAnimationControlFromPresets( const char *pControlName );
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// Removes a controls from all presets
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void RemoveAnimationControlFromSelectionGroups( const char *pControlName );
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// Removes controls from the animation set that aren't used
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void RemoveUnusedAnimationSetControls();
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// Modify controls in the presets which have had stereo or multilevel settings changed
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void ModifyExistingAnimationSetControls();
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// Modify controls in the presets which have had stereo or multilevel settings changed
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void ModifyExistingAnimationSetPresets( CDmElement *pControlElement );
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// Modify controls which have had stereo or multilevel settings changed
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void ModifyExistingAnimationSetControl( CDmElement *pControlElement );
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// Creates the procedural presets
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void ComputeProceduralPresets();
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void RefreshAnimationSet();
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// Sort control names to match the combination controls
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void SortAnimationSetControls();
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// Sets preset values
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void GenerateProceduralPresetValues( CDmElement *pPreset, CDmElement *pControl, bool bIdentity, float flForceValue );
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void GenerateProceduralPresetValues( CDmElement *pPreset, const CDmrElementArray< CDmElement > &controls, bool bIdentity, float flForceValue = -1.0f );
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CDmeHandle< CDmeCombinationOperator > m_hCombinationOperator;
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};
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//-----------------------------------------------------------------------------
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// Constructor/destructor
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//-----------------------------------------------------------------------------
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CDmeCombinationOperatorPanel::CDmeCombinationOperatorPanel( vgui::Panel *parent, const char *panelName ) :
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BaseClass( parent, panelName, false )
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{
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CreateFakeAnimationSet();
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vgui::ivgui()->AddTickSignal( GetVPanel(), 0 );
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}
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CDmeCombinationOperatorPanel::~CDmeCombinationOperatorPanel()
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{
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DestroyFakeAnimationSet();
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}
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//-----------------------------------------------------------------------------
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// Create, destroy fake animation sets
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::CreateFakeAnimationSet( )
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{
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m_AnimSet = CreateElement< CDmeAnimationSet >( "fakeSet", DMFILEID_INVALID );
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m_AnimSet->SetValue( "gameModel", DMELEMENT_HANDLE_INVALID );
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g_pDataModel->DontAutoDelete( m_AnimSet->GetHandle() );
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}
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void CDmeCombinationOperatorPanel::DestroyFakeAnimationSet( )
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{
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DestroyElement( m_AnimSet, TD_DEEP );
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}
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//-----------------------------------------------------------------------------
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// Sets combination ops + animation sets
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::SetCombinationOperator( CDmeCombinationOperator *pOp )
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{
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// The Animation Set Editor Doesn't Handle Passing The Same Animation Set With
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// Different Data In It Very Well
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DestroyFakeAnimationSet();
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CreateFakeAnimationSet();
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if ( pOp != m_hCombinationOperator.Get() )
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{
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m_hCombinationOperator = pOp;
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RefreshCombinationOperator();
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}
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}
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//-----------------------------------------------------------------------------
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// Sets preset values
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::GenerateProceduralPresetValues( CDmElement *pPreset, CDmElement *ctrl, bool bForceValue, float flForceValue )
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{
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bool combo = ctrl->GetValue< bool >( "combo" );
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bool multi = ctrl->GetValue< bool >( "multi" );
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float flValue, flBalance, flMultilevel;
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if ( !bForceValue )
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{
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flValue = RandomFloat( 0.0f, 1.0f );
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flBalance = RandomFloat( 0.25f, 0.75f );
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flMultilevel = RandomFloat( 0.0f, 1.0f );
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}
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else
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{
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flValue = flBalance = flMultilevel = flForceValue;
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}
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pPreset->SetValue< float >( "value", flValue );
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if ( combo )
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{
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pPreset->SetValue< float >( "balance", flBalance );
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}
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else
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{
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pPreset->RemoveAttribute( "balance" );
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}
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if ( multi )
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{
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pPreset->SetValue< float >( "multilevel", flMultilevel );
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}
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else
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{
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pPreset->RemoveAttribute( "multilevel" );
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}
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}
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void CDmeCombinationOperatorPanel::GenerateProceduralPresetValues( CDmElement *pPreset, const CDmrElementArray< CDmElement > &controls, bool bIdentity, float flForceValue /*= -1.0f*/ )
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{
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CDmrElementArray<> values( pPreset, "controlValues" );
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Assert( values.IsValid() );
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values.RemoveAll();
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int c = controls.Count();
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for ( int i = 0; i < c ; ++i )
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{
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CDmElement *pControl = controls[ i ];
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CDmElement *pControlValue = CreateElement< CDmElement >( pControl->GetName(), pPreset->GetFileId() );
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GenerateProceduralPresetValues( pControlValue, pControl, bIdentity, flForceValue );
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values.AddToTail( pControlValue );
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}
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}
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//-----------------------------------------------------------------------------
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// Removes a controls from all presets
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::RemoveAnimationControlFromPresets( const char *pControlName )
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{
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CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
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CDmrElementArray< CDmePresetGroup > presetGroupList = pAnimationSet->GetPresetGroups();
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int nPresetGroupCount = presetGroupList.Count();
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for ( int i = 0; i < nPresetGroupCount; ++i )
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{
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CDmePresetGroup *pPresetGroup = presetGroupList[ i ];
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CDmrElementArray< CDmePreset > presetList = pPresetGroup->GetPresets();
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int nPresetCount = presetList.Count();
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for ( int j = 0; j < nPresetCount; ++j )
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{
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CDmePreset *pPreset = presetList[ j ];
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CDmrElementArray<> controlValues = pPreset->GetControlValues();
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int nControlCount = controlValues.Count();
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for ( int k = 0; k < nControlCount; ++k )
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{
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CDmElement *v = controlValues[ k ];
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if ( !Q_stricmp( v->GetName(), pControlName ) )
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{
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controlValues.FastRemove( k );
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break;
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Removes a controls from all presets
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::RemoveAnimationControlFromSelectionGroups( const char *pControlName )
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{
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CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
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CDmrElementArray< > selectionGroupList = pAnimationSet->GetSelectionGroups();
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int nGroupCount = selectionGroupList.Count();
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for ( int i = 0; i < nGroupCount; ++i )
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{
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CDmElement *pSelectionGroup = selectionGroupList[ i ];
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CDmrStringArray selectedControls( pSelectionGroup, "selectedControls" );
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int nControlCount = selectedControls.Count();
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for ( int j = 0; j < nControlCount; ++j )
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{
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if ( !Q_stricmp( selectedControls[ j ], pControlName ) )
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{
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selectedControls.FastRemove( j );
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break;
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Removes controls from the animation set that aren't used
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::RemoveUnusedAnimationSetControls()
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{
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CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
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CDmrElementArray< > controls = pAnimationSet->GetControls();
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// Remove all controls in the animation set and in presets that don't exist in the combination system
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int nAnimSetCount = controls.Count();
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for ( int i = nAnimSetCount; --i >= 0; )
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{
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CDmElement *pControlElement = controls[i];
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if ( !pControlElement )
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continue;
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// Don't do any of this work for transforms
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if ( pControlElement->GetValue< bool >( "transform" ) )
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continue;
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const char *pControlName = pControlElement->GetName();
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// Look for a match
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if ( m_hCombinationOperator.Get() && m_hCombinationOperator->FindControlIndex( pControlName ) >= 0 )
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continue;
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// No match, blow the control away.
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RemoveAnimationControlFromPresets( pControlName );
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RemoveAnimationControlFromSelectionGroups( pControlName );
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controls.FastRemove( i );
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}
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}
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//-----------------------------------------------------------------------------
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// Modify controls in the presets which have had stereo or multilevel settings changed
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::ModifyExistingAnimationSetControl( CDmElement *pControlElement )
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{
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const char *pControlName = pControlElement->GetName();
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// Look for a match
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int nControlIndex = m_hCombinationOperator->FindControlIndex( pControlName );
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Assert( nControlIndex >= 0 );
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bool bIsStereoControl = m_hCombinationOperator->IsStereoControl( nControlIndex );
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bool bIsAnimControlStereo = pControlElement->GetValue< bool >( "combo" );
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if ( bIsAnimControlStereo != bIsStereoControl )
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{
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pControlElement->SetValue< bool >( "combo", bIsStereoControl );
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if ( !bIsStereoControl )
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{
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pControlElement->RemoveAttribute( "balance" );
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}
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else
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{
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const Vector2D &value = m_hCombinationOperator->GetStereoControlValue( nControlIndex );
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pControlElement->SetValue< float >( "balance", value.y );
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}
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}
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bool bIsMultiControl = m_hCombinationOperator->IsMultiControl( nControlIndex );
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bool bIsAnimMultiControl = pControlElement->GetValue< bool >( "multi" );
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if ( bIsAnimMultiControl != bIsMultiControl )
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{
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pControlElement->SetValue< bool >( "multi", bIsMultiControl );
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if ( !bIsMultiControl )
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{
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pControlElement->RemoveAttribute( "multilevel" );
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}
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else
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{
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pControlElement->SetValue< float >( "multilevel", m_hCombinationOperator->GetMultiControlLevel( nControlIndex ) );
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}
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}
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float flDefaultValue = m_hCombinationOperator->GetRawControlCount( nControlIndex ) == 2 ? 0.5f : 0.0f;
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pControlElement->SetValue( "defaultValue", flDefaultValue );
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pControlElement->SetValue( "defaultBalance", 0.5f );
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pControlElement->SetValue( "defaultMultilevel", 0.5f );
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}
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//-----------------------------------------------------------------------------
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// Modify controls in the presets which have had stereo or multilevel settings changed
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//-----------------------------------------------------------------------------
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void CDmeCombinationOperatorPanel::ModifyExistingAnimationSetPresets( CDmElement *pControlElement )
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{
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const char *pControlName = pControlElement->GetName();
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CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
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const CDmrElementArray< CDmePresetGroup > &presetGroupList = pAnimationSet->GetPresetGroups();
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int nPresetGroupCount = presetGroupList.Count();
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for ( int g = 0; g < nPresetGroupCount; ++g )
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{
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CDmePresetGroup *pPresetGroup = presetGroupList[ g ];
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const CDmrElementArray< CDmePreset > &presetList = pPresetGroup->GetPresets();
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int nPresetCount = presetList.Count();
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for ( int i = 0; i < nPresetCount; ++i )
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{
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CDmePreset *pPreset = presetList[ i ];
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const CDmrElementArray< CDmElement > &controlValues = pPreset->GetControlValues( );
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int nControlCount = controlValues.Count();
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for ( int j = 0; j < nControlCount; ++j )
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{
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CDmElement *v = controlValues[ j ];
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if ( Q_stricmp( v->GetName(), pControlName ) )
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continue;
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bool bIsAnimControlStereo = pControlElement->GetValue< bool >( "combo" );
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if ( bIsAnimControlStereo )
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{
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if ( !v->HasAttribute( "balance" ) )
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{
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v->SetValue( "balance", 0.5f );
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}
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}
|
|
else
|
|
{
|
|
v->RemoveAttribute( "balance" );
|
|
}
|
|
|
|
bool bIsAnimMultiControl = pControlElement->GetValue< bool >( "multi" );
|
|
if ( bIsAnimMultiControl )
|
|
{
|
|
if ( !v->HasAttribute( "multilevel" ) )
|
|
{
|
|
v->SetValue( "multilevel", 0.5f );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
v->RemoveAttribute( "multilevel" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Modify controls which have had stereo or multilevel settings changed
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::ModifyExistingAnimationSetControls()
|
|
{
|
|
CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
|
|
const CDmrElementArray< CDmElement > &controls = pAnimationSet->GetControls();
|
|
|
|
// Update the main controls; update defaults and add or remove combo + multi data
|
|
int nAnimSetCount = controls.Count();
|
|
for ( int i = nAnimSetCount; --i >= 0; )
|
|
{
|
|
CDmElement *pControlElement = controls[i];
|
|
if ( !pControlElement )
|
|
continue;
|
|
|
|
// Don't do any of this work for transforms
|
|
if ( pControlElement->GetValue< bool >( "transform" ) )
|
|
continue;
|
|
|
|
ModifyExistingAnimationSetControl( pControlElement );
|
|
ModifyExistingAnimationSetPresets( pControlElement );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds new controls to the animation set
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::AddNewAnimationSetControls()
|
|
{
|
|
if ( !m_hCombinationOperator.Get() )
|
|
return;
|
|
|
|
CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
|
|
CDmaElementArray< > &controls = pAnimationSet->GetControls();
|
|
|
|
// Remove all controls in the animation set and in presets that don't exist in the combination system
|
|
int nFirstControl = controls.Count();
|
|
int nCombinationControlCount = m_hCombinationOperator->GetControlCount();
|
|
for ( int i = 0; i < nCombinationControlCount; ++i )
|
|
{
|
|
const char *pControlName = m_hCombinationOperator->GetControlName( i );
|
|
if ( pAnimationSet->FindControl( pControlName ) )
|
|
continue;
|
|
|
|
bool bIsStereoControl = m_hCombinationOperator->IsStereoControl(i);
|
|
bool bIsMultiControl = m_hCombinationOperator->IsMultiControl(i);
|
|
float flDefaultValue = m_hCombinationOperator->GetRawControlCount(i) == 2 ? 0.5f : 0.0f;
|
|
|
|
// Add the control to the controls group
|
|
CDmElement *pControl = CreateElement< CDmElement >( pControlName, pAnimationSet->GetFileId() );
|
|
Assert( pControl );
|
|
controls.InsertBefore( i, pControl );
|
|
|
|
pControl->SetValue( "combo", bIsStereoControl );
|
|
pControl->SetValue( "multi", bIsMultiControl );
|
|
|
|
if ( bIsStereoControl )
|
|
{
|
|
const Vector2D &value = m_hCombinationOperator->GetStereoControlValue(i);
|
|
|
|
pControl->SetValue( "value", value.x );
|
|
pControl->SetValue( "balance", value.y );
|
|
}
|
|
else
|
|
{
|
|
pControl->SetValue( "value", m_hCombinationOperator->GetControlValue(i) );
|
|
}
|
|
|
|
if ( bIsMultiControl )
|
|
{
|
|
pControl->SetValue( "multilevel", m_hCombinationOperator->GetMultiControlLevel(i) );
|
|
}
|
|
|
|
pControl->SetValue( "defaultValue", flDefaultValue );
|
|
pControl->SetValue( "defaultBalance", 0.5f );
|
|
pControl->SetValue( "defaultMultilevel", 0.5f );
|
|
}
|
|
|
|
int nLastControl = controls.Count();
|
|
if ( nLastControl == nFirstControl )
|
|
return;
|
|
|
|
// Add new controls to the root group
|
|
CDmElement *pGroup = pAnimationSet->FindOrAddSelectionGroup( "Root" );
|
|
|
|
// Fill in members
|
|
CDmrStringArray groups( pGroup, "selectedControls" );
|
|
for ( int i = nFirstControl; i < nLastControl; ++i )
|
|
{
|
|
groups.AddToTail( controls[ i ]->GetName() );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Creates the procedural presets
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::ComputeProceduralPresets()
|
|
{
|
|
CDmeAnimationSet *pAnimationSet = m_AnimSet.Get();
|
|
|
|
// Now create some presets
|
|
CDmePresetGroup* pPresetGroup = pAnimationSet->FindOrAddPresetGroup( "procedural" );
|
|
pPresetGroup->m_bIsReadOnly = true;
|
|
|
|
// NOTE: Default needs no values set into it since it's the default
|
|
CDmElement *pPreset = pPresetGroup->FindOrAddPreset( "Default" );
|
|
|
|
pPreset = pPresetGroup->FindOrAddPreset( "Zero" );
|
|
GenerateProceduralPresetValues( pPreset, pAnimationSet->GetControls(), true, 0.0f );
|
|
|
|
pPreset = pPresetGroup->FindOrAddPreset( "Half" );
|
|
GenerateProceduralPresetValues( pPreset, pAnimationSet->GetControls(), true, 0.5f );
|
|
|
|
pPreset = pPresetGroup->FindOrAddPreset( "One" );
|
|
GenerateProceduralPresetValues( pPreset, pAnimationSet->GetControls(), true, 1.0f );
|
|
|
|
pPreset = pPresetGroup->FindOrAddPreset( "Random" );
|
|
GenerateProceduralPresetValues( pPreset, pAnimationSet->GetControls(), false );
|
|
|
|
pAnimationSet->EnsureProceduralPresets();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sort control names to match the combination controls
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::SortAnimationSetControls()
|
|
{
|
|
CDmaElementArray<> &controls = m_AnimSet->GetControls();
|
|
int nControlCount = controls.Count();
|
|
if ( nControlCount == 0 )
|
|
return;
|
|
|
|
int nCombinationControlCount = m_hCombinationOperator->GetControlCount();
|
|
Assert( nControlCount == nCombinationControlCount );
|
|
|
|
DmElementHandle_t *pElements = (DmElementHandle_t*)_alloca( nControlCount * sizeof(DmElementHandle_t) );
|
|
for ( int i = 0; i < nCombinationControlCount; ++i )
|
|
{
|
|
const char *pControlName = m_hCombinationOperator->GetControlName( i );
|
|
CDmElement *pControl = m_AnimSet->FindControl( pControlName );
|
|
pElements[i] = pControl->GetHandle();
|
|
}
|
|
|
|
controls.SetMultiple( 0, nControlCount, pElements );
|
|
|
|
#ifdef _DEBUG
|
|
for ( int i = 0; i < nCombinationControlCount; ++i )
|
|
{
|
|
const char *pControlName = controls[i]->GetName();
|
|
const char *pComboName = m_hCombinationOperator->GetControlName( i );
|
|
Assert( !Q_stricmp( pControlName, pComboName ) );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the animation set has to be made to match the combination operator
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::RefreshAnimationSet()
|
|
{
|
|
if ( !m_AnimSet.Get() )
|
|
return;
|
|
|
|
CDisableUndoScopeGuard sg;
|
|
|
|
// Remove all controls in the animation set and in presets that don't exist in the combination system
|
|
RemoveUnusedAnimationSetControls();
|
|
|
|
// Modify controls in the presets which have had stereo or multilevel settings changed
|
|
ModifyExistingAnimationSetControls();
|
|
|
|
// Add all controls not in the animation set but which do exist in the combination system
|
|
AddNewAnimationSetControls();
|
|
|
|
// Resets the procedural presets
|
|
ComputeProceduralPresets();
|
|
|
|
// Sort control names to match the combination controls
|
|
SortAnimationSetControls();
|
|
|
|
// Set that as the current set
|
|
BaseClass::ChangeAnimationSet( m_AnimSet );
|
|
}
|
|
|
|
void CDmeCombinationOperatorPanel::RefreshCombinationOperator()
|
|
{
|
|
RefreshAnimationSet();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Simulate
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeCombinationOperatorPanel::OnTick()
|
|
{
|
|
BaseClass::OnTick();
|
|
|
|
if ( m_hCombinationOperator )
|
|
{
|
|
{
|
|
CDisableUndoScopeGuard sg;
|
|
|
|
int c = m_hCombinationOperator->GetControlCount();
|
|
for ( int i = 0; i < c; ++i )
|
|
{
|
|
AttributeValue_t value;
|
|
|
|
bool bVisible = GetAttributeSlider()->GetSliderValues( &value, i );
|
|
if ( !bVisible )
|
|
continue;
|
|
|
|
if ( m_hCombinationOperator->IsStereoControl( i ) )
|
|
{
|
|
m_hCombinationOperator->SetControlValue( i, value.m_pValue[ANIM_CONTROL_VALUE], value.m_pValue[ANIM_CONTROL_BALANCE] );
|
|
}
|
|
else
|
|
{
|
|
m_hCombinationOperator->SetControlValue( i, value.m_pValue[ANIM_CONTROL_VALUE] );
|
|
}
|
|
if ( m_hCombinationOperator->IsMultiControl( i ) )
|
|
{
|
|
m_hCombinationOperator->SetMultiControlLevel( i, value.m_pValue[ANIM_CONTROL_MULTILEVEL] );
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: Shouldn't this happen at the application level?
|
|
// run the machinery - apply, resolve, dependencies, operate, resolve
|
|
CUtlVector< IDmeOperator* > operators;
|
|
operators.AddToTail( m_hCombinationOperator );
|
|
|
|
CDisableUndoScopeGuard guard;
|
|
g_pDmElementFramework->SetOperators( operators );
|
|
g_pDmElementFramework->Operate( true );
|
|
}
|
|
|
|
// allow elements and attributes to be edited again
|
|
g_pDmElementFramework->BeginEdit();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
CDmeDagEditPanel::CDmeDagEditPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
|
|
{
|
|
m_pPropertiesSplitter = new vgui::Splitter( this, "PropertiesSplitter", vgui::SPLITTER_MODE_VERTICAL, 1 );
|
|
vgui::Panel *pSplitterLeftSide = m_pPropertiesSplitter->GetChild( 0 );
|
|
vgui::Panel *pSplitterRightSide = m_pPropertiesSplitter->GetChild( 1 );
|
|
|
|
m_pDagRenderPanel = new CDmeDagRenderPanel( pSplitterRightSide, "DagRenderPanel" );
|
|
|
|
m_pEditorSheet = new vgui::PropertySheet( pSplitterLeftSide, "EditorSheet" );
|
|
m_pEditorSheet->AddActionSignalTarget( this );
|
|
|
|
m_pAnimationPage = new vgui::PropertyPage( m_pEditorSheet, "AnimationPage" );
|
|
m_pCombinationPage = new vgui::PropertyPage( m_pEditorSheet, "AnimationSetEditor" );
|
|
m_pVertexAnimationPage = new vgui::PropertyPage( m_pEditorSheet, "VertexAnimationPage" );
|
|
|
|
m_pCombinationPanel = new CDmeCombinationOperatorPanel( m_pCombinationPage, "AnimationSetEditorPanel" );
|
|
m_pCombinationPanel->CreateToolsSubPanels();
|
|
|
|
m_pAnimationListPanel = new CDmeAnimationListPanel( m_pAnimationPage, "AnimationListPanel" );
|
|
m_pAnimationListPanel->AddActionSignalTarget( this );
|
|
m_pVertexAnimationListPanel = new CDmeAnimationListPanel( m_pVertexAnimationPage, "VertexAnimationListPanel" );
|
|
m_pVertexAnimationListPanel->AddActionSignalTarget( this );
|
|
|
|
m_pCombinationPage->LoadControlSettingsAndUserConfig( "resource/dmedageditpanel_animationseteditorpage.res" );
|
|
m_pAnimationPage->LoadControlSettingsAndUserConfig( "resource/dmedageditpanel_animationpage.res" );
|
|
m_pVertexAnimationPage->LoadControlSettingsAndUserConfig( "resource/dmedageditpanel_vertexanimationpage.res" );
|
|
|
|
// Load layout settings; has to happen before pinning occurs in code
|
|
LoadControlSettingsAndUserConfig( "resource/dmedageditpanel.res" );
|
|
|
|
// NOTE: Page adding happens *after* LoadControlSettingsAndUserConfig
|
|
// because the layout of the sheet is correct at this point.
|
|
m_pEditorSheet->AddPage( m_pAnimationPage, "Animation" );
|
|
m_pEditorSheet->AddPage( m_pCombinationPage, "Combination" );
|
|
m_pEditorSheet->AddPage( m_pVertexAnimationPage, "Vertex Animation" );
|
|
|
|
}
|
|
|
|
CDmeDagEditPanel::~CDmeDagEditPanel()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set the scene
|
|
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::SetDmeElement( CDmeDag *pScene )
|
|
{
|
|
m_pDagRenderPanel->SetDmeElement( pScene );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets up the various panels in the dag editor
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::SetMakefileRootElement( CDmElement *pRoot )
|
|
{
|
|
CDmeAnimationList *pAnimationList = pRoot->GetValueElement< CDmeAnimationList >( "animationList" );
|
|
SetAnimationList( pAnimationList );
|
|
|
|
CDmeAnimationList *pVertexAnimationList = pRoot->GetValueElement< CDmeAnimationList >( "vertexAnimationList" );
|
|
SetVertexAnimationList( pVertexAnimationList );
|
|
|
|
CDmeCombinationOperator *pComboOp = pRoot->GetValueElement< CDmeCombinationOperator >( "combinationOperator" );
|
|
SetCombinationOperator( pComboOp );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Other methods which hook into DmePanel
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::SetDmeElement( CDmeSourceSkin *pSkin )
|
|
{
|
|
m_pDagRenderPanel->SetDmeElement( pSkin );
|
|
|
|
// First, try to grab the dependent makefile
|
|
CDmeMakefile *pSourceMakefile = pSkin->GetDependentMakefile();
|
|
if ( !pSourceMakefile )
|
|
return;
|
|
|
|
// Next, try to grab the output of that makefile
|
|
CDmElement *pOutput = pSourceMakefile->GetOutputElement( true );
|
|
if ( !pOutput )
|
|
return;
|
|
|
|
SetMakefileRootElement( pOutput );
|
|
}
|
|
|
|
void CDmeDagEditPanel::SetDmeElement( CDmeSourceAnimation *pAnimation )
|
|
{
|
|
m_pDagRenderPanel->SetDmeElement( pAnimation );
|
|
|
|
// First, try to grab the dependent makefile
|
|
CDmeMakefile *pSourceMakefile = pAnimation->GetDependentMakefile();
|
|
if ( !pSourceMakefile )
|
|
return;
|
|
|
|
// Next, try to grab the output of that makefile
|
|
CDmElement *pOutput = pSourceMakefile->GetOutputElement( true );
|
|
if ( !pOutput )
|
|
return;
|
|
|
|
SetMakefileRootElement( pOutput );
|
|
|
|
// if ( pAnimationList->FindAnimation( pAnimation->m_SourceAnimationName ) < 0 )
|
|
// return;
|
|
}
|
|
|
|
void CDmeDagEditPanel::SetDmeElement( CDmeDCCMakefile *pDCCMakefile )
|
|
{
|
|
m_pDagRenderPanel->SetDmeElement( pDCCMakefile );
|
|
|
|
// First, try to grab the dependent makefile
|
|
CDmElement *pOutput = pDCCMakefile->GetOutputElement( true );
|
|
if ( !pOutput )
|
|
return;
|
|
|
|
SetMakefileRootElement( pOutput );
|
|
}
|
|
|
|
CDmeDag *CDmeDagEditPanel::GetDmeElement()
|
|
{
|
|
return m_pDagRenderPanel->GetDmeElement();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// paint it!
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::Paint()
|
|
{
|
|
BaseClass::Paint();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Sets animation
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::SetAnimationList( CDmeAnimationList *pAnimationList )
|
|
{
|
|
m_pDagRenderPanel->SetAnimationList( pAnimationList );
|
|
m_pDagRenderPanel->SelectAnimation( "" );
|
|
m_pAnimationListPanel->SetAnimationList( pAnimationList );
|
|
}
|
|
|
|
|
|
void CDmeDagEditPanel::SetVertexAnimationList( CDmeAnimationList *pAnimationList )
|
|
{
|
|
m_pDagRenderPanel->SetVertexAnimationList( pAnimationList );
|
|
m_pDagRenderPanel->SelectVertexAnimation( "" );
|
|
m_pVertexAnimationListPanel->SetAnimationList( pAnimationList );
|
|
}
|
|
|
|
void CDmeDagEditPanel::SetCombinationOperator( CDmeCombinationOperator *pComboOp )
|
|
{
|
|
m_pCombinationPanel->SetCombinationOperator( pComboOp );
|
|
}
|
|
|
|
void CDmeDagEditPanel::RefreshCombinationOperator()
|
|
{
|
|
m_pCombinationPanel->RefreshCombinationOperator();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the page changes
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::OnPageChanged( )
|
|
{
|
|
if ( m_pEditorSheet->GetActivePage() == m_pCombinationPage )
|
|
{
|
|
m_pDagRenderPanel->SelectAnimation( "" );
|
|
m_pDagRenderPanel->SelectVertexAnimation( "" );
|
|
return;
|
|
}
|
|
|
|
if ( m_pEditorSheet->GetActivePage() == m_pAnimationPage )
|
|
{
|
|
m_pDagRenderPanel->SelectAnimation( m_pAnimationListPanel->GetSelectedAnimation() );
|
|
m_pDagRenderPanel->SelectVertexAnimation( "" );
|
|
return;
|
|
}
|
|
|
|
if ( m_pEditorSheet->GetActivePage() == m_pVertexAnimationPage )
|
|
{
|
|
m_pDagRenderPanel->SelectAnimation( "" );
|
|
m_pDagRenderPanel->SelectVertexAnimation( m_pVertexAnimationListPanel->GetSelectedAnimation() );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when new animations are selected
|
|
//-----------------------------------------------------------------------------
|
|
void CDmeDagEditPanel::OnAnimationSelected( KeyValues *pKeyValues )
|
|
{
|
|
vgui::Panel *pPanel = (vgui::Panel *)pKeyValues->GetPtr( "panel", NULL );
|
|
const char *pAnimationName = pKeyValues->GetString( "animationName", "" );
|
|
|
|
if ( pPanel == m_pAnimationListPanel )
|
|
{
|
|
m_pDagRenderPanel->SelectAnimation( pAnimationName );
|
|
return;
|
|
}
|
|
|
|
if ( pPanel == m_pVertexAnimationListPanel )
|
|
{
|
|
m_pDagRenderPanel->SelectVertexAnimation( pAnimationName );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void CDmeDagEditPanel::OnAnimationDeselected( KeyValues *pKeyValues )
|
|
{
|
|
vgui::Panel *pPanel = (vgui::Panel *)pKeyValues->GetPtr( "panel", NULL );
|
|
if ( pPanel == m_pAnimationListPanel )
|
|
{
|
|
m_pDagRenderPanel->SelectAnimation( "" );
|
|
return;
|
|
}
|
|
|
|
if ( pPanel == m_pVertexAnimationListPanel )
|
|
{
|
|
m_pDagRenderPanel->SelectVertexAnimation( "" );
|
|
return;
|
|
}
|
|
}
|