Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <vgui/IPanel.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/ILocalize.h>
#include <KeyValues.h>
#include "vgui/IVGui.h"
#include <vgui_controls/BuildGroup.h>
#include <vgui_controls/BuildModeDialog.h>
#include <vgui_controls/EditablePanel.h>
// these includes are all for the virtual contruction factory Dialog::CreateControlByName()
#include <vgui_controls/Button.h>
#include <vgui_controls/Label.h>
#include <vgui_controls/CheckButton.h>
#include <vgui_controls/ComboBox.h>
#include <vgui_controls/Menu.h>
#include <vgui_controls/MenuItem.h>
#include <vgui_controls/MessageBox.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/RadioButton.h>
#include <vgui_controls/ScrollBar.h>
#include <vgui_controls/ToggleButton.h>
#include <vgui_controls/ImagePanel.h>
#include <vgui_controls/AnimatingImagePanel.h>
#include <vgui_controls/Divider.h>
#include <vgui_controls/URLLabel.h>
#include <vgui_controls/RichText.h>
#include <vgui_controls/BitmapImagePanel.h>
#include "filesystem.h"
#include "fmtstr.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
DECLARE_BUILD_FACTORY( EditablePanel );
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
#pragma warning( disable : 4355 )
EditablePanel::EditablePanel(Panel *parent, const char *panelName) : Panel(parent, panelName), m_NavGroup(this)
{
_buildGroup = new BuildGroup(this, this);
m_pszConfigName = NULL;
m_iConfigID = 0;
m_pDialogVariables = NULL;
m_bShouldSkipAutoResize = false;
// add ourselves to the build group
SetBuildGroup(GetBuildGroup());
}
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
EditablePanel::EditablePanel(Panel *parent, const char *panelName, HScheme hScheme) : Panel(parent, panelName, hScheme), m_NavGroup(this)
{
_buildGroup = new BuildGroup(this, this);
m_pszConfigName = NULL;
m_iConfigID = 0;
m_pDialogVariables = NULL;
m_bShouldSkipAutoResize = false;
// add ourselves to the build group
SetBuildGroup(GetBuildGroup());
}
#pragma warning( default : 4355 )
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
EditablePanel::~EditablePanel()
{
delete [] m_pszConfigName;
delete _buildGroup;
if (m_pDialogVariables)
{
m_pDialogVariables->deleteThis();
}
}
//-----------------------------------------------------------------------------
// Purpose: Called when a child is added to the panel.
//-----------------------------------------------------------------------------
void EditablePanel::OnChildAdded(VPANEL child)
{
BaseClass::OnChildAdded(child);
// add only if we're in the same module
Panel *panel = ipanel()->GetPanel(child, GetModuleName());
if (panel)
{
panel->SetBuildGroup(_buildGroup);
panel->AddActionSignalTarget(this);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnKeyCodePressed( KeyCode code )
{
static ConVarRef vgui_nav_lock_default_button( "vgui_nav_lock_default_button" );
if ( !vgui_nav_lock_default_button.IsValid() || vgui_nav_lock_default_button.GetInt() == 0 )
{
ButtonCode_t nButtonCode = GetBaseButtonCode( code );
// check for a default button
VPANEL panel = GetFocusNavGroup().GetCurrentDefaultButton();
if ( panel && !IsConsoleStylePanel() )
{
switch ( nButtonCode )
{
case KEY_XBUTTON_UP:
case KEY_XSTICK1_UP:
case KEY_XSTICK2_UP:
case KEY_UP:
case STEAMCONTROLLER_DPAD_UP:
case KEY_XBUTTON_DOWN:
case KEY_XSTICK1_DOWN:
case KEY_XSTICK2_DOWN:
case KEY_DOWN:
case STEAMCONTROLLER_DPAD_DOWN:
case KEY_XBUTTON_LEFT:
case KEY_XSTICK1_LEFT:
case KEY_XSTICK2_LEFT:
case KEY_LEFT:
case KEY_XBUTTON_RIGHT:
case KEY_XSTICK1_RIGHT:
case KEY_XSTICK2_RIGHT:
case KEY_RIGHT:
case KEY_XBUTTON_B:
case STEAMCONTROLLER_B:
// Navigating menus
vgui_nav_lock_default_button.SetValue( 1 );
PostMessage( panel, new KeyValues( "KeyCodePressed", "code", code ) );
return;
case KEY_XBUTTON_A:
case STEAMCONTROLLER_A:
case KEY_ENTER:
if ( ipanel()->IsVisible( panel ) && ipanel()->IsEnabled( panel ) )
{
// Activate the button
PostMessage( panel, new KeyValues( "Hotkey" ) );
return;
}
}
}
}
if ( !m_PassUnhandledInput )
return;
// Nothing to do with the button
BaseClass::OnKeyCodePressed( code );
}
//-----------------------------------------------------------------------------
// Purpose: Callback for when the panel size has been changed
//-----------------------------------------------------------------------------
void EditablePanel::OnSizeChanged(int wide, int tall)
{
BaseClass::OnSizeChanged(wide, tall);
InvalidateLayout();
for (int i = 0; i < GetChildCount(); i++)
{
// perform auto-layout on the child panel
Panel *child = GetChild(i);
if ( !child )
continue;
int x, y, w, h;
child->GetBounds( x, y, w, h );
int px, py;
child->GetPinOffset( px, py );
int ox, oy;
child->GetResizeOffset( ox, oy );
int ex;
int ey;
AutoResize_e resize = child->GetAutoResize();
bool bResizeHoriz = ( resize == AUTORESIZE_RIGHT || resize == AUTORESIZE_DOWNANDRIGHT );
bool bResizeVert = ( resize == AUTORESIZE_DOWN || resize == AUTORESIZE_DOWNANDRIGHT );
// The correct version of this code would say:
// if ( resize != AUTORESIZE_NO )
// but we're very close to shipping and this causes artifacts in other vgui panels that now
// depend on this bug. So, I've added m_bShouldSkipAutoResize, which defaults to false but can
// be set using "skip_autoresize" in a .res file
if ( !m_bShouldSkipAutoResize )
{
PinCorner_e pinCorner = child->GetPinCorner();
if ( pinCorner == PIN_TOPRIGHT || pinCorner == PIN_BOTTOMRIGHT )
{
// move along with the right edge
ex = wide + px;
x = bResizeHoriz ? ox : ex - w;
}
else
{
x = px;
ex = bResizeHoriz ? wide + ox : px + w;
}
if ( pinCorner == PIN_BOTTOMLEFT || pinCorner == PIN_BOTTOMRIGHT )
{
// move along with the right edge
ey = tall + py;
y = bResizeVert ? oy : ey - h;
}
else
{
y = py;
ey = bResizeVert ? tall + oy : py + h;
}
// Clamp..
if ( ex < x )
{
ex = x;
}
if ( ey < y )
{
ey = y;
}
child->SetBounds( x, y, ex - x, ey - y );
child->InvalidateLayout();
}
}
Repaint();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnCurrentDefaultButtonSet( VPANEL defaultButton )
{
m_NavGroup.SetCurrentDefaultButton( defaultButton, false );
// forward the message up
if (GetVParent())
{
KeyValues *msg = new KeyValues("CurrentDefaultButtonSet");
msg->SetInt("button", ivgui()->PanelToHandle( defaultButton ) );
PostMessage(GetVParent(), msg);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnDefaultButtonSet( VPANEL defaultButton )
{
Panel *panel = ipanel()->GetPanel( defaultButton, GetModuleName() );
m_NavGroup.SetDefaultButton(panel);
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void EditablePanel::OnFindDefaultButton()
{
if (m_NavGroup.GetDefaultButton())
{
m_NavGroup.SetCurrentDefaultButton(m_NavGroup.GetDefaultButton());
}
else
{
if (GetVParent())
{
PostMessage(GetVParent(), new KeyValues("FindDefaultButton"));
}
}
}
struct leaf_t
{
short x, y, wide, tall;
unsigned char split; // 0 no split; 1 x-axis, 2 y-axis
bool filled; // true if this is already filled
short splitpos; // place of split
leaf_t *left;
leaf_t *right;
};
leaf_t g_Leaves[256];
int g_iNextLeaf;
inline leaf_t *AllocLeaf()
{
Assert(g_iNextLeaf < 255);
return &g_Leaves[g_iNextLeaf++];
}
void AddSolidToTree(leaf_t *leaf, int x, int y, int wide, int tall)
{
// clip to this leaf
if (x < leaf->x)
{
wide -= (leaf->x - x);
if (wide < 1)
return;
x = leaf->x;
}
if (y < leaf->y)
{
tall -= (leaf->y - y);
if (tall < 1)
return;
y = leaf->y;
}
if (x + wide > leaf->x + leaf->wide)
{
wide -= ((x + wide) - (leaf->x + leaf->wide));
if (wide < 1)
return;
}
if (y + tall > leaf->y + leaf->tall)
{
tall -= ((y + tall) - (leaf->y + leaf->tall));
if (tall < 1)
return;
}
// the rect should now be completely within the leaf
if (leaf->split == 1)
{
// see if it is to the left or the right of the split
if (x < leaf->splitpos)
{
// it's to the left
AddSolidToTree(leaf->left, x, y, wide, tall);
}
else if (x + wide > leaf->splitpos)
{
// it's to the right
AddSolidToTree(leaf->right, x, y, wide, tall);
}
}
else if (leaf->split == 2)
{
// check y
// see if it is to the left (above) or the right (below) of the split
if (y < leaf->splitpos)
{
// it's above
AddSolidToTree(leaf->left, x, y, wide, tall);
}
else if (y + tall > leaf->splitpos)
{
// it's below
AddSolidToTree(leaf->right, x, y, wide, tall);
}
}
else
{
// this leaf is unsplit, make the first split against the first edge we find
if (x > leaf->x)
{
// split the left side of the rect
leaf->split = 1;
leaf->splitpos = (short)x;
// create 2 new leaves
leaf_t *left = AllocLeaf();
leaf_t *right = AllocLeaf();
memset(left, 0, sizeof(leaf_t));
memset(right, 0, sizeof(leaf_t));
leaf->left = left;
leaf->right = right;
left->x = leaf->x;
left->y = leaf->y;
left->wide = (short)(leaf->splitpos - leaf->x);
left->tall = leaf->tall;
right->x = leaf->splitpos;
right->y = leaf->y;
right->wide = (short)(leaf->wide - left->wide);
right->tall = leaf->tall;
// split the right leaf by the current rect
AddSolidToTree(leaf->right, x, y, wide, tall);
}
else if (y > leaf->y)
{
// split the top edge
leaf->split = 2;
leaf->splitpos = (short)y;
// create 2 new leaves (facing to the east)
leaf_t *left = AllocLeaf();
leaf_t *right = AllocLeaf();
memset(left, 0, sizeof(leaf_t));
memset(right, 0, sizeof(leaf_t));
leaf->left = left;
leaf->right = right;
left->x = leaf->x;
left->y = leaf->y;
left->wide = leaf->wide;
left->tall = (short)(y - leaf->y);
right->x = leaf->x;
right->y = leaf->splitpos;
right->wide = leaf->wide;
right->tall = (short)(leaf->tall + leaf->y - right->y);
// split the right leaf by the current rect
AddSolidToTree(leaf->right, x, y, wide, tall);
}
else if (x + wide < leaf->x + leaf->wide)
{
// split the right edge
leaf->split = 1;
leaf->splitpos = (short)(x + wide);
// create 2 new leaves
leaf_t *left = AllocLeaf();
leaf_t *right = AllocLeaf();
memset(left, 0, sizeof(leaf_t));
memset(right, 0, sizeof(leaf_t));
leaf->left = left;
leaf->right = right;
left->x = leaf->x;
left->y = leaf->y;
left->wide = (short)(leaf->splitpos - leaf->x);
left->tall = leaf->tall;
right->x = leaf->splitpos;
right->y = leaf->y;
right->wide = (short)(leaf->wide - left->wide);
right->tall = leaf->tall;
// split the left leaf by the current rect
AddSolidToTree(leaf->left, x, y, wide, tall);
}
else if (y + tall < leaf->y + leaf->tall)
{
// split the bottom edge
leaf->split = 2;
leaf->splitpos = (short)(y + tall);
// create 2 new leaves (facing to the east)
leaf_t *left = AllocLeaf();
leaf_t *right = AllocLeaf();
memset(left, 0, sizeof(leaf_t));
memset(right, 0, sizeof(leaf_t));
leaf->left = left;
leaf->right = right;
left->x = leaf->x;
left->y = leaf->y;
left->wide = leaf->wide;
left->tall = (short)(leaf->splitpos - leaf->y);
right->x = leaf->x;
right->y = leaf->splitpos;
right->wide = leaf->wide;
right->tall = (short)(leaf->tall - left->tall);
// split the left leaf by the current rect
AddSolidToTree(leaf->left, x, y, wide, tall);
}
else
{
// this is the exact same rect! don't draw this leaf
leaf->filled = true;
return;
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Fills the panel background, clipping if possible
//-----------------------------------------------------------------------------
void EditablePanel::PaintBackground()
{
BaseClass::PaintBackground();
return;
/*
test code, using a screenspace bsp tree to reduce overdraw in vgui
not yet fully functional
// test: fill background with obnoxious color to show holes
// surface()->DrawSetColor(Color(255, 0, 0, 255));
// surface()->DrawFilledRect(0, 0, GetWide(), GetTall());
// return;
// reset the leaf memory
g_iNextLeaf = 0;
leaf_t *headNode = AllocLeaf();
memset(headNode, 0, sizeof(leaf_t));
headNode->wide = (short)GetWide();
headNode->tall = (short)GetTall();
// split the leaf by the first child
for (int i = 0; i < GetChildCount(); i++)
{
Panel *child = GetChild(i);
if (child->IsOpaque())
{
int x, y, wide, tall;
child->GetBounds(x, y, wide, tall);
// ignore small children
if (wide + tall < 100)
continue;
AddSolidToTree(headNode, x, y, wide, tall);
}
}
// walk the built tree, painting the background
Color col = GetBgColor();
surface()->DrawSetColor(col);
for (i = 0; i < g_iNextLeaf; i++)
{
leaf_t *leaf = g_Leaves + i;
if (leaf->splitpos || leaf->filled)
continue;
surface()->DrawFilledRect(leaf->x, leaf->y, leaf->x + leaf->wide, leaf->y + leaf->tall);
}
*/
}
//-----------------------------------------------------------------------------
// Purpose: Activates the build mode dialog for editing panels.
//-----------------------------------------------------------------------------
void EditablePanel::ActivateBuildMode()
{
_buildGroup->SetEnabled(true);
}
//-----------------------------------------------------------------------------
// Purpose: Loads panel settings from a resource file.
//-----------------------------------------------------------------------------
void EditablePanel::LoadControlSettings(const char *resourceName, const char *pathID, KeyValues *pKeyValues, KeyValues *pConditions)
{
#if defined( DBGFLAG_ASSERT ) && !defined(OSX) && !defined(LINUX)
// Since nobody wants to fix this assert, I'm making it a Msg instead:
// editablepanel.cpp (535) : Resource file "resource\DebugOptionsPanel.res" not found on disk!
// AssertMsg( g_pFullFileSystem->FileExists( resourceName ), CFmtStr( "Resource file \"%s\" not found on disk!", resourceName ).Access() );
if ( !g_pFullFileSystem->FileExists( resourceName ) )
{
Msg( "Resource file \"%s\" not found on disk!", resourceName );
}
#endif
_buildGroup->LoadControlSettings(resourceName, pathID, pKeyValues, pConditions);
ForceSubPanelsToUpdateWithNewDialogVariables();
InvalidateLayout();
}
//-----------------------------------------------------------------------------
// Purpose: registers a file in the list of control settings, so the vgui dialog can choose between them to edit
//-----------------------------------------------------------------------------
void EditablePanel::RegisterControlSettingsFile(const char *resourceName, const char *pathID)
{
_buildGroup->RegisterControlSettingsFile(resourceName, pathID);
}
//-----------------------------------------------------------------------------
// Purpose: sets the name of this dialog so it can be saved in the user config area
//-----------------------------------------------------------------------------
void EditablePanel::LoadUserConfig(const char *configName, int dialogID)
{
KeyValues *data = system()->GetUserConfigFileData(configName, dialogID);
delete [] m_pszConfigName;
int len = Q_strlen(configName) + 1;
m_pszConfigName = new char[ len ];
Q_strncpy(m_pszConfigName, configName, len );
m_iConfigID = dialogID;
// apply our user config settings (this will recurse through our children)
if (data)
{
ApplyUserConfigSettings(data);
}
}
//-----------------------------------------------------------------------------
// Purpose: saves all the settings to the document
//-----------------------------------------------------------------------------
void EditablePanel::SaveUserConfig()
{
if (m_pszConfigName)
{
KeyValues *data = system()->GetUserConfigFileData(m_pszConfigName, m_iConfigID);
// get our user config settings (this will recurse through our children)
if (data)
{
GetUserConfigSettings(data);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: combines both of the above, LoadControlSettings & LoadUserConfig
//-----------------------------------------------------------------------------
void EditablePanel::LoadControlSettingsAndUserConfig(const char *dialogResourceName, int dialogID)
{
LoadControlSettings(dialogResourceName);
LoadUserConfig(dialogResourceName, dialogID);
}
//-----------------------------------------------------------------------------
// Purpose: applies the user config settings to all the children
//-----------------------------------------------------------------------------
void EditablePanel::ApplyUserConfigSettings(KeyValues *userConfig)
{
for (int i = 0; i < GetChildCount(); i++)
{
Panel *child = GetChild(i);
if (child->HasUserConfigSettings())
{
const char *name = child->GetName();
if (name && *name)
{
child->ApplyUserConfigSettings(userConfig->FindKey(name, true));
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: gets all the children's user config settings
//-----------------------------------------------------------------------------
void EditablePanel::GetUserConfigSettings(KeyValues *userConfig)
{
for (int i = 0; i < GetChildCount(); i++)
{
Panel *child = GetChild(i);
if (child->HasUserConfigSettings())
{
const char *name = child->GetName();
if (name && *name)
{
child->GetUserConfigSettings(userConfig->FindKey(name, true));
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Save user config settings
//-----------------------------------------------------------------------------
void EditablePanel::OnClose()
{
SaveUserConfig();
}
//-----------------------------------------------------------------------------
// Purpose: Handle information requests
//-----------------------------------------------------------------------------
bool EditablePanel::RequestInfo(KeyValues *data)
{
if (!stricmp(data->GetName(), "BuildDialog"))
{
// a build dialog is being requested, give it one
// a bit hacky, but this is a case where vgui.dll needs to reach out
data->SetPtr("PanelPtr", new BuildModeDialog( (BuildGroup *)data->GetPtr("BuildGroupPtr")));
return true;
}
else if (!stricmp(data->GetName(), "ControlFactory"))
{
Panel *newPanel = CreateControlByName(data->GetString("ControlName"));
if (newPanel)
{
data->SetPtr("PanelPtr", newPanel);
return true;
}
}
return BaseClass::RequestInfo(data);
}
//-----------------------------------------------------------------------------
// Purpose: Return the buildgroup that this panel is part of.
// Input :
// Output : BuildGroup
//-----------------------------------------------------------------------------
BuildGroup *EditablePanel::GetBuildGroup()
{
return _buildGroup;
}
//-----------------------------------------------------------------------------
// Purpose: Return a pointer to the nav group
// Output : FocusNavGroup
//-----------------------------------------------------------------------------
FocusNavGroup &EditablePanel::GetFocusNavGroup()
{
return m_NavGroup;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool EditablePanel::RequestFocusNext(VPANEL panel)
{
bool bRet = m_NavGroup.RequestFocusNext(panel);
if ( IsPC() && !bRet && IsConsoleStylePanel() )
{
NavigateDown();
}
return bRet;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool EditablePanel::RequestFocusPrev(VPANEL panel)
{
bool bRet = m_NavGroup.RequestFocusPrev(panel);
if ( IsPC() && !bRet && IsConsoleStylePanel() )
{
NavigateUp();
}
return bRet;
}
//-----------------------------------------------------------------------------
// Purpose: Delegates focus to a sub panel
// Input : direction - the direction in which focus travelled to arrive at this panel; forward = 1, back = -1
//-----------------------------------------------------------------------------
void EditablePanel::RequestFocus(int direction)
{
// we must be a sub panel for this to be called
// delegate focus
if (direction == 1)
{
RequestFocusNext(NULL);
}
else if (direction == -1)
{
RequestFocusPrev(NULL);
}
else
{
BaseClass::RequestFocus();
}
}
//-----------------------------------------------------------------------------
// Purpose: Pass the focus down onto the last used panel
//-----------------------------------------------------------------------------
void EditablePanel::OnSetFocus()
{
Panel *focus = m_NavGroup.GetCurrentFocus();
if (focus && focus != this)
{
focus->RequestFocus();
}
else
{
focus = m_NavGroup.GetDefaultPanel();
if (focus)
{
focus->RequestFocus();
focus->OnSetFocus();
}
}
BaseClass::OnSetFocus();
}
//-----------------------------------------------------------------------------
// Purpose: Called when the resource file is loaded to set up the panel state
// Input : *inResourceData -
//-----------------------------------------------------------------------------
void EditablePanel::ApplySettings(KeyValues *inResourceData)
{
BaseClass::ApplySettings(inResourceData);
_buildGroup->ApplySettings(inResourceData);
m_bShouldSkipAutoResize = inResourceData->GetBool( "skip_autoresize", false );
}
//-----------------------------------------------------------------------------
// Purpose: Update focus info for navigation
//-----------------------------------------------------------------------------
void EditablePanel::OnRequestFocus(VPANEL subFocus, VPANEL defaultPanel)
{
if (!ipanel()->IsPopup(subFocus))
{
defaultPanel = m_NavGroup.SetCurrentFocus(subFocus, defaultPanel);
}
BaseClass::OnRequestFocus(GetVPanel(), defaultPanel);
}
//-----------------------------------------------------------------------------
// Purpose: Get the panel that currently has keyfocus
//-----------------------------------------------------------------------------
VPANEL EditablePanel::GetCurrentKeyFocus()
{
Panel *focus = m_NavGroup.GetCurrentFocus();
if (focus == this)
return NULL;
if (focus)
{
if (focus->IsPopup())
return BaseClass::GetCurrentKeyFocus();
// chain down the editpanel hierarchy
VPANEL subFocus = focus->GetCurrentKeyFocus();
if (subFocus)
return subFocus;
// hit a leaf panel, return that
return focus->GetVPanel();
}
return BaseClass::GetCurrentKeyFocus();
}
//-----------------------------------------------------------------------------
// Purpose: Gets the panel with the specified hotkey
//-----------------------------------------------------------------------------
Panel *EditablePanel::HasHotkey(wchar_t key)
{
if( !IsVisible() || !IsEnabled()) // not visible, so can't respond to a hot key
{
return NULL;
}
for (int i = 0; i < GetChildCount(); i++)
{
Panel *hot = GetChild(i)->HasHotkey(key);
if (hot && hot->IsVisible() && hot->IsEnabled())
{
return hot;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to setting enabled state of control
//-----------------------------------------------------------------------------
void EditablePanel::SetControlEnabled(const char *controlName, bool enabled)
{
Panel *control = FindChildByName(controlName);
if (control)
{
control->SetEnabled(enabled);
}
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to setting visibility state of control
//-----------------------------------------------------------------------------
void EditablePanel::SetControlVisible(const char *controlName, bool visible, bool bRecurseDown /*= false*/ )
{
Panel *control = FindChildByName(controlName, bRecurseDown);
if (control)
{
control->SetVisible(visible);
}
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlString(const char *controlName, const char *string)
{
Panel *control = FindChildByName(controlName);
if (control)
{
if (string[0] == '#')
{
const wchar_t *wszText = g_pVGuiLocalize->Find(string);
if (wszText)
{
PostMessage(control, new KeyValues("SetText", "text", wszText));
}
}
else
{
PostMessage(control, new KeyValues("SetText", "text", string));
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlString(const char *controlName, const wchar_t *string)
{
Panel *control = FindChildByName(controlName);
if (control)
{
PostMessage(control, new KeyValues("SetText", "text", string));
}
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to set data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::SetControlInt(const char *controlName, int state)
{
Panel *control = FindChildByName(controlName);
if (control)
{
PostMessage(control, new KeyValues("SetState", "state", state));
}
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
int EditablePanel::GetControlInt(const char *controlName, int defaultState)
{
Panel *control = FindChildByName(controlName);
if (control)
{
KeyValues *data = new KeyValues("GetState");
if (control->RequestInfo(data))
{
int state = data->GetInt("state", defaultState);
data->deleteThis();
return state;
}
}
return defaultState;
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
const char *EditablePanel::GetControlString(const char *controlName, const char *defaultString)
{
static char buf[512];
GetControlString(controlName, buf, sizeof(buf) - 1, defaultString);
return buf;
}
//-----------------------------------------------------------------------------
// Purpose: Shortcut function to get data in child controls
//-----------------------------------------------------------------------------
void EditablePanel::GetControlString(const char *controlName, char *buf, int bufSize, const char *defaultString)
{
Panel *control = FindChildByName(controlName);
KeyValues *data = new KeyValues("GetText");
if (control && control->RequestInfo(data))
{
Q_strncpy(buf, data->GetString("text", defaultString), bufSize);
}
else
{
// no value found, copy in default text
Q_strncpy(buf, defaultString, bufSize);
}
// ensure null termination of string
buf[bufSize - 1] = 0;
// free
data->deleteThis();
}
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, const char *value)
{
GetDialogVariables()->SetString(varName, value);
ForceSubPanelsToUpdateWithNewDialogVariables();
}
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, const wchar_t *value)
{
GetDialogVariables()->SetWString(varName, value);
ForceSubPanelsToUpdateWithNewDialogVariables();
}
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, int value)
{
GetDialogVariables()->SetInt(varName, value);
ForceSubPanelsToUpdateWithNewDialogVariables();
}
//-----------------------------------------------------------------------------
// Purpose: localization variables (used in constructing UI strings)
//-----------------------------------------------------------------------------
void EditablePanel::SetDialogVariable(const char *varName, float value)
{
GetDialogVariables()->SetFloat(varName, value);
ForceSubPanelsToUpdateWithNewDialogVariables();
}
//-----------------------------------------------------------------------------
// Purpose: redraws child panels with new localization vars
//-----------------------------------------------------------------------------
void EditablePanel::ForceSubPanelsToUpdateWithNewDialogVariables()
{
if (m_pDialogVariables)
{
ipanel()->SendMessage(GetVPanel(), m_pDialogVariables, GetVPanel());
for (int i = 0; i < ipanel()->GetChildCount(GetVPanel()); i++)
{
ipanel()->SendMessage(ipanel()->GetChild(GetVPanel(), i), m_pDialogVariables, GetVPanel());
}
}
}
//-----------------------------------------------------------------------------
// Purpose: lazy creation of localization vars object
//-----------------------------------------------------------------------------
KeyValues *EditablePanel::GetDialogVariables()
{
if (m_pDialogVariables)
return m_pDialogVariables;
m_pDialogVariables = new KeyValues("DialogVariables");
return m_pDialogVariables;
}
//-----------------------------------------------------------------------------
// Purpose: Virtual factory for control creation
//-----------------------------------------------------------------------------
Panel *EditablePanel::CreateControlByName(const char *controlName)
{
Panel *fromFactory = CBuildFactoryHelper::InstancePanel( controlName );
if ( fromFactory )
{
return fromFactory;
}
return NULL;
}