Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

433 lines
11 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <assert.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/IPanel.h>
#include <vgui/VGUI.h>
#include <KeyValues.h>
#include <tier0/dbg.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/FocusNavGroup.h>
#include <vgui_controls/Panel.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input : *panel - parent panel
//-----------------------------------------------------------------------------
FocusNavGroup::FocusNavGroup(Panel *panel) : _mainPanel(panel)
{
_currentFocus = NULL;
_topLevelFocus = false;
_defaultButton = NULL;
_currentDefaultButton = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
FocusNavGroup::~FocusNavGroup()
{
}
//-----------------------------------------------------------------------------
// Purpose: Sets the focus to the previous panel in the tab order
// Input : *panel - panel currently with focus
//-----------------------------------------------------------------------------
bool FocusNavGroup::RequestFocusPrev(VPANEL panel)
{
if(panel==0)
return false;
_currentFocus = NULL;
int newPosition = 9999999;
if (panel)
{
newPosition = ipanel()->GetTabPosition(panel);
}
bool bFound = false;
bool bRepeat = true;
Panel *best = NULL;
while (1)
{
newPosition--;
if (newPosition > 0)
{
int bestPosition = 0;
// look for the next tab position
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
{
Panel *child = _mainPanel->GetChild(i);
if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition())
{
int tabPosition = child->GetTabPosition();
if (tabPosition == newPosition)
{
// we've found the right tab
best = child;
bestPosition = newPosition;
// don't loop anymore since we've found the correct panel
break;
}
else if (tabPosition < newPosition && tabPosition > bestPosition)
{
// record the match since this is the closest so far
bestPosition = tabPosition;
best = child;
}
}
}
if (!bRepeat)
break;
if (best)
break;
}
else
{
// reset new position for next loop
newPosition = 9999999;
}
// haven't found an item
if (!_topLevelFocus)
{
// check to see if we should push the focus request up
if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel())
{
// we're not a top level panel, so forward up the request instead of looping
if (ipanel()->RequestFocusPrev(_mainPanel->GetVParent(), _mainPanel->GetVPanel()))
{
bFound = true;
SetCurrentDefaultButton(NULL);
break;
}
}
}
// not found an item, loop back
newPosition = 9999999;
bRepeat = false;
}
if (best)
{
_currentFocus = best->GetVPanel();
best->RequestFocus(-1);
bFound = true;
if (!CanButtonBeDefault(best->GetVPanel()))
{
if (_defaultButton)
{
SetCurrentDefaultButton(_defaultButton);
}
else
{
SetCurrentDefaultButton(NULL);
// we need to ask the parent to set its default button
if (_mainPanel->GetVParent())
{
ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL);
}
}
}
else
{
SetCurrentDefaultButton(best->GetVPanel());
}
}
return bFound;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the focus to the previous panel in the tab order
// Input : *panel - panel currently with focus
//-----------------------------------------------------------------------------
bool FocusNavGroup::RequestFocusNext(VPANEL panel)
{
// basic recursion guard, in case user has set up a bad focus hierarchy
static int stack_depth = 0;
stack_depth++;
_currentFocus = NULL;
int newPosition = 0;
if (panel)
{
newPosition = ipanel()->GetTabPosition(panel);
}
bool bFound = false;
bool bRepeat = true;
Panel *best = NULL;
while (1)
{
newPosition++;
int bestPosition = 999999;
// look for the next tab position
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
{
Panel *child = _mainPanel->GetChild(i);
if ( !child )
continue;
if (child && child->IsVisible() && child->IsEnabled() && child->GetTabPosition())
{
int tabPosition = child->GetTabPosition();
if (tabPosition == newPosition)
{
// we've found the right tab
best = child;
bestPosition = newPosition;
// don't loop anymore since we've found the correct panel
break;
}
else if (tabPosition > newPosition && tabPosition < bestPosition)
{
// record the match since this is the closest so far
bestPosition = tabPosition;
best = child;
}
}
}
if (!bRepeat)
break;
if (best)
break;
// haven't found an item
// check to see if we should push the focus request up
if (!_topLevelFocus)
{
if (_mainPanel->GetVParent() && _mainPanel->GetVParent() != surface()->GetEmbeddedPanel())
{
// we're not a top level panel, so forward up the request instead of looping
if (stack_depth < 15)
{
if (ipanel()->RequestFocusNext(_mainPanel->GetVParent(), _mainPanel->GetVPanel()))
{
bFound = true;
SetCurrentDefaultButton(NULL);
break;
}
// if we find one then we break, otherwise we loop
}
}
}
// loop back
newPosition = 0;
bRepeat = false;
}
if (best)
{
_currentFocus = best->GetVPanel();
best->RequestFocus(1);
bFound = true;
if (!CanButtonBeDefault(best->GetVPanel()))
{
if (_defaultButton)
{
SetCurrentDefaultButton(_defaultButton);
}
else
{
SetCurrentDefaultButton(NULL);
// we need to ask the parent to set its default button
if (_mainPanel->GetVParent())
{
ivgui()->PostMessage(_mainPanel->GetVParent(), new KeyValues("FindDefaultButton"), NULL);
}
}
}
else
{
SetCurrentDefaultButton(best->GetVPanel());
}
}
stack_depth--;
return bFound;
}
//-----------------------------------------------------------------------------
// Purpose: sets the panel that owns this FocusNavGroup to be the root in the focus traversal heirarchy
//-----------------------------------------------------------------------------
void FocusNavGroup::SetFocusTopLevel(bool state)
{
_topLevelFocus = state;
}
//-----------------------------------------------------------------------------
// Purpose: sets panel which receives input when ENTER is hit
//-----------------------------------------------------------------------------
void FocusNavGroup::SetDefaultButton(Panel *panel)
{
VPANEL vpanel = panel ? panel->GetVPanel() : NULL;
if ( vpanel == _defaultButton.Get() )
return;
// Assert(CanButtonBeDefault(vpanel));
_defaultButton = vpanel;
SetCurrentDefaultButton(_defaultButton);
}
//-----------------------------------------------------------------------------
// Purpose: sets panel which receives input when ENTER is hit
//-----------------------------------------------------------------------------
void FocusNavGroup::SetCurrentDefaultButton(VPANEL panel, bool sendCurrentDefaultButtonMessage)
{
if (panel == _currentDefaultButton.Get())
return;
if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0)
{
ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 0), NULL);
}
_currentDefaultButton = panel;
if ( sendCurrentDefaultButtonMessage && _currentDefaultButton.Get() != 0)
{
ivgui()->PostMessage(_currentDefaultButton, new KeyValues("SetAsCurrentDefaultButton", "state", 1), NULL);
}
}
//-----------------------------------------------------------------------------
// Purpose: sets panel which receives input when ENTER is hit
//-----------------------------------------------------------------------------
VPANEL FocusNavGroup::GetCurrentDefaultButton()
{
return _currentDefaultButton;
}
//-----------------------------------------------------------------------------
// Purpose: sets panel which receives input when ENTER is hit
//-----------------------------------------------------------------------------
VPANEL FocusNavGroup::GetDefaultButton()
{
return _defaultButton;
}
//-----------------------------------------------------------------------------
// Purpose: finds the panel which is activated by the specified key
// Input : code - the keycode of the hotkey
// Output : Panel * - NULL if no panel found
//-----------------------------------------------------------------------------
Panel *FocusNavGroup::FindPanelByHotkey(wchar_t key)
{
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
{
Panel *child = _mainPanel->GetChild(i);
if ( !child )
continue;
Panel *hot = child->HasHotkey(key);
if (hot && hot->IsVisible() && hot->IsEnabled())
{
return hot;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel *FocusNavGroup::GetDefaultPanel()
{
for (int i = 0; i < _mainPanel->GetChildCount(); i++)
{
Panel *child = _mainPanel->GetChild(i);
if ( !child )
continue;
if (child->GetTabPosition() == 1)
{
return child;
}
}
return NULL; // no specific panel set
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
Panel *FocusNavGroup::GetCurrentFocus()
{
return _currentFocus ? ipanel()->GetPanel(_currentFocus, vgui::GetControlsModuleName()) : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Sets the current focus
//-----------------------------------------------------------------------------
VPANEL FocusNavGroup::SetCurrentFocus(VPANEL focus, VPANEL defaultPanel)
{
_currentFocus = focus;
// if we haven't found a default panel yet, let's see if we know of one
if (defaultPanel == 0)
{
// can this focus itself by the default
if (CanButtonBeDefault(focus))
{
defaultPanel = focus;
}
else if (_defaultButton) // do we know of a default button
{
defaultPanel = _defaultButton;
}
}
SetCurrentDefaultButton(defaultPanel);
return defaultPanel;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if the specified panel can be the default
//-----------------------------------------------------------------------------
bool FocusNavGroup::CanButtonBeDefault(VPANEL panel)
{
if( panel == 0 )
return false;
KeyValues *data = new KeyValues("CanBeDefaultButton");
bool bResult = false;
if (ipanel()->RequestInfo(panel, data))
{
bResult = (data->GetInt("result") == 1);
}
data->deleteThis();
return bResult;
}