Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "vgui_controls/pch_vgui_controls.h"
#include <vgui_controls/KeyRepeat.h>
// memdbgon must be the last include file in a .cpp file
#include "tier0/memdbgon.h"
using namespace vgui;
vgui::KeyCode g_iCodesForAliases[FM_NUM_KEYREPEAT_ALIASES] =
{
KEY_XBUTTON_UP,
KEY_XBUTTON_DOWN,
KEY_XBUTTON_LEFT,
KEY_XBUTTON_RIGHT,
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CKeyRepeatHandler::KeyDown( vgui::KeyCode code )
{
int iIndex = GetIndexForCode(code);
if ( iIndex == -1 )
return;
if ( m_bAliasDown[ iIndex ] )
return;
Reset();
m_bAliasDown[ iIndex ] = true;
m_flNextKeyRepeat = system()->GetCurrentTime() + 0.4;
m_bHaveKeyDown = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CKeyRepeatHandler::KeyUp( vgui::KeyCode code )
{
int iIndex = GetIndexForCode(code);
if ( iIndex == -1 )
return;
m_bAliasDown[ GetIndexForCode(code) ] = false;
m_bHaveKeyDown = false;
for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
{
if ( m_bAliasDown[i] )
{
m_bHaveKeyDown = true;
break;
}
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
vgui::KeyCode CKeyRepeatHandler::KeyRepeated( void )
{
if ( IsPC() )
return BUTTON_CODE_NONE;
if ( !m_bHaveKeyDown )
return BUTTON_CODE_NONE;
if ( m_flNextKeyRepeat < system()->GetCurrentTime() )
{
for ( int i = 0; i < FM_NUM_KEYREPEAT_ALIASES; i++ )
{
if ( m_bAliasDown[i] )
{
m_flNextKeyRepeat = system()->GetCurrentTime() + m_flRepeatTimes[i];
return g_iCodesForAliases[i];
}
}
}
return BUTTON_CODE_NONE;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CKeyRepeatHandler::SetKeyRepeatTime( vgui::KeyCode code, float flRepeat )
{
int iIndex = GetIndexForCode(code);
Assert( iIndex != -1 );
m_flRepeatTimes[ iIndex ] = flRepeat;
}